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- /*
- Copyright (C) 2004-2006 Grame
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
-
- #if defined(HAVE_CONFIG_H)
- #include "config.h"
- #endif
-
- #ifdef WIN32
- #pragma warning (disable : 4786)
- #endif
-
- #include "JackWinNamedPipeServerChannel.h"
- #include "JackNotification.h"
- #include "JackRequest.h"
- #include "JackServer.h"
- #include "JackEngine.h"
- #include "JackGlobals.h"
- #include "JackClient.h"
- #include <assert.h>
-
- using namespace std;
-
- namespace Jack
- {
-
- HANDLE JackClientPipeThread::fMutex = NULL; // never released....
-
- // fRefNum = -1 correspond to already removed client
-
- JackClientPipeThread::JackClientPipeThread(JackWinNamedPipeClient* pipe)
- : fPipe(pipe), fServer(NULL), fRefNum(0), fThread(this)
- {
- if (fMutex == NULL)
- fMutex = CreateMutex(NULL, FALSE, NULL);
- }
-
- JackClientPipeThread::~JackClientPipeThread()
- {
- jack_log("JackClientPipeThread::~JackClientPipeThread");
- delete fPipe;
- }
-
- int JackClientPipeThread::Open(JackServer* server) // Open the Server/Client connection
- {
- fServer = server;
-
- // Start listening
- if (fThread.Start() != 0) {
- jack_error("Cannot start Jack server listener\n");
- return -1;
- } else {
- return 0;
- }
- }
-
- void JackClientPipeThread::Close() // Close the Server/Client connection
- {
- jack_log("JackClientPipeThread::Close %x %ld", this, fRefNum);
- /*
- TODO : solve WIN32 thread Kill issue
- This would hang.. since Close will be followed by a delete,
- all ressources will be desallocated at the end.
- */
-
- fThread.Kill();
- fPipe->Close();
- fRefNum = -1;
- }
-
- bool JackClientPipeThread::Execute()
- {
- jack_log("JackClientPipeThread::Execute");
- return(HandleRequest());
- }
-
- bool JackClientPipeThread::HandleRequest()
- {
- // Read header
- JackRequest header;
- int res = header.Read(fPipe);
- bool ret = true;
-
- // Lock the global mutex
- if (WaitForSingleObject(fMutex, INFINITE) == WAIT_FAILED)
- jack_error("JackClientPipeThread::HandleRequest: mutex wait error");
-
- if (res < 0) {
- jack_error("HandleRequest: cannot read header");
- ClientKill();
- ret = false;
- } else {
-
- // Read data
- switch (header.fType) {
-
- case JackRequest::kClientCheck: {
- jack_log("JackRequest::ClientCheck");
- JackClientCheckRequest req;
- JackClientCheckResult res;
- if (req.Read(fPipe) == 0)
- res.fResult = fServer->GetEngine()->ClientCheck(req.fName, res.fName, req.fProtocol, req.fOptions, &res.fStatus);
- res.Write(fPipe);
- break;
- }
-
- case JackRequest::kClientOpen: {
- jack_log("JackRequest::ClientOpen");
- JackClientOpenRequest req;
- JackClientOpenResult res;
- if (req.Read(fPipe) == 0)
- ClientAdd(req.fName, req.fPID, &res.fSharedEngine, &res.fSharedClient, &res.fSharedGraph, &res.fResult);
- res.Write(fPipe);
- break;
- }
-
- case JackRequest::kClientClose: {
- jack_log("JackRequest::ClientClose");
- JackClientCloseRequest req;
- JackResult res;
- if (req.Read(fPipe) == 0)
- res.fResult = fServer->GetEngine()->ClientExternalClose(req.fRefNum);
- res.Write(fPipe);
- ClientRemove();
- ret = false;
- break;
- }
-
- case JackRequest::kActivateClient: {
- JackActivateRequest req;
- JackResult res;
- jack_log("JackRequest::ActivateClient");
- if (req.Read(fPipe) == 0)
- res.fResult = fServer->GetEngine()->ClientActivate(req.fRefNum, req.fState);
- res.Write(fPipe);
- break;
- }
-
- case JackRequest::kDeactivateClient: {
- jack_log("JackRequest::DeactivateClient");
- JackDeactivateRequest req;
- JackResult res;
- if (req.Read(fPipe) == 0)
- res.fResult = fServer->GetEngine()->ClientDeactivate(req.fRefNum);
- res.Write(fPipe);
- break;
- }
-
- case JackRequest::kRegisterPort: {
- jack_log("JackRequest::RegisterPort");
- JackPortRegisterRequest req;
- JackPortRegisterResult res;
- if (req.Read(fPipe) == 0)
- res.fResult = fServer->GetEngine()->PortRegister(req.fRefNum, req.fName, req.fPortType, req.fFlags, req.fBufferSize, &res.fPortIndex);
- res.Write(fPipe);
- break;
- }
-
- case JackRequest::kUnRegisterPort: {
- jack_log("JackRequest::UnRegisterPort");
- JackPortUnRegisterRequest req;
- JackResult res;
- if (req.Read(fPipe) == 0)
- res.fResult = fServer->GetEngine()->PortUnRegister(req.fRefNum, req.fPortIndex);
- res.Write(fPipe);
- break;
- }
-
- case JackRequest::kConnectNamePorts: {
- jack_log("JackRequest::ConnectPorts");
- JackPortConnectNameRequest req;
- JackResult res;
- if (req.Read(fPipe) == 0)
