jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2008 Grame
  3. Copyright (C) 2013 Samsung Electronics
  4. This program is free software; you can redistribute it and/or modify
  5. it under the terms of the GNU Lesser General Public License as published by
  6. the Free Software Foundation; either version 2.1 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU Lesser General Public License for more details.
  12. You should have received a copy of the GNU Lesser General Public License
  13. along with this program; if not, write to the Free Software
  14. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  15. */
  16. #ifndef __JackAndroidSemaphore__
  17. #define __JackAndroidSemaphore__
  18. #include "JackSynchro.h"
  19. #include "JackCompilerDeps.h"
  20. #include <semaphore.h>
  21. #include <time.h>
  22. #include <assert.h>
  23. #include <binder/IMemory.h>
  24. #include <binder/MemoryHeapBase.h>
  25. #include <utils/RefBase.h>
  26. namespace Jack
  27. {
  28. /*!
  29. \brief Inter process synchronization using POSIX semaphore.
  30. */
  31. class SERVER_EXPORT JackAndroidSemaphore : public detail::JackSynchro
  32. {
  33. private:
  34. sem_t* fSemaphore;
  35. android::sp<android::IMemoryHeap> fSemaphoreMemory;
  36. static pthread_mutex_t mutex;
  37. protected:
  38. void BuildName(const char* name, const char* server_name, char* res, int size);
  39. public:
  40. JackAndroidSemaphore():JackSynchro(), fSemaphore(NULL)
  41. {}
  42. bool Signal();
  43. bool SignalAll();
  44. bool Wait();
  45. bool TimedWait(long usec);
  46. bool Allocate(const char* name, const char* server_name, int value);
  47. bool Connect(const char* name, const char* server_name);
  48. bool ConnectInput(const char* name, const char* server_name);
  49. bool ConnectOutput(const char* name, const char* server_name);
  50. bool Disconnect();
  51. void Destroy();
  52. };
  53. } // end of namespace
  54. #endif