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- //
- // main.m
- // iPhoneNet
- //
- // Created by Stéphane LETZ on 16/02/09.
- // Copyright Grame 2009. All rights reserved.
- //
-
- #import <UIKit/UIKit.h>
- #include <jack/net.h>
-
- #include "JackAudioQueueAdapter.h"
-
- #define NUM_INPUT 2
- #define NUM_OUTPUT 2
-
- jack_net_master_t* net;
- jack_adapter_t* adapter;
-
- Jack::JackAudioQueueAdapter* audio;
-
- static int net_process(jack_nframes_t buffer_size,
- int audio_input,
- float** audio_input_buffer,
- int midi_input,
- void** midi_input_buffer,
- int audio_output,
- float** audio_output_buffer,
- int midi_output,
- void** midi_output_buffer,
- void* data)
- {
- // Process input, produce output
- if (audio_input == audio_output) {
- // Copy input to output
- for (int i = 0; i < audio_input; i++) {
- memcpy(audio_output_buffer[i], audio_input_buffer[i], buffer_size * sizeof(float));
- }
- }
- return 0;
- }
-
- int main(int argc, char *argv[]) {
-
- NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
-
- int i;
- int buffer_size = 2048;
- int sample_rate = 44100;
- jack_master_t request = { buffer_size, sample_rate, "master" };
- jack_slave_t result;
- float** audio_input_buffer;
- float** audio_output_buffer;
- int wait_usec = (int) ((((float)buffer_size) * 1000000) / ((float)sample_rate));
-
- if ((net = jack_net_master_open(DEFAULT_MULTICAST_IP, DEFAULT_PORT, "iPhone", &request, &result)) == 0) {
- return -1;
- }
-
- // Allocate buffers
- audio_input_buffer = (float**)calloc(result.audio_input, sizeof(float*));
- for (i = 0; i < result.audio_input; i++) {
- audio_input_buffer[i] = (float*)(calloc(buffer_size, sizeof(float)));
- }
-
- audio_output_buffer = (float**)calloc(result.audio_output, sizeof(float*));
- for (i = 0; i < result.audio_output; i++) {
- audio_output_buffer[i] = (float*)(calloc(buffer_size, sizeof(float)));
- }
-
- // Quite brutal way, the application actually does not start completely, the netjack audio processing loop is used instead...
-
- // Run until interrupted
- while (1) {
-
- // Copy input to output
- for (i = 0; i < result.audio_input; i++) {
- memcpy(audio_output_buffer[i], audio_input_buffer[i], buffer_size * sizeof(float));
- }
-
- if (jack_net_master_send(net, result.audio_output, audio_output_buffer, 0, NULL) < 0) {
- printf("jack_net_master_send error..\n");
- break;
- }
-
- if (jack_net_master_recv(net, result.audio_input, audio_input_buffer, 0, NULL) < 0) {
- printf("jack_net_master_recv error..\n");
- break;
- }
- usleep(wait_usec);
- };
-
- // Wait for application end
- jack_net_master_close(net);
-
- for (i = 0; i < result.audio_input; i++) {
- free(audio_input_buffer[i]);
- }
- free(audio_input_buffer);
-
- for (i = 0; i < result.audio_output; i++) {
- free(audio_output_buffer[i]);
- }
- free(audio_output_buffer);
-
- //int retVal = UIApplicationMain(argc, argv, nil, nil);
- [pool release];
-
- //return retVal;
- return 0;
- }
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