- res.fResult = fServer->GetEngine()->PortConnect(req.fRefNum, req.fSrc, req.fDst);
- res.Write(fPipe);
- break;
- }
-
- case JackRequest::kDisconnectNamePorts: {
- jack_log("JackRequest::DisconnectPorts");
- JackPortDisconnectNameRequest req;
- JackResult res;
- if (req.Read(fPipe) == 0)
- res.fResult = fServer->GetEngine()->PortDisconnect(req.fRefNum, req.fSrc, req.fDst);
- res.Write(fPipe);
- break;
- }
-
- case JackRequest::kConnectPorts: {
- jack_log("JackRequest::ConnectPorts");
- JackPortConnectRequest req;
- JackResult res;
- if (req.Read(fPipe) == 0)
- res.fResult = fServer->GetEngine()->PortConnect(req.fRefNum, req.fSrc, req.fDst);
- res.Write(fPipe);
- break;
- }
-
- case JackRequest::kDisconnectPorts: {
- jack_log("JackRequest::DisconnectPorts");
- JackPortDisconnectRequest req;
- JackResult res;
- if (req.Read(fPipe) == 0)
- res.fResult = fServer->GetEngine()->PortDisconnect(req.fRefNum, req.fSrc, req.fDst);
- res.Write(fPipe);
- break;
- }
-
- case JackRequest::kSetBufferSize: {
- jack_log("JackRequest::SetBufferSize");
- JackSetBufferSizeRequest req;
- JackResult res;
- if (req.Read(fPipe) == 0)
- res.fResult = fServer->SetBufferSize(req.fBufferSize);
- res.Write(fPipe);
- break;
- }
-
- case JackRequest::kSetFreeWheel: {
- jack_log("JackRequest::SetFreeWheel");
- JackSetFreeWheelRequest req;
- JackResult res;
- if (req.Read(fPipe) == 0)
- res.fResult = fServer->SetFreewheel(req.fOnOff);
- res.Write(fPipe);
- break;
- }
-
- case JackRequest::kReleaseTimebase: {
- jack_log("JackRequest::ReleaseTimebase");
- JackReleaseTimebaseRequest req;
- JackResult res;
- if (req.Read(fPipe) == 0)
- res.fResult = fServer->ReleaseTimebase(req.fRefNum);
- res.Write(fPipe);
- break;
- }
-
- case JackRequest::kSetTimebaseCallback: {
- jack_log("JackRequest::SetTimebaseCallback");
- JackSetTimebaseCallbackRequest req;
- JackResult res;
- if (req.Read(fPipe) == 0)
- res.fResult = fServer->SetTimebaseCallback(req.fRefNum, req.fConditionnal);
- res.Write(fPipe);
- break;
- }
-
- case JackRequest::kGetInternalClientName: {
- jack_log("JackRequest::GetInternalClientName");
- JackGetInternalClientNameRequest req;
- JackGetInternalClientNameResult res;
- if (req.Read(fPipe) == 0)
- res.fResult = fServer->GetEngine()->GetInternalClientName(req.fIntRefNum, res.fName);
- res.Write(fPipe);
- break;
- }
-
- case JackRequest::kInternalClientHandle: {
- jack_log("JackRequest::InternalClientHandle");
- JackInternalClientHandleRequest req;
- JackInternalClientHandleResult res;
- if (req.Read(fPipe) == 0)
- res.fResult = fServer->GetEngine()->InternalClientHandle(req.fName, &res.fStatus, &res.fIntRefNum);
- res.Write(fPipe);
- break;
- }
-
- case JackRequest::kInternalClientLoad: {
- jack_log("JackRequest::InternalClientLoad");
- JackInternalClientLoadRequest req;
- JackInternalClientLoadResult res;
- if (req.Read(fPipe) == 0)
- res.fResult = fServer->InternalClientLoad(req.fName, req.fDllName, req.fLoadInitName, req.fOptions, &res.fIntRefNum, &res.fStatus);
- res.Write(fPipe);
- break;
- }
-
- case JackRequest::kInternalClientUnload: {
- jack_log("JackRequest::InternalClientUnload");
- JackInternalClientUnloadRequest req;
- JackInternalClientUnloadResult res;
- if (req.Read(fPipe) == 0)
- res.fResult = fServer->GetEngine()->InternalClientUnload(req.fIntRefNum, &res.fStatus);
- res.Write(fPipe);
- break;
- }
-
- case JackRequest::kNotification: {
- jack_log("JackRequest::Notification");
- JackClientNotificationRequest req;
- if (req.Read(fPipe) == 0)
- fServer->Notify(req.fRefNum, req.fNotify, req.fValue);
- break;
- }
-
- default:
- jack_log("Unknown request %ld", header.fType);
- break;
- }
- }
-
- // Unlock the global mutex
- ReleaseMutex(fMutex);
- return ret;
- }
-
- void JackClientPipeThread::ClientAdd(char* name, int pid, int* shared_engine, int* shared_client, int* shared_graph, int* result)
- {
- jack_log("JackClientPipeThread::ClientAdd %s", name);
- fRefNum = -1;
- *result = fServer->GetEngine()->ClientExternalOpen(name, pid, &fRefNum, shared_engine, shared_client, shared_graph);
- }
-
- void JackClientPipeThread::ClientRemove()
- {
- jack_log("JackClientPipeThread::ClientRemove ref = %d", fRefNum);
- /* TODO : solve WIN32 thread Kill issue
- Close();
- */
- fRefNum = -1;
- fPipe->Close();
- }
-
- void JackClientPipeThread::ClientKill()
- {
- jack_log("JackClientPipeThread::ClientKill ref = %d", fRefNum);
-
- if (fRefNum == -1) { // Correspond to an already removed client.
