|  | /*
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software 
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __JackSocket__
#define __JackSocket__
#include "JackChannelTransaction.h"
#include <sys/un.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/ioctl.h> 
#include <sys/time.h>
#include <arpa/inet.h>
#include <errno.h>
#include <unistd.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
namespace Jack
{
/*!
\brief Client socket.
*/
class JackClientSocket : public JackChannelTransaction
{
    private:
        int fSocket;
    public:
        JackClientSocket(): fSocket( -1)
        {}
        JackClientSocket(int socket);
        virtual ~JackClientSocket()
        {}
        int Connect(const char* dir, int which);
        int Connect(const char* dir, const char* name, int which);
        int Close();
        int Read(void* data, int len);
        int Write(void* data, int len);
        int GetFd()
        {
            return fSocket;
        }
        void SetReadTimeOut(long sec);
        void SetWriteTimeOut(long sec);
        
        void SetNonBlocking(bool onoff);
};
/*!
\brief Server socket.
*/
class JackServerSocket
{
    private:
        int fSocket;
        char fName[256];
    public:
        JackServerSocket(): fSocket( -1)
        {}
        virtual ~JackServerSocket()
        {}
        int Bind(const char* dir, int which);
        int Bind(const char* dir, const char* name, int which);
        JackClientSocket* Accept();
        int Close();
        int GetFd()
        {
            return fSocket;
        }
};
} // end of namespace
#endif
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