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							- /*
 - Copyright (C) 2004-2008 Grame  
 -   
 -   This program is free software; you can redistribute it and/or modify
 -   it under the terms of the GNU Lesser General Public License as published by
 -   the Free Software Foundation; either version 2.1 of the License, or
 -   (at your option) any later version.
 -   
 -   This program is distributed in the hope that it will be useful,
 -   but WITHOUT ANY WARRANTY; without even the implied warranty of
 -   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 -   GNU Lesser General Public License for more details.
 -   
 -   You should have received a copy of the GNU Lesser General Public License
 -   along with this program; if not, write to the Free Software 
 -   Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 - 
 - */
 - 
 - #ifndef __JackSocketServerChannel__
 - #define __JackSocketServerChannel__
 - 
 - #include "JackChannel.h"
 - #include "JackSocket.h"
 - #include "JackThread.h"
 - #include <poll.h>
 - #include <map>
 - 
 - namespace Jack
 - {
 - 
 - /*!
 - \brief JackServerChannel using sockets.
 - */
 - 
 - class JackSocketServerChannel : public JackServerChannelInterface, public JackRunnableInterface
 - {
 - 
 -     private:
 - 
 -         JackServerSocket fRequestListenSocket;	// Socket to create request socket for the client
 -         JackThread*	fThread;					// Thread to execute the event loop
 -         JackServer*	fServer;
 -         pollfd*	fPollTable;
 -         bool fRebuild;
 -         std::map<int, std::pair<int, JackClientSocket*> > fSocketTable;
 - 
 -         int HandleRequest(int fd);
 - 		void BuildPoolTable();
 - 		
 -         void ClientCreate();
 -         void ClientAdd(int fd, char* name, int* shared_engine, int* shared_client, int* shared_graph, int* result);
 -         void ClientRemove(int fd, int refnum);
 -         void ClientKill(int fd);
 -    
 -     public:
 - 
 -         JackSocketServerChannel();
 -         virtual ~JackSocketServerChannel();
 - 
 -         int Open(const char* server_name, JackServer* server);	// Open the Server/Client connection
 -         void Close();					// Close the Server/Client connection
 - 
 -         // JackRunnableInterface interface
 -         bool Execute();
 - };
 - 
 - } // end of namespace
 - 
 - #endif
 
 
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