| 
							- /*
 - Copyright (C) 2004-2008 Grame
 - 
 - This program is free software; you can redistribute it and/or modify
 - it under the terms of the GNU Lesser General Public License as published by
 - the Free Software Foundation; either version 2.1 of the License, or
 - (at your option) any later version.
 - 
 - This program is distributed in the hope that it will be useful,
 - but WITHOUT ANY WARRANTY; without even the implied warranty of
 - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 - GNU Lesser General Public License for more details.
 - 
 - You should have received a copy of the GNU Lesser General Public License
 - along with this program; if not, write to the Free Software 
 - Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 - 
 - */
 - 
 - #include "JackRequest.h"
 - #include "JackSocketNotifyChannel.h"
 - #include "JackError.h"
 - #include "JackConstants.h"
 - 
 - namespace Jack
 - {
 - 
 - // Server to client
 - int JackSocketNotifyChannel::Open(const char* name)
 - {
 -     jack_log("JackSocketNotifyChannel::Open name = %s", name);
 - 
 -     // Connect to client listen socket
 -     if (fNotifySocket.Connect(jack_client_dir, name, 0) < 0) {
 -         jack_error("Cannot connect client socket");
 -         return -1;
 -     }
 -     
 -     // Use a time out for notifications
 -     fNotifySocket.SetReadTimeOut(SOCKET_TIME_OUT);
 -     return 0;
 - }
 - 
 - void JackSocketNotifyChannel::Close()
 - {
 -     jack_log("JackSocketNotifyChannel::Close");
 -     fNotifySocket.Close();
 - }
 - 
 - void JackSocketNotifyChannel::ClientNotify(int refnum, const char* name, int notify, int sync, int value1, int value2, int* result)
 - {
 -     JackClientNotification event(name, refnum, notify, sync, value1, value2);
 -     JackResult res;
 - 
 -     // Send notification
 -     if (event.Write(&fNotifySocket) < 0) {
 -         jack_error("Could not write notification");
 -         fNotifySocket.Close();
 -         *result = -1;
 -         return;
 -     }
 - 
 -     // Read the result in "synchronous" mode only
 -     if (sync) {
 -         // Get result : use a time out
 -         if (res.Read(&fNotifySocket) < 0) {
 -             jack_error("Could not read result");
 -             fNotifySocket.Close();
 -             *result = -1;
 -         } else {
 -             *result = res.fResult;
 -         }
 -     } else {
 -         *result = 0;
 -     }
 - }
 - 
 - } // end of namespace
 - 
 
 
  |