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- /*
- Copyright (C) 2001 Paul Davis
- Copyright (C) 2004 Jack O'Quin
- Copyright (C) 2010 Torben Hohn
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
-
- #ifndef __jack_session_h__
- #define __jack_session_h__
-
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- #include <jack/types.h>
- #include <jack/weakmacros.h>
-
- /**
- * @defgroup SessionClientFunctions Session API for clients.
- * @{
- */
-
-
- /**
- * session event types.
- *
- * if a client cant save templates, i might just do a normal save.
- *
- * the rationale, why there is no quit without save, is that a client
- * might refuse to quit when it has unsaved data.
- * however some other clients might have already quit.
- * this results in too much confusion, so we just dont support that.
- * the session manager can check, if the saved state is different from a previous
- * save, and just remove the saved stuff.
- *
- * (an inquiry function, whether a quit is ok, followed by a quit event
- * would have a race)
- */
- enum JackSessionEventType {
- JackSessionSave = 1,
- JackSessionSaveAndQuit = 2,
- JackSessionSaveTemplate = 3
- };
-
- typedef enum JackSessionEventType jack_session_event_type_t;
-
- enum JackSessionFlags {
- /**
- * an error occured while saving.
- */
- JackSessionSaveError = 0x01,
-
- /**
- * this reply indicates that a client is part of a multiclient application.
- * the command reply is left empty. but the session manager should still
- * consider this client part of a session. it will come up due to invocation of another
- * client.
- */
- JackSessionChildClient = 0x02
- };
-
- typedef enum JackSessionFlags jack_session_flags_t;
-
- struct _jack_session_event {
- /**
- * the actual type of this session event.
- */
- jack_session_event_type_t type;
-
- /**
- * session_directory with trailing separator
- * this is per client. so the client can do whatever it likes in here.
- */
- const char *session_dir;
-
- /**
- * client_uuid which must be specified to jack_client_open on session reload.
- * client can specify it in the returned commandline as an option, or just save it
- * with the state file.
- */
- const char *client_uuid;
-
- /**
- * the command_line is the reply of the client.
- * it specifies in a platform dependent way, how the client must be restarted upon session reload.
- *
- * probably it should contain ${SESSION_DIR} instead of the actual session dir.
- * this would basically make the session dir moveable.
- *
- * ownership of the memory is handed to jack.
- * initially set to NULL by jack;
- */
- char *command_line;
-
- /**
- * flags to be set by the client. normally left 0.
- */
- jack_session_flags_t flags;
- };
-
- typedef struct _jack_session_event jack_session_event_t;
-
- /**
- * Prototype for the client supplied function that is called
- * whenever a session notification is sent via jack_session_notify().
- *
- * The session_id must be passed to jack_client_open on session reload (this can be
- * done by specifying it somehow on the returned command line).
- *
- * @param event the event_structure.
- * @param arg pointer to a client supplied structure
- */
- typedef void (*JackSessionCallback)(jack_session_event_t *event, void *arg);
-
- /**
- * Tell the JACK server to call @a save_callback the session handler wants
- * to save.
- *
- * @return 0 on success, otherwise a non-zero error code
- */
- int jack_set_session_callback(jack_client_t *client,
- JackSessionCallback session_callback,
- void *arg) JACK_WEAK_EXPORT;
-
- /**
- * reply to a session_event
- *
- * this can either be called directly from the callback, or later from a different thread.
- * so its possible to just stick the event pointer into a pipe and execute the save code
- * from the gui thread.
- *
- * @return 0 on success, otherwise a non-zero error code
- */
-
- int jack_session_reply( jack_client_t *client, jack_session_event_t *event ) JACK_WEAK_EXPORT;
-
-
- /**
- * free memory used by a jack_session_event_t
- * this also frees the memory used by the command_line pointer.
- * if its non NULL.
- */
-
- void jack_session_event_free (jack_session_event_t *event);
-
- /*@}*/
-
-
- /**
- * @defgroup JackSessionManagerAPI this API is intended for a sessionmanager.
- * this API could be server specific. if we dont reach consensus here,
- * we can just drop it.
- * i know its a bit clumsy.
- * but this api isnt required to be as stable as the client api.
- * @{
- */
-
- typedef struct {
- const char *uuid;
- const char *client_name;
- const char *command;
- jack_session_flags_t flags;
- } jack_session_command_t;
-
- /**
- * send a save or quit event, to all clients listening for session
- * callbacks. the returned strings of the clients are accumulated and
- * returned as an array of jack_session_command_t.
- * its terminated by ret[i].uuid == NULL
- * target == NULL means send to all interested clients. otherwise a clientname
- */
-
- jack_session_command_t *jack_session_notify (jack_client_t* client,
- const char *target,
- jack_session_event_type_t type,
- const char *path ) JACK_WEAK_EXPORT;
-
- /**
- * free the memory allocated by a session command.
- */
-
- void jack_session_commands_free (jack_session_command_t *cmds) JACK_WEAK_EXPORT;
-
- /**
- * get the sessionid for a client name.
- * the sessionmanager needs this to reassociate a client_name to the session_id.
- */
-
- char *jack_get_uuid_for_client_name( jack_client_t *client, const char *client_name ) JACK_WEAK_EXPORT;
-
- /**
- * get the client name for a session_id.
- * in order to snapshot the graph connections, the sessionmanager needs to map
- * session_ids to client names.
- */
-
- char *jack_get_client_name_by_uuid( jack_client_t *client, const char *client_uuid ) JACK_WEAK_EXPORT;
-
- /**
- * reserve a client name and associate it to a uuid.
- * when a client later call jack_client_open() and specifies the uuid,
- * jackd will assign the reserved name.
- * this allows a session manager to know in advance under which client name
- * its managed clients will appear.
- *
- * @return 0 on success, otherwise a non-zero error code
- */
-
- int
- jack_reserve_client_name( jack_client_t *client, const char *name, const char *uuid ) JACK_WEAK_EXPORT;
-
- #ifdef __cplusplus
- }
- #endif
- #endif
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