jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2006 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU Lesser General Public License as published by
  5. the Free Software Foundation; either version 2.1 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU Lesser General Public License for more details.
  11. You should have received a copy of the GNU Lesser General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. #ifndef __JackSocketClientChannel__
  16. #define __JackSocketClientChannel__
  17. #include "JackChannel.h"
  18. #include "JackSocket.h"
  19. #include "JackThread.h"
  20. #include "JackRequest.h"
  21. namespace Jack
  22. {
  23. /*!
  24. \brief JackClientChannel using sockets.
  25. */
  26. class JackSocketClientChannel : public JackClientChannelInterface, public JackRunnableInterface
  27. {
  28. private:
  29. JackClientSocket fRequestSocket; // Socket to communicate with the server
  30. JackServerSocket fNotificationListenSocket; // Socket listener for server notification
  31. JackClientSocket* fNotificationSocket; // Socket for server notification
  32. JackThread* fThread; // Thread to execute the event loop
  33. JackClient* fClient;
  34. void ServerSyncCall(JackRequest* req, JackResult* res, int* result);
  35. void ServerAsyncCall(JackRequest* req, JackResult* res, int* result);
  36. public:
  37. JackSocketClientChannel();
  38. virtual ~JackSocketClientChannel();
  39. int Open(const char* name, JackClient* obj);
  40. void Close();
  41. int Start();
  42. void Stop();
  43. void ClientNew(const char* name, int* shared_engine, int* shared_client, int* shared_ports, int* result);
  44. void ClientClose(int refnum, int* result);
  45. void ClientActivate(int refnum, int* result);
  46. void ClientDeactivate(int refnum, int* result);
  47. void PortRegister(int refnum, const char* name, unsigned int flags, unsigned int buffer_size, jack_port_id_t* port_index, int* result);
  48. void PortUnRegister(int refnum, jack_port_id_t port_index, int* result);
  49. void PortConnect(int refnum, const char* src, const char* dst, int* result);
  50. void PortDisconnect(int refnum, const char* src, const char* dst, int* result);
  51. void PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
  52. void PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
  53. void SetBufferSize(jack_nframes_t nframes, int* result);
  54. void SetFreewheel(int onoff, int* result);
  55. void ReleaseTimebase(int refnum, int* result);
  56. void SetTimebaseCallback(int refnum, int conditional, int* result);
  57. // JackRunnableInterface interface
  58. bool Init();
  59. bool Execute();
  60. };
  61. } // end of namespace
  62. #endif