|  | /*
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software 
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __JackSocketClientChannel__
#define __JackSocketClientChannel__
#include "JackChannel.h"
#include "JackSocket.h"
#include "JackThread.h"
#include "JackRequest.h"
namespace Jack
{
/*!
\brief JackClientChannel using sockets.
*/
class JackSocketClientChannel : public JackClientChannelInterface, public JackRunnableInterface
{
    private:
        JackClientSocket fRequestSocket;			// Socket to communicate with the server
        JackServerSocket fNotificationListenSocket;	// Socket listener for server notification
        JackClientSocket* fNotificationSocket;		// Socket for server notification
        JackThread*	fThread;						// Thread to execute the event loop
        JackClient*	fClient;
        void ServerSyncCall(JackRequest* req, JackResult* res, int* result);
        void ServerAsyncCall(JackRequest* req, JackResult* res, int* result);
    public:
        JackSocketClientChannel();
        virtual ~JackSocketClientChannel();
        int Open(const char* server_name, const char* name, char* name_res, JackClient* obj, jack_options_t options, jack_status_t* status);
        void Close();
        int Start();
        void Stop();
        int ServerCheck(const char* server_name);
        void ClientCheck(const char* name, char* name_res, int protocol, int options, int* status, int* result);
        void ClientOpen(const char* name, int* shared_engine, int* shared_client, int* shared_graph, int* result);
        void ClientClose(int refnum, int* result);
        void ClientActivate(int refnum, int* result);
        void ClientDeactivate(int refnum, int* result);
        void PortRegister(int refnum, const char* name, const char* type, unsigned int flags, unsigned int buffer_size, unsigned int* port_index, int* result);
        void PortUnRegister(int refnum, jack_port_id_t port_index, int* result);
        void PortConnect(int refnum, const char* src, const char* dst, int* result);
        void PortDisconnect(int refnum, const char* src, const char* dst, int* result);
        void PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
        void PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
        void SetBufferSize(jack_nframes_t buffer_size, int* result);
        void SetFreewheel(int onoff, int* result);
        void ReleaseTimebase(int refnum, int* result);
        void SetTimebaseCallback(int refnum, int conditional, int* result);
        void GetInternalClientName(int refnum, int int_ref, char* name_res, int* result);
        void InternalClientHandle(int refnum, const char* client_name, int* status, int* int_ref, int* result);
        void InternalClientLoad(int refnum, const char* client_name, const char* so_name, const char* objet_data, int options, int* status, int* int_ref, int* result);
        void InternalClientUnload(int refnum, int int_ref, int* status, int* result);
        // JackRunnableInterface interface
        bool Init();
        bool Execute();
};
} // end of namespace
#endif
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