jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2008 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU Lesser General Public License as published by
  5. the Free Software Foundation; either version 2.1 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU Lesser General Public License for more details.
  11. You should have received a copy of the GNU Lesser General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. #ifndef __JackPlatformPlug_APPLE__
  16. #define __JackPlatformPlug_APPLE__
  17. #include <TargetConditionals.h>
  18. #define jack_server_dir "/tmp"
  19. #define jack_client_dir "/tmp"
  20. #define JACK_DEFAULT_DRIVER "coreaudio"
  21. namespace Jack
  22. {
  23. struct JackRequest;
  24. struct JackResult;
  25. class JackPosixMutex;
  26. class JackMachThread;
  27. class JackMachSemaphore;
  28. class JackSocketServerChannel;
  29. class JackSocketClientChannel;
  30. class JackSocketServerNotifyChannel;
  31. class JackSocketNotifyChannel;
  32. class JackNetUnixSocket;
  33. #ifdef MY_TARGET_OS_IPHONE
  34. class JackClient;
  35. class JackGraphManager;
  36. class JackEngineControl;
  37. class JackSynchro;
  38. #endif
  39. }
  40. /* __JackPlatformMutex__ */
  41. #include "JackPosixMutex.h"
  42. namespace Jack { typedef JackPosixMutex JackMutex; }
  43. /* __JackPlatformThread__ */
  44. #include "JackMachThread.h"
  45. namespace Jack { typedef JackMachThread JackThread; }
  46. /* __JackPlatformSynchro__ client activation */
  47. #ifndef MY_TARGET_OS_IPHONE
  48. #include "JackMachSemaphore.h"
  49. namespace Jack { typedef JackMachSemaphore JackSynchro; }
  50. #endif
  51. #include "JackSocket.h"
  52. namespace Jack { typedef JackClientSocket JackChannelTransaction; }
  53. /* __JackPlatformProcessSync__ */
  54. #include "JackProcessSync.h"
  55. /* Only on windows a special JackProcessSync is used. It is directly defined by including JackProcessSync.h here */
  56. #ifndef MY_TARGET_OS_IPHONE
  57. /* __JackPlatformServerChannel__ */
  58. #include "JackSocketServerChannel.h"
  59. namespace Jack { typedef JackSocketServerChannel JackServerChannel; }
  60. /* __JackPlatformClientChannel__ */
  61. #include "JackSocketClientChannel.h"
  62. namespace Jack { typedef JackSocketClientChannel JackClientChannel; }
  63. /* __JackPlatformServerNotifyChannel__ */
  64. #include "JackSocketServerNotifyChannel.h"
  65. namespace Jack { typedef JackSocketServerNotifyChannel JackServerNotifyChannel; }
  66. /* __JackPlatformNotifyChannel__ */
  67. #include "JackSocketNotifyChannel.h"
  68. namespace Jack { typedef JackSocketNotifyChannel JackNotifyChannel; }
  69. #endif
  70. /* __JackPlatformNetSocket__ */
  71. #include "JackNetUnixSocket.h"
  72. namespace Jack { typedef JackNetUnixSocket JackNetSocket; }
  73. #endif