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- /*
- Copyright (C) 2004-2008 Grame
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
-
- #include "JackSocketClientChannel.h"
- #include "JackRequest.h"
- #include "JackClient.h"
- #include "JackGlobals.h"
- #include "JackError.h"
-
- namespace Jack
- {
-
- JackSocketClientChannel::JackSocketClientChannel()
- :JackGenericClientChannel(), fThread(this)
- {
- fRequest = new JackClientSocket();
- fNotificationSocket = NULL;
- }
-
- JackSocketClientChannel::~JackSocketClientChannel()
- {
- delete fRequest;
- delete fNotificationSocket;
- }
-
- int JackSocketClientChannel::Open(const char* server_name, const char* name, jack_uuid_t uuid, char* name_res, JackClient* client, jack_options_t options, jack_status_t* status)
- {
- int result = 0;
- jack_log("JackSocketClientChannel::Open name = %s", name);
-
- // Before any server/client call
- fClient = client;
-
- if (fRequest->Connect(jack_server_dir, server_name, 0) < 0) {
- jack_error("Cannot connect to server socket");
- goto error;
- }
-
- // OK so server is there...
- JackGlobals::fServerRunning = true;
-
- // Check name in server
- ClientCheck(name, uuid, name_res, JACK_PROTOCOL_VERSION, (int)options, (int*)status, &result, true);
- if (result < 0) {
- int status1 = *status;
- if (status1 & JackVersionError) {
- jack_error("JACK protocol mismatch %d", JACK_PROTOCOL_VERSION);
- } else {
- jack_error("Client name = %s conflits with another running client", name);
- }
- goto error;
- }
-
- if (fNotificationListenSocket.Bind(jack_client_dir, name_res, 0) < 0) {
- jack_error("Cannot bind socket");
- goto error;
- }
-
- return 0;
-
- error:
- fRequest->Close();
- fNotificationListenSocket.Close();
- return -1;
- }
-
- void JackSocketClientChannel::Close()
- {
- fRequest->Close();
- fNotificationListenSocket.Close();
- if (fNotificationSocket) {
- fNotificationSocket->Close();
- }
- }
-
- int JackSocketClientChannel::Start()
- {
- jack_log("JackSocketClientChannel::Start");
- /*
- To be sure notification thread is started before ClientOpen is called.
- */
- if (fThread.StartSync() != 0) {
- jack_error("Cannot start Jack client listener");
- return -1;
- } else {
- return 0;
- }
- }
-
- void JackSocketClientChannel::Stop()
- {
- jack_log("JackSocketClientChannel::Stop");
- fThread.Kill();
- }
-
- bool JackSocketClientChannel::Init()
- {
- jack_log("JackSocketClientChannel::Init");
- fNotificationSocket = fNotificationListenSocket.Accept();
-
- // No more needed
- fNotificationListenSocket.Close();
-
- // Setup context
- if (!jack_tls_set(JackGlobals::fNotificationThread, this)) {
- jack_error("Failed to set thread notification key");
- }
-
- if (!fNotificationSocket) {
- jack_error("JackSocketClientChannel: cannot establish notification socket");
- return false;
- } else {
- return true;
- }
- }
-
- bool JackSocketClientChannel::Execute()
- {
- JackClientNotification event;
- JackResult res;
-
- if (event.Read(fNotificationSocket) < 0) {
- jack_error("JackSocketClientChannel read fail");
- goto error;
- }
-
- res.fResult = fClient->ClientNotify(event.fRefNum, event.fName, event.fNotify, event.fSync, event.fMessage, event.fValue1, event.fValue2);
-
- if (event.fSync) {
- if (res.Write(fNotificationSocket) < 0) {
- jack_error("JackSocketClientChannel write fail");
- goto error;
- }
- }
- return true;
-
- error:
- fNotificationSocket->Close();
- fClient->ShutDown(jack_status_t(JackFailure | JackServerError), JACK_SERVER_FAILURE);
- return false;
- }
-
- } // end of namespace
-
-
-
-
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