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							- /*
 - Copyright (C) 2004-2008 Grame
 - 
 - This program is free software; you can redistribute it and/or modify
 - it under the terms of the GNU Lesser General Public License as published by
 - the Free Software Foundation; either version 2.1 of the License, or
 - (at your option) any later version.
 - 
 - This program is distributed in the hope that it will be useful,
 - but WITHOUT ANY WARRANTY; without even the implied warranty of
 - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 - GNU Lesser General Public License for more details.
 - 
 - You should have received a copy of the GNU Lesser General Public License
 - along with this program; if not, write to the Free Software 
 - Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 - 
 - */
 - 
 - #ifndef __JackSocketClientChannel__
 - #define __JackSocketClientChannel__
 - 
 - #include "JackChannel.h"
 - #include "JackSocket.h"
 - #include "JackPlatformPlug.h"
 - #include "JackRequest.h"
 - #include "JackError.h"
 - 
 - namespace Jack
 - {
 - 
 - /*!
 - \brief JackClientChannel using sockets.
 - */
 - 
 - class JackSocketClientChannel : public detail::JackClientChannelInterface, public JackRunnableInterface
 - {
 - 
 -     private:
 - 
 -         JackClientSocket fRequestSocket;                        // Socket to communicate with the server
 -         JackServerSocket fNotificationListenSocket;     // Socket listener for server notification
 -         JackClientSocket* fNotificationSocket;          // Socket for server notification
 -         JackThread fThread;                         // Thread to execute the event loop
 -         JackClient*     fClient;
 - 
 -         void ServerSyncCall(JackRequest* req, JackResult* res, int* result);
 -         void ServerAsyncCall(JackRequest* req, JackResult* res, int* result);
 - 
 -     public:
 - 
 -         JackSocketClientChannel();
 -         virtual ~JackSocketClientChannel();
 - 
 -         int Open(const char* server_name, const char* name, int uuid, char* name_res, JackClient* obj, jack_options_t options, jack_status_t* status);
 -         void Close();
 - 
 -         int Start();
 -         void Stop();
 - 
 -         int ServerCheck(const char* server_name);
 - 
 -         void ClientCheck(const char* name, int uuid, char* name_res, int protocol, int options, int* status, int* result);
 -         void ClientOpen(const char* name, int pid, int uuid, int* shared_engine, int* shared_client, int* shared_graph, int* result);
 -         void ClientOpen(const char* name, int* ref, int uuid, JackEngineControl** shared_engine, JackGraphManager** shared_manager, JackClientInterface* client, int* result)
 -         {}
 -         void ClientClose(int refnum, int* result);
 - 
 -         void ClientActivate(int refnum, int is_real_time, int* result);
 -         void ClientDeactivate(int refnum, int* result);
 - 
 -         void PortRegister(int refnum, const char* name, const char* type, unsigned int flags, unsigned int buffer_size, jack_port_id_t* port_index, int* result);
 -         void PortUnRegister(int refnum, jack_port_id_t port_index, int* result);
 - 
 -         void PortConnect(int refnum, const char* src, const char* dst, int* result);
 -         void PortDisconnect(int refnum, const char* src, const char* dst, int* result);
 - 
 -         void PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
 -         void PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
 -         
 -         void PortRename(int refnum, jack_port_id_t port, const char* name, int* result);
 - 
 -         void SetBufferSize(jack_nframes_t buffer_size, int* result);
 -         void SetFreewheel(int onoff, int* result);
 - 
 -         void ReleaseTimebase(int refnum, int* result);
 -         void SetTimebaseCallback(int refnum, int conditional, int* result);
 - 
 -         void GetInternalClientName(int refnum, int int_ref, char* name_res, int* result);
 -         void InternalClientHandle(int refnum, const char* client_name, int* status, int* int_ref, int* result);
 -         void InternalClientLoad(int refnum, const char* client_name, const char* so_name, const char* objet_data, int options, int* status, int* int_ref, int uuid, int* result);
 -         void InternalClientUnload(int refnum, int int_ref, int* status, int* result);
 - 
 -         // Session Stuff
 -         void SessionNotify(int refnum, const char* target, jack_session_event_type_t type, const char* path, jack_session_command_t** result);
 -         void SessionReply(int refnum, int* result);
 -         void GetUUIDForClientName( int refnum, const char *client_name, char *uuid_res, int *result );
 -         void GetClientNameForUUID( int refnum, const char *uuid, char *name_res, int *result );
 -         void ReserveClientName( int refnum, const char *client_name, const char *uuid, int *result );
 - 
 -         // JackRunnableInterface interface
 -         bool Init();
 -         bool Execute();
 - 
 - 
 -         bool IsChannelThread() { return fThread.IsThread(); }
 - };
 - 
 - } // end of namespace
 - 
 - #endif
 
 
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