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							- /*
 -  Copyright (C) 2004-2008 Grame
 -  
 -  This program is free software; you can redistribute it and/or modify
 -  it under the terms of the GNU Lesser General Public License as published by
 -  the Free Software Foundation; either version 2.1 of the License, or
 -  (at your option) any later version.
 -  
 -  This program is distributed in the hope that it will be useful,
 -  but WITHOUT ANY WARRANTY; without even the implied warranty of
 -  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 -  GNU Lesser General Public License for more details.
 -  
 -  You should have received a copy of the GNU Lesser General Public License
 -  along with this program; if not, write to the Free Software
 -  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 -  
 -  */
 - 
 - 
 - #include "JackWinEvent.h"
 - #include "JackTools.h"
 - #include "JackError.h"
 - #include <assert.h>
 - 
 - // http://www.codeproject.com/win32/Win32_Event_Handling.asp
 - // http://www.codeproject.com/threads/Synchronization.asp
 - 
 - namespace Jack
 - {
 - 
 - void JackWinEvent::BuildName(const char* name, const char* server_name, char* res)
 - {
 -     sprintf(res, "jack_pipe.%s_%s", server_name, name);
 - }
 - 
 - bool JackWinEvent::Signal()
 - {
 -     BOOL res;
 -     assert(fEvent);
 - 
 -     if (fFlush)
 -         return true;
 - 
 -     if (!(res = SetEvent(fEvent))) {
 -         jack_error("JackWinEvent::Signal name = %s err = %ld", fName, GetLastError());
 -     }
 - 
 -     return res;
 - }
 - 
 - bool JackWinEvent::SignalAll()
 - {
 -     BOOL res;
 -     assert(fEvent);
 - 
 -     if (fFlush)
 -         return true;
 - 
 -     if (!(res = SetEvent(fEvent))) {
 -         jack_error("JackWinEvent::SignalAll name = %s err = %ld", fName, GetLastError());
 -     }
 - 
 -     return res;
 - }
 - 
 - bool JackWinEvent::Wait()
 - {
 -     DWORD res;
 - 
 -     if ((res = WaitForSingleObject(fEvent, INFINITE)) == WAIT_TIMEOUT) {
 -         jack_error("JackWinEvent::TimedWait name = %s time_out", fName);
 -     }
 - 
 -     return (res == WAIT_OBJECT_0);
 - }
 - 
 - bool JackWinEvent::TimedWait(long usec)
 - {
 -     DWORD res;
 - 
 -     if ((res = WaitForSingleObject(fEvent, usec / 1000)) == WAIT_TIMEOUT) {
 -         jack_error("JackWinEvent::TimedWait name = %s time_out", fName);
 -     }
 - 
 -     return (res == WAIT_OBJECT_0);
 - }
 - 
 - // Client side : get the published semaphore from server
 - bool JackWinEvent::ConnectInput(const char* name, const char* server_name)
 - {
 -     BuildName(name, server_name, fName);
 -     jack_log("JackWinEvent::Connect %s", fName);
 - 
 -     // Temporary...
 -     if (fEvent) {
 -         jack_log("Already connected name = %s", name);
 -         return true;
 -     }
 - 
 -     if ((fEvent = OpenEvent(EVENT_ALL_ACCESS, FALSE, fName)) == NULL) {
 -         jack_error("Connect: can't check in named event name = %s err = %ld", fName, GetLastError());
 -         return false;
 -     } else {
 -         return true;
 -     }
 - }
 - 
 - bool JackWinEvent::Connect(const char* name, const char* server_name)
 - {
 -     return ConnectInput(name, server_name);
 - }
 - 
 - bool JackWinEvent::ConnectOutput(const char* name, const char* server_name)
 - {
 -     return ConnectInput(name, server_name);
 - }
 - 
 - bool JackWinEvent::Disconnect()
 - {
 -     if (fEvent) {
 -         jack_log("JackWinEvent::Disconnect %s", fName);
 -         CloseHandle(fEvent);
 -         fEvent = NULL;
 -         return true;
 -     } else {
 -         return false;
 -     }
 - }
 - 
 - bool JackWinEvent::Allocate(const char* name, const char* server_name, int value)
 - {
 -     BuildName(name, server_name, fName);
 -     jack_log("JackWinEvent::Allocate name = %s val = %ld", fName, value);
 - 
 -     /* create an auto reset event */
 -     if ((fEvent = CreateEvent(NULL, FALSE, FALSE, fName)) == NULL) {
 -         jack_error("Allocate: can't check in named event name = %s err = %ld", fName, GetLastError());
 -         return false;
 -     } else if (GetLastError() == ERROR_ALREADY_EXISTS) {
 -         jack_error("Allocate: named event already exist name = %s", fName);
 -         CloseHandle(fEvent);
 -         fEvent = NULL;
 -         return false;
 -     } else {
 -         return true;
 -     }
 - }
 - 
 - void JackWinEvent::Destroy()
 - {
 -     if (fEvent != NULL) {
 -         jack_log("JackWinEvent::Destroy %s", fName);
 -         CloseHandle(fEvent);
 -         fEvent = NULL;
 -     } else {
 -         jack_error("JackWinEvent::Destroy synchro == NULL");
 -     }
 - }
 - 
 - 
 - } // end of namespace
 
 
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