jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2006 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation; either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  14. */
  15. #ifndef __JackWinProcessSync__
  16. #define __JackWinProcessSync__
  17. #include "JackSyncInterface.h"
  18. #include <windows.h>
  19. #include <new>
  20. namespace Jack
  21. {
  22. /*!
  23. \brief A synchronization primitive built using a condition variable.
  24. */
  25. class JackWinProcessSync : public JackSyncInterface
  26. {
  27. private:
  28. HANDLE fEvent;
  29. public:
  30. JackWinProcessSync()
  31. {
  32. fEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
  33. }
  34. virtual ~JackWinProcessSync()
  35. {
  36. CloseHandle(fEvent);
  37. }
  38. bool Allocate(const char* name)
  39. {
  40. return true;
  41. }
  42. bool Connect(const char* name)
  43. {
  44. return true;
  45. }
  46. void Destroy()
  47. {}
  48. bool TimedWait(long usec)
  49. {
  50. DWORD res = WaitForSingleObject(fEvent, usec / 1000);
  51. return (res == WAIT_OBJECT_0);
  52. }
  53. void Wait()
  54. {
  55. WaitForSingleObject(fEvent, INFINITE);
  56. }
  57. void SignalAll()
  58. {
  59. SetEvent(fEvent);
  60. }
  61. };
  62. } // end of namespace
  63. #endif