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- /*
- Copyright (C) 2004-2008 Grame
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
-
-
- #ifndef __JackWinNamedPipeServerChannel__
- #define __JackWinNamedPipeServerChannel__
-
- #include "JackWinNamedPipe.h"
- #include "JackPlatformPlug.h"
- #include <list>
-
- namespace Jack
- {
-
- class JackServer;
-
- class JackClientPipeThread : public JackRunnableInterface
- {
-
- private:
-
- JackWinNamedPipeClient* fPipe;
- JackServer* fServer;
- JackThread fThread;
- int fRefNum;
-
- void ClientAdd(char* name, int pid, int uuid, int* shared_engine, int* shared_client, int* shared_graph, int* result);
- void ClientRemove();
- void ClientKill();
-
- static HANDLE fMutex;
-
- public:
-
- JackClientPipeThread(JackWinNamedPipeClient* pipe);
- virtual ~JackClientPipeThread();
-
- int Open(JackServer* server); // Open the Server/Client connection
- void Close(); // Close the Server/Client connection
-
- bool HandleRequest();
-
- // JackRunnableInterface interface
- bool Execute();
-
- // To be used for find out if the object can be deleted
- bool IsRunning()
- {
- return (fRefNum >= 0);
- }
- };
-
- /*!
- \brief JackServerChannel using pipe.
- */
-
- class JackWinNamedPipeServerChannel : public JackRunnableInterface
- {
-
- private:
-
- JackWinNamedPipeServer fRequestListenPipe; // Pipe to create request socket for the client
- JackServer* fServer;
- JackThread fThread; // Thread to execute the event loop
- char fServerName[64];
-
- std::list<JackClientPipeThread*> fClientList;
-
- void ClientAdd(JackWinNamedPipeClient* pipe);
-
- public:
-
- JackWinNamedPipeServerChannel();
- ~JackWinNamedPipeServerChannel();
-
- int Open(const char* server_name, JackServer* server); // Open the Server/Client connection
- void Close(); // Close the Server/Client connection
-
- int Start();
-
- // JackRunnableInterface interface
- bool Init();
- bool Execute();
- };
-
-
- } // end of namespace
-
- #endif
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