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- /*
- Copyright (C) 2010 Devin Anderson
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
-
- #include <new>
-
- #include "JackMidiAsyncWaitQueue.h"
- #include "JackMidiUtil.h"
- #include "JackTime.h"
-
- using Jack::JackMidiAsyncWaitQueue;
-
- JackMidiAsyncWaitQueue::JackMidiAsyncWaitQueue(size_t max_bytes,
- size_t max_messages):
- JackMidiAsyncQueue(max_bytes, max_messages)
- {
- if (semaphore.Allocate("JackMidiAsyncWaitQueue", "midi-thread", 0)) {
- throw std::bad_alloc();
- }
- }
-
- JackMidiAsyncWaitQueue::~JackMidiAsyncWaitQueue()
- {
- semaphore.Destroy();
- }
-
- jack_midi_event_t *
- JackMidiAsyncWaitQueue::DequeueEvent()
- {
- return DequeueEvent((long) 0);
- }
-
- jack_midi_event_t *
- JackMidiAsyncWaitQueue::DequeueEvent(jack_nframes_t frame)
- {
-
- // XXX: I worry about timer resolution on Solaris and Windows. When the
- // resolution for the `JackSynchro` object is milliseconds, the worst-case
- // scenario for processor objects is that the wait time becomes less than a
- // millisecond, and the processor object continually calls this method,
- // expecting to wait a certain amount of microseconds, and ends up not
- // waiting at all each time, essentially busy-waiting until the current
- // frame is reached. Perhaps there should be a #define that indicates the
- // wait time resolution for `JackSynchro` objects so that we can wait a
- // little longer if necessary.
-
- jack_time_t frame_time = GetTimeFromFrames(frame);
- jack_time_t current_time = GetMicroSeconds();
- return DequeueEvent((frame_time < current_time) ? 0 :
- (long) (frame_time - current_time));
- }
-
- jack_midi_event_t *
- JackMidiAsyncWaitQueue::DequeueEvent(long usec)
- {
- return ((usec < 0) ? semaphore.Wait() : semaphore.TimedWait(usec)) ?
- JackMidiAsyncQueue::DequeueEvent() : 0;
- }
-
- Jack::JackMidiWriteQueue::EnqueueResult
- JackMidiAsyncWaitQueue::EnqueueEvent(jack_nframes_t time, size_t size,
- jack_midi_data_t *buffer)
- {
- EnqueueResult result = JackMidiAsyncQueue::EnqueueEvent(time, size,
- buffer);
- if (result == OK) {
- semaphore.Signal();
- }
- return result;
- }
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