jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2008 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU Lesser General Public License as published by
  5. the Free Software Foundation; either version 2.1 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU Lesser General Public License for more details.
  11. You should have received a copy of the GNU Lesser General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. #ifndef __JackWinThread__
  16. #define __JackWinThread__
  17. #include "JackThread.h"
  18. #include "JackMMCSS.h"
  19. #include "JackCompilerDeps.h"
  20. #include "JackSystemDeps.h"
  21. #ifdef __MINGW32__
  22. #include <winsock2.h>
  23. #endif
  24. #include <windows.h>
  25. namespace Jack
  26. {
  27. typedef DWORD (WINAPI *ThreadCallback)(void *arg);
  28. /*!
  29. \brief Windows threads.
  30. */
  31. class SERVER_EXPORT JackWinThread : public JackMMCSS, public detail::JackThreadInterface
  32. {
  33. private:
  34. HANDLE fThread;
  35. HANDLE fEvent;
  36. static DWORD WINAPI ThreadHandler(void* arg);
  37. public:
  38. JackWinThread(JackRunnableInterface* runnable);
  39. ~JackWinThread();
  40. int Start();
  41. int StartSync();
  42. int Kill();
  43. int Stop();
  44. void Terminate();
  45. int AcquireRealTime(); // Used when called from another thread
  46. int AcquireSelfRealTime(); // Used when called from thread itself
  47. int AcquireRealTime(int priority); // Used when called from another thread
  48. int AcquireSelfRealTime(int priority); // Used when called from thread itself
  49. int DropRealTime(); // Used when called from another thread
  50. int DropSelfRealTime(); // Used when called from thread itself
  51. jack_native_thread_t GetThreadID();
  52. bool IsThread();
  53. static int AcquireRealTimeImp(jack_native_thread_t thread, int priority);
  54. static int AcquireRealTimeImp(jack_native_thread_t thread, int priority, UInt64 period, UInt64 computation, UInt64 constraint)
  55. {
  56. return JackWinThread::AcquireRealTimeImp(thread, priority);
  57. }
  58. static int DropRealTimeImp(jack_native_thread_t thread);
  59. static int StartImp(jack_native_thread_t* thread, int priority, int realtime, void*(*start_routine)(void*), void* arg)
  60. {
  61. return JackWinThread::StartImp(thread, priority, realtime, (ThreadCallback) start_routine, arg);
  62. }
  63. static int StartImp(jack_native_thread_t* thread, int priority, int realtime, ThreadCallback start_routine, void* arg);
  64. static int StopImp(jack_native_thread_t thread);
  65. static int KillImp(jack_native_thread_t thread);
  66. };
  67. SERVER_EXPORT void ThreadExit();
  68. } // end of namespace
  69. #endif