jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2006 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation; either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  14. */
  15. #include "JackWinProcessSync.h"
  16. #include "JackError.h"
  17. namespace Jack
  18. {
  19. void JackWinProcessSync::Signal()
  20. {
  21. SetEvent(fEvent);
  22. }
  23. void JackWinProcessSync::LockedSignal()
  24. {
  25. WaitForSingleObject(fMutex, INFINITE);
  26. SetEvent(fEvent);
  27. ReleaseMutex(fMutex);
  28. }
  29. void JackWinProcessSync::SignalAll()
  30. {
  31. SetEvent(fEvent);
  32. }
  33. void JackWinProcessSync::LockedSignalAll()
  34. {
  35. WaitForSingleObject(fMutex, INFINITE);
  36. SetEvent(fEvent);
  37. ReleaseMutex(fMutex);
  38. }
  39. void JackWinProcessSync::Wait()
  40. {
  41. ReleaseMutex(fMutex);
  42. WaitForSingleObject(fEvent, INFINITE);
  43. }
  44. void JackWinProcessSync::LockedWait()
  45. {
  46. /* Does it make sense on Windows, use non-locked version for now... */
  47. Wait();
  48. }
  49. bool JackWinProcessSync::TimedWait(long usec)
  50. {
  51. ReleaseMutex(fMutex);
  52. DWORD res = WaitForSingleObject(fEvent, usec / 1000);
  53. return (res == WAIT_OBJECT_0);
  54. }
  55. bool JackWinProcessSync::LockedTimedWait(long usec)
  56. {
  57. /* Does it make sense on Windows, use non-locked version for now...*/
  58. return TimedWait(usec);
  59. }
  60. /*
  61. Code from CAGuard.cpp : does ot sees to work as expected..
  62. void JackWinProcessSync::Wait()
  63. {
  64. ReleaseMutex(fMutex);
  65. HANDLE handles[] = { fMutex, fEvent };
  66. DWORD res = WaitForMultipleObjects(2, handles, true, INFINITE);
  67. if ((res != WAIT_OBJECT_0) && (res != WAIT_TIMEOUT))
  68. jack_error("Wait error err = %d", GetLastError());
  69. ResetEvent(fEvent);
  70. }
  71. void JackWinProcessSync::LockedWait()
  72. {
  73. WaitForSingleObject(fMutex, INFINITE);
  74. ReleaseMutex(fMutex);
  75. HANDLE handles[] = { fMutex, fEvent };
  76. DWORD res = WaitForMultipleObjects(2, handles, true, INFINITE);
  77. if ((res != WAIT_OBJECT_0) && (res != WAIT_TIMEOUT))
  78. jack_error("LockedWait error err = %d", GetLastError());
  79. ResetEvent(fEvent);
  80. }
  81. bool JackWinProcessSync::TimedWait(long usec)
  82. {
  83. ReleaseMutex(fMutex);
  84. HANDLE handles[] = { fMutex, fEvent };
  85. DWORD res = WaitForMultipleObjects(2, handles, true, usec / 1000);
  86. if ((res != WAIT_OBJECT_0) && (res != WAIT_TIMEOUT))
  87. jack_error("Wait error err = %d", GetLastError());
  88. ResetEvent(fEvent);
  89. }
  90. bool JackWinProcessSync::LockedTimedWait(long usec)
  91. {
  92. WaitForSingleObject(fMutex, INFINITE);
  93. ReleaseMutex(fMutex);
  94. HANDLE handles[] = { fMutex, fEvent };
  95. DWORD res = WaitForMultipleObjects(2, handles, true, usec / 1000);
  96. if ((res != WAIT_OBJECT_0) && (res != WAIT_TIMEOUT))
  97. jack_error("LockedTimedWait error err = %d", GetLastError());
  98. ResetEvent(fEvent);
  99. return (res == WAIT_OBJECT_0);
  100. }
  101. */
  102. } // end of namespace