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- /*
- Copyright (C) 2001-2003 Paul Davis
- Copyright (C) 2004-2008 Grame
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
-
- #include "JackGlobals.h"
- #include "JackEngineControl.h"
- #include "JackPortType.h"
-
- #include <string.h>
-
- #if defined (__APPLE__)
- #include <Accelerate/Accelerate.h>
- #elif defined (__SSE__) && !defined (__sun__)
- #include <xmmintrin.h>
- #elif defined (__ARM_NEON__) || defined (__ARM_NEON)
- #include <arm_neon.h>
- #endif
-
- namespace Jack
- {
-
- static void AudioBufferInit(void* buffer, size_t buffer_size, jack_nframes_t)
- {
- memset(buffer, 0, buffer_size);
- }
-
- static inline void MixAudioBuffer(jack_default_audio_sample_t* mixbuffer, jack_default_audio_sample_t* buffer, jack_nframes_t frames)
- {
- #ifdef __APPLE__
- vDSP_vadd(buffer, 1, mixbuffer, 1, mixbuffer, 1, frames);
- #else
- jack_nframes_t frames_group = frames / 4;
- frames = frames % 4;
-
- while (frames_group > 0) {
- #if defined (__SSE__) && !defined (__sun__)
- __m128 vec = _mm_add_ps(_mm_load_ps(mixbuffer), _mm_load_ps(buffer));
- _mm_store_ps(mixbuffer, vec);
-
- mixbuffer += 4;
- buffer += 4;
- frames_group--;
- #elif defined (__ARM_NEON__) || defined (__ARM_NEON)
- float32x4_t vec = vaddq_f32(vld1q_f32(mixbuffer), vld1q_f32(buffer));
- vst1q_f32(mixbuffer, vec);
-
- mixbuffer += 4;
- buffer += 4;
- frames_group--;
- #else
- register jack_default_audio_sample_t mixFloat1 = *mixbuffer;
- register jack_default_audio_sample_t sourceFloat1 = *buffer;
- register jack_default_audio_sample_t mixFloat2 = *(mixbuffer + 1);
- register jack_default_audio_sample_t sourceFloat2 = *(buffer + 1);
- register jack_default_audio_sample_t mixFloat3 = *(mixbuffer + 2);
- register jack_default_audio_sample_t sourceFloat3 = *(buffer + 2);
- register jack_default_audio_sample_t mixFloat4 = *(mixbuffer + 3);
- register jack_default_audio_sample_t sourceFloat4 = *(buffer + 3);
-
- buffer += 4;
- frames_group--;
-
- mixFloat1 += sourceFloat1;
- mixFloat2 += sourceFloat2;
- mixFloat3 += sourceFloat3;
- mixFloat4 += sourceFloat4;
-
- *mixbuffer = mixFloat1;
- *(mixbuffer + 1) = mixFloat2;
- *(mixbuffer + 2) = mixFloat3;
- *(mixbuffer + 3) = mixFloat4;
-
- mixbuffer += 4;
- #endif
- }
-
- while (frames > 0) {
- register jack_default_audio_sample_t mixFloat1 = *mixbuffer;
- register jack_default_audio_sample_t sourceFloat1 = *buffer;
- buffer++;
- frames--;
- mixFloat1 += sourceFloat1;
- *mixbuffer = mixFloat1;
- mixbuffer++;
- }
- #endif
- }
-
- static void AudioBufferMixdown(void* mixbuffer, void** src_buffers, int src_count, jack_nframes_t nframes)
- {
- void* buffer;
-
- // Copy first buffer
- #if defined (__SSE__) && !defined (__sun__)
- jack_nframes_t frames_group = nframes / 4;
- jack_nframes_t remaining_frames = nframes % 4;
-
- jack_default_audio_sample_t* source = static_cast<jack_default_audio_sample_t*>(src_buffers[0]);
- jack_default_audio_sample_t* target = static_cast<jack_default_audio_sample_t*>(mixbuffer);
-
- while (frames_group > 0) {
- __m128 vec = _mm_load_ps(source);
- _mm_store_ps(target, vec);
- source += 4;
- target += 4;
- --frames_group;
- }
-
- for (jack_nframes_t i = 0; i != remaining_frames; ++i) {
- target[i] = source[i];
- }
- #elif defined (__ARM_NEON__) || defined (__ARM_NEON)
- jack_nframes_t frames_group = nframes / 4;
- jack_nframes_t remaining_frames = nframes % 4;
-
- jack_default_audio_sample_t* source = static_cast<jack_default_audio_sample_t*>(src_buffers[0]);
- jack_default_audio_sample_t* target = static_cast<jack_default_audio_sample_t*>(mixbuffer);
-
- while (frames_group > 0) {
- float32x4_t vec = vld1q_f32(source);
- vst1q_f32(target, vec);
- source += 4;
- target += 4;
- --frames_group;
- }
-
- for (jack_nframes_t i = 0; i != remaining_frames; ++i) {
- target[i] = source[i];
- }
- #else
- memcpy(mixbuffer, src_buffers[0], nframes * sizeof(jack_default_audio_sample_t));
- #endif
-
- // Mix remaining buffers
- for (int i = 1; i < src_count; ++i) {
- buffer = src_buffers[i];
- MixAudioBuffer(static_cast<jack_default_audio_sample_t*>(mixbuffer), static_cast<jack_default_audio_sample_t*>(buffer), nframes);
- }
- }
-
- static size_t AudioBufferSize()
- {
- return GetEngineControl()->fBufferSize * sizeof(jack_default_audio_sample_t);
- }
-
- const JackPortType gAudioPortType =
- {
- JACK_DEFAULT_AUDIO_TYPE,
- AudioBufferSize,
- AudioBufferInit,
- AudioBufferMixdown
- };
-
- } // namespace Jack
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