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- /*
- * Copyright (C) 2004 Rui Nuno Capela, Steve Harris
- * Copyright (C) 2008 Nedko Arnaudov
- * Copyright (C) 2008 Grame
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 2.1 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- */
-
- #include "JackMessageBuffer.h"
- #include "JackGlobals.h"
- #include "JackError.h"
- #include "JackTime.h"
-
- namespace Jack
- {
-
- JackMessageBuffer* JackMessageBuffer::fInstance = NULL;
-
- JackMessageBuffer::JackMessageBuffer()
- :fInit(NULL),
- fInitArg(NULL),
- fThread(this),
- fGuard(),
- fInBuffer(0),
- fOutBuffer(0),
- fOverruns(0),
- fRunning(false)
- {
- static_assert(offsetof(JackMessageBuffer, fOverruns) % sizeof(fOverruns) == 0,
- "fOverruns must be aligned within JackMessageBuffer");
- }
-
- JackMessageBuffer::~JackMessageBuffer()
- {}
-
- bool JackMessageBuffer::Start()
- {
- // Before StartSync()...
- fRunning = true;
- if (fThread.StartSync() == 0) {
- return true;
- } else {
- fRunning = false;
- return false;
- }
- }
-
- bool JackMessageBuffer::Stop()
- {
- if (fOverruns > 0) {
- jack_error("WARNING: %d message buffer overruns!", fOverruns);
- } else {
- jack_log("no message buffer overruns");
- }
-
- if (fGuard.Lock()) {
- fRunning = false;
- fGuard.Signal();
- fGuard.Unlock();
- fThread.Stop();
- } else {
- fThread.Kill();
- }
-
- Flush();
- return true;
- }
-
- void JackMessageBuffer::Flush()
- {
- while (fOutBuffer != fInBuffer) {
- jack_log_function(fBuffers[fOutBuffer].level, fBuffers[fOutBuffer].message);
- fOutBuffer = MB_NEXT(fOutBuffer);
- }
- }
-
- void JackMessageBuffer::AddMessage(int level, const char *message)
- {
- if (fGuard.Trylock()) {
- fBuffers[fInBuffer].level = level;
- strncpy(fBuffers[fInBuffer].message, message, MB_BUFFERSIZE);
- fInBuffer = MB_NEXT(fInBuffer);
- fGuard.Signal();
- fGuard.Unlock();
- } else { /* lock collision */
- INC_ATOMIC(&fOverruns);
- }
- }
-
- bool JackMessageBuffer::Execute()
- {
- if (fGuard.Lock()) {
- while (fRunning) {
- fGuard.Wait();
- /* the client asked for all threads to run a thread
- initialization callback, which includes us.
- */
- if (fInit) {
- fInit(fInitArg);
- fInit = NULL;
- /* and we're done */
- fGuard.Signal();
- }
-
- /* releasing the mutex reduces contention */
- fGuard.Unlock();
- Flush();
- fGuard.Lock();
- }
- fGuard.Unlock();
- } else {
- jack_error("JackMessageBuffer::Execute lock cannot be taken");
- }
-
- return false;
- }
-
- bool JackMessageBuffer::Create()
- {
- if (fInstance == NULL) {
- fInstance = new JackMessageBuffer();
- if (!fInstance->Start()) {
- jack_error("JackMessageBuffer::Create cannot start thread");
- delete fInstance;
- fInstance = NULL;
- return false;
- }
- }
-
- return true;
- }
-
- bool JackMessageBuffer::Destroy()
- {
- if (fInstance != NULL) {
- fInstance->Stop();
- delete fInstance;
- fInstance = NULL;
- return true;
- } else {
- return false;
- }
- }
-
- void JackMessageBufferAdd(int level, const char *message)
- {
- if (Jack::JackMessageBuffer::fInstance == NULL) {
- /* Unable to print message with realtime safety. Complain and print it anyway. */
- jack_log_function(LOG_LEVEL_ERROR, "messagebuffer not initialized, skip message");
- } else {
- Jack::JackMessageBuffer::fInstance->AddMessage(level, message);
- }
- }
-
- int JackMessageBuffer::SetInitCallback(JackThreadInitCallback callback, void *arg)
- {
- if (fInstance && callback && fRunning && fGuard.Lock()) {
- /* set up the callback */
- fInitArg = arg;
- fInit = callback;
-
- #ifndef WIN32
- // wake msg buffer thread
- fGuard.Signal();
- // wait for it to be done
- fGuard.Wait();
- // and we're done
- fGuard.Unlock();
- #else
- /*
- The condition variable emulation code does not work reliably on Windows (lost signal).
- So use a "hackish" way to signal/wait for the result.
- Probably better in the long term : use pthread-win32 (http://sourceware.org/pthreads-win32/`
- */
- fGuard.Unlock();
- int count = 0;
- while (fInit && ++count < 1000) {
- /* wake msg buffer thread */
- fGuard.Signal();
- JackSleep(1000);
- }
- if (count == 1000) {
- jack_error("JackMessageBuffer::SetInitCallback : signal lost");
- return -1;
- }
- #endif
- return 0;
- }
- jack_error("JackMessageBuffer::SetInitCallback : callback could not be executed");
- return -1;
- }
-
- };
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