jack2 codebase
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  1. /*
  2. Copyright (C) 2008 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation; either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  14. */
  15. #include "JackAudioAdapter.h"
  16. #include "JackError.h"
  17. #include "JackCompilerDeps.h"
  18. #include "JackTools.h"
  19. #include "JackTime.h"
  20. #include "jslist.h"
  21. #include <stdio.h>
  22. #include <stdlib.h>
  23. #include <assert.h>
  24. using namespace std;
  25. namespace Jack
  26. {
  27. //static methods ***********************************************************
  28. int JackAudioAdapter::Process (jack_nframes_t frames, void* arg)
  29. {
  30. JackAudioAdapter* adapter = static_cast<JackAudioAdapter*>(arg);
  31. jack_default_audio_sample_t* inputBuffer[adapter->fAudioAdapter->GetInputs()];
  32. jack_default_audio_sample_t* outputBuffer[adapter->fAudioAdapter->GetOutputs()];
  33. // Always clear output
  34. for (int i = 0; i < adapter->fAudioAdapter->GetInputs(); i++) {
  35. #ifdef OPTIMIZED_PROTOCOL
  36. inputBuffer[i] = (jack_port_connected(adapter->fCapturePortList[i]) > 0)
  37. ? (jack_default_audio_sample_t*)(adapter->fCapturePortList[i], frames)
  38. : NULL;
  39. if (inputBuffer[i]) {
  40. memset(inputBuffer[i], 0, frames * sizeof(jack_default_audio_sample_t));
  41. }
  42. #else
  43. inputBuffer[i] = (jack_default_audio_sample_t*)jack_port_get_buffer(adapter->fCapturePortList[i], frames);
  44. memset(inputBuffer[i], 0, frames * sizeof(jack_default_audio_sample_t));
  45. #endif
  46. }
  47. for (int i = 0; i < adapter->fAudioAdapter->GetOutputs(); i++) {
  48. #ifdef OPTIMIZED_PROTOCOL
  49. outputBuffer[i] = (jack_port_connected(fAudioCapturePorts[audio_port_index] > 0)
  50. ? (jack_default_audio_sample_t*)jack_port_get_buffer(adapter->fPlaybackPortList[i], frames)
  51. : NULL;
  52. #else
  53. outputBuffer[i] = (jack_default_audio_sample_t*)jack_port_get_buffer(adapter->fPlaybackPortList[i], frames);
  54. #endif
  55. }
  56. adapter->fAudioAdapter->PullAndPush(inputBuffer, outputBuffer, frames);
  57. return 0;
  58. }
  59. int JackAudioAdapter::BufferSize ( jack_nframes_t buffer_size, void* arg )
  60. {
  61. JackAudioAdapter* adapter = static_cast<JackAudioAdapter*> ( arg );
  62. adapter->Reset();
  63. adapter->fAudioAdapter->SetHostBufferSize ( buffer_size );
  64. return 0;
  65. }
  66. int JackAudioAdapter::SampleRate ( jack_nframes_t sample_rate, void* arg )
  67. {
  68. JackAudioAdapter* adapter = static_cast<JackAudioAdapter*> ( arg );
  69. adapter->Reset();
  70. adapter->fAudioAdapter->SetHostSampleRate ( sample_rate );
  71. return 0;
  72. }
  73. //JackAudioAdapter *********************************************************
  74. JackAudioAdapter::JackAudioAdapter (jack_client_t* jack_client, JackAudioAdapterInterface* audio_io, const JSList* params, bool system)
  75. :fJackClient(jack_client), fAudioAdapter(audio_io)
  76. {
  77. const JSList* node;
  78. const jack_driver_param_t* param;
  79. fAutoConnect = false;
  80. for (node = params; node; node = jack_slist_next(node)) {
  81. param = (const jack_driver_param_t*) node->data;
  82. switch (param->character) {
  83. case 'c':
  84. fAutoConnect = true;
  85. break;
  86. }
  87. }
  88. }
  89. JackAudioAdapter::~JackAudioAdapter()
  90. {
  91. // When called, Close has already been used for the client, thus ports are already unregistered.
