jack2 codebase
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  1. /*
  2. * Copyright (C) 2004 Rui Nuno Capela, Steve Harris
  3. * Copyright (C) 2008 Nedko Arnaudov
  4. * Copyright (C) 2008 Grame
  5. *
  6. * This program is free software; you can redistribute it and/or modify
  7. * it under the terms of the GNU Lesser General Public License as published by
  8. * the Free Software Foundation; either version 2.1 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * This program is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public License
  17. * along with this program; if not, write to the Free Software
  18. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  19. *
  20. */
  21. #include "JackMessageBuffer.h"
  22. #include "JackGlobals.h"
  23. #include "JackError.h"
  24. namespace Jack
  25. {
  26. JackMessageBuffer* JackMessageBuffer::fInstance = NULL;
  27. JackMessageBuffer::JackMessageBuffer()
  28. :fThread(this),fInBuffer(0),fOutBuffer(0),fOverruns(0)
  29. {
  30. fThread.StartSync();
  31. }
  32. JackMessageBuffer::~JackMessageBuffer()
  33. {
  34. if (fOverruns > 0) {
  35. jack_error("WARNING: %d message buffer overruns!", fOverruns);
  36. } else {
  37. jack_info("no message buffer overruns");
  38. }
  39. fThread.Kill();
  40. Flush();
  41. }
  42. void JackMessageBuffer::Flush()
  43. {
  44. while (fOutBuffer != fInBuffer) {
  45. jack_log_function(fBuffers[fOutBuffer].level, fBuffers[fOutBuffer].message);
  46. fOutBuffer = MB_NEXT(fOutBuffer);
  47. }
  48. }
  49. void JackMessageBuffer::AddMessage(int level, const char *message)
  50. {
  51. if (fMutex.Trylock()) {
  52. fBuffers[fInBuffer].level = level;
  53. strncpy(fBuffers[fInBuffer].message, message, MB_BUFFERSIZE);
  54. fInBuffer = MB_NEXT(fInBuffer);
  55. fSignal.SignalAll();
  56. fMutex.Unlock();
  57. } else { /* lock collision */
  58. INC_ATOMIC(&fOverruns);
  59. }
  60. }
  61. bool JackMessageBuffer::Execute()
  62. {
  63. fSignal.Wait();
  64. fMutex.Lock();
  65. Flush();
  66. fMutex.Unlock();
  67. return true;
  68. }
  69. void JackMessageBuffer::Create()
  70. {
  71. if (fInstance == NULL) {
  72. fInstance = new JackMessageBuffer();
  73. }
  74. }
  75. void JackMessageBuffer::Destroy()
  76. {
  77. if (fInstance != NULL) {
  78. delete fInstance;
  79. fInstance = NULL;
  80. }
  81. }
  82. void JackMessageBufferAdd(int level, const char *message)
  83. {
  84. if (Jack::JackMessageBuffer::fInstance == NULL) {
  85. /* Unable to print message with realtime safety.
  86. * Complain and print it anyway. */
  87. jack_log_function(LOG_LEVEL_ERROR, "messagebuffer not initialized, skip message");
  88. } else {
  89. Jack::JackMessageBuffer::fInstance->AddMessage(level, message);
  90. }
  91. }
  92. };