jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2006 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation; either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  14. */
  15. #ifndef __JackActivationCount__
  16. #define __JackActivationCount__
  17. #include "JackSynchro.h"
  18. #include "JackTime.h"
  19. namespace Jack
  20. {
  21. struct JackClientControl;
  22. /*!
  23. \brief Client activation counter.
  24. */
  25. class JackActivationCount
  26. {
  27. private:
  28. long fValue;
  29. long fCount;
  30. public:
  31. JackActivationCount(): fValue(0), fCount(0)
  32. {}
  33. virtual ~JackActivationCount()
  34. {}
  35. bool Signal(JackSynchro* synchro, JackClientControl* control);
  36. inline void Reset()
  37. {
  38. fValue = fCount;
  39. }
  40. inline void SetValue(int val)
  41. {
  42. fCount = val;
  43. }
  44. inline void IncValue()
  45. {
  46. fCount++;
  47. }
  48. inline void DecValue()
  49. {
  50. fCount--;
  51. }
  52. inline int GetValue() const
  53. {
  54. return fValue;
  55. }
  56. };
  57. } // end of namespace
  58. #endif