- jack_log("Kill a closed client");
- } else if (fRefNum == 0) { // Correspond to a still not opened client.
- jack_log("Kill a not opened client");
- } else {
- fServer->DeadClient(fRefNum);
- }
-
- Close();
- }
-
- JackWinNamedPipeServerChannel::JackWinNamedPipeServerChannel():fThread(this)
- {}
-
- JackWinNamedPipeServerChannel::~JackWinNamedPipeServerChannel()
- {
- std::list<JackClientPipeThread*>::iterator it;
-
- for (it = fClientList.begin(); it != fClientList.end(); it++) {
- JackClientPipeThread* client = *it;
- client->Close();
- delete client;
- }
- }
-
- int JackWinNamedPipeServerChannel::Open(const char* server_name, JackServer* server)
- {
- jack_log("JackWinNamedPipeServerChannel::Open ");
-
- fServer = server;
- snprintf(fServerName, sizeof(fServerName), server_name);
-
- // Needed for internal connection from JackWinNamedPipeServerNotifyChannel object
- if (fRequestListenPipe.Bind(jack_server_dir, server_name, 0) < 0) {
- jack_error("JackWinNamedPipeServerChannel::Open : cannot create result listen pipe");
- return false;
- }
-
- // Start listening
- if (fThread.Start() != 0) {
- jack_error("Cannot start Jack server listener\n");
- goto error;
- }
-
- return 0;
-
- error:
- fRequestListenPipe.Close();
- return -1;
- }
-
- void JackWinNamedPipeServerChannel::Close()
- {
- /* TODO : solve WIN32 thread Kill issue
- This would hang the server... since we are quitting it, its not really problematic,
- all ressources will be desallocated at the end.
-
- fRequestListenPipe.Close();
- fThread.Stop();
- */
-
- fThread.Kill();
- fRequestListenPipe.Close();
- }
-
- bool JackWinNamedPipeServerChannel::Init()
- {
- jack_log("JackWinNamedPipeServerChannel::Init ");
- JackWinNamedPipeClient* pipe;
-
- // Accept first client, that is the JackWinNamedPipeServerNotifyChannel object
- if ((pipe = fRequestListenPipe.AcceptClient()) == NULL) {
- jack_error("JackWinNamedPipeServerChannel::Init : cannot connect pipe");
- return false;
- } else {
- ClientAdd(pipe);
- return true;
- }
- }
-
- bool JackWinNamedPipeServerChannel::Execute()
- {
- JackWinNamedPipeClient* pipe;
-
- if (fRequestListenPipe.Bind(jack_server_dir, fServerName, 0) < 0) {
- jack_error("JackWinNamedPipeServerChannel::Open : cannot create result listen pipe");
- return false;
- }
-
- if ((pipe = fRequestListenPipe.AcceptClient()) == NULL) {
- jack_error("JackWinNamedPipeServerChannel::Open : cannot connect pipe");
- return false;
- }
-
- ClientAdd(pipe);
- return true;
- }
-
- void JackWinNamedPipeServerChannel::ClientAdd(JackWinNamedPipeClient* pipe)
- {
- // Remove dead (= not running anymore) clients.
- std::list<JackClientPipeThread*>::iterator it = fClientList.begin();
- JackClientPipeThread* client;
-
- jack_log("ClientAdd size %ld", fClientList.size());
-
- while (it != fClientList.end()) {
- client = *it;
- jack_log("Remove dead client = %x running = %ld", client, client->IsRunning());
- if (client->IsRunning()) {
- it++;
- } else {
- it = fClientList.erase(it);
- delete client;
- }
- }
-
- client = new JackClientPipeThread(pipe);
- client->Open(fServer);
- // Here we are sure that the client is running (because it's thread is in "running" state).
- fClientList.push_back(client);
- }
-
- } // end of namespace
-
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