  92. delete fAudioAdapter;
  93. }
  94. void JackAudioAdapter::FreePorts()
  95. {
  96. for (int i = 0; i < fAudioAdapter->GetInputs(); i++ )
  97. if ( fCapturePortList[i] )
  98. jack_port_unregister ( fJackClient, fCapturePortList[i] );
  99. for (int i = 0; i < fAudioAdapter->GetOutputs(); i++ )
  100. if ( fPlaybackPortList[i] )
  101. jack_port_unregister ( fJackClient, fPlaybackPortList[i] );
  102. delete[] fCapturePortList;
  103. delete[] fPlaybackPortList;
  104. }
  105. void JackAudioAdapter::ConnectPorts()
  106. {
  107. const char **ports;
  108. ports = jack_get_ports(fJackClient, NULL, NULL, JackPortIsPhysical | JackPortIsInput);
  109. if (ports != NULL) {
  110. for (int i = 0; i < fAudioAdapter->GetInputs() && ports[i]; i++) {
  111. jack_connect(fJackClient,jack_port_name(fCapturePortList[i]), ports[i]);
  112. }
  113. free(ports);
  114. }
  115. ports = jack_get_ports(fJackClient, NULL, NULL, JackPortIsPhysical | JackPortIsOutput);
  116. if (ports != NULL) {
  117. for (int i = 0; i < fAudioAdapter->GetOutputs() && ports[i]; i++) {
  118. jack_connect(fJackClient, ports[i], jack_port_name(fPlaybackPortList[i]));
  119. }
  120. free(ports);
  121. }
  122. }
  123. void JackAudioAdapter::Reset()
  124. {
  125. fAudioAdapter->Reset();
  126. }
  127. int JackAudioAdapter::Open()
  128. {
  129. char name[32];
  130. jack_log("JackAudioAdapter::Open fCaptureChannels %d fPlaybackChannels %d", fAudioAdapter->GetInputs(), fAudioAdapter->GetOutputs());
  131. fAudioAdapter->Create();
  132. //jack ports
  133. fCapturePortList = new jack_port_t*[fAudioAdapter->GetInputs()];
  134. fPlaybackPortList = new jack_port_t*[fAudioAdapter->GetOutputs()];
  135. for (int i = 0; i < fAudioAdapter->GetInputs(); i++) {
  136. sprintf(name, "capture_%d", i + 1);
  137. if ((fCapturePortList[i] = jack_port_register(fJackClient, name, JACK_DEFAULT_AUDIO_TYPE, JackPortIsOutput, 0)) == NULL)
  138. goto fail;
  139. }
  140. for (int i = 0; i < fAudioAdapter->GetOutputs(); i++) {
  141. sprintf(name, "playback_%d", i + 1);
  142. if ((fPlaybackPortList[i] = jack_port_register(fJackClient, name, JACK_DEFAULT_AUDIO_TYPE, JackPortIsInput, 0)) == NULL)
  143. goto fail;
  144. }
  145. //callbacks and activation
  146. if (jack_set_process_callback(fJackClient, Process, this) < 0)
  147. goto fail;
  148. if (jack_set_buffer_size_callback(fJackClient, BufferSize, this) < 0)
  149. goto fail;
  150. if (jack_set_sample_rate_callback(fJackClient, SampleRate, this) < 0)
  151. goto fail;
  152. if (jack_activate(fJackClient) < 0)
  153. goto fail;
  154. if (fAutoConnect)
  155. ConnectPorts();
  156. // Ring buffers are now allocated..
  157. return fAudioAdapter->Open();
  158. return 0;
  159. fail:
  160. FreePorts();
  161. fAudioAdapter->Destroy();
  162. return -1;
  163. }
  164. int JackAudioAdapter::Close()
  165. {
  166. fAudioAdapter->Close();
  167. fAudioAdapter->Destroy();
  168. return 0;
  169. }
  170. } //namespace