|  | /*
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software 
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __JackAtomicState__
#define __JackAtomicState__
#include "JackAtomic.h"
#include "JackCompilerDeps.h"
#include <string.h> // for memcpy
namespace Jack
{
/*!
\brief Counter for CAS
*/
PRE_PACKED_STRUCTURE
struct AtomicCounter
{
    union {
        struct {
            UInt16 fShortVal1;	// Cur
            UInt16 fShortVal2;	// Next
        }
        scounter;
        UInt32 fLongVal;
    }info;
	AtomicCounter()
	{
        info.fLongVal = 0;
    }
	AtomicCounter(volatile const AtomicCounter& obj)
	{
		info.fLongVal = obj.info.fLongVal;
	}
	AtomicCounter(volatile AtomicCounter& obj)
	{
		info.fLongVal = obj.info.fLongVal;
	}
 	AtomicCounter& operator=(AtomicCounter& obj)
    {
        info.fLongVal = obj.info.fLongVal;
        return *this;
    }
	AtomicCounter& operator=(volatile AtomicCounter& obj)
	{
        info.fLongVal = obj.info.fLongVal;
        return *this;
    }
} POST_PACKED_STRUCTURE;
#define Counter(e) (e).info.fLongVal
#define CurIndex(e) (e).info.scounter.fShortVal1
#define NextIndex(e) (e).info.scounter.fShortVal2
#define CurArrayIndex(e) (CurIndex(e) & 0x0001)
#define NextArrayIndex(e) ((CurIndex(e) + 1) & 0x0001)
/*!
\brief A class to handle two states (switching from one to the other) in a lock-free manner
*/
// CHECK livelock
PRE_PACKED_STRUCTURE
template <class T>
class JackAtomicState
{
    protected:
        T fState[2];
        volatile AtomicCounter fCounter;
        SInt32 fCallWriteCounter;
        UInt32 WriteNextStateStartAux()
        {
            AtomicCounter old_val;
            AtomicCounter new_val;
            UInt32 cur_index;
            UInt32 next_index;
            bool need_copy;
            do {
                old_val = fCounter;
                new_val = old_val;
                cur_index = CurArrayIndex(new_val);
                next_index = NextArrayIndex(new_val);
                need_copy = (CurIndex(new_val) == NextIndex(new_val));
                NextIndex(new_val) = CurIndex(new_val); // Invalidate next index
            } while (!CAS(Counter(old_val), Counter(new_val), (UInt32*)&fCounter));
            if (need_copy)
                memcpy(&fState[next_index], &fState[cur_index], sizeof(T));
            return next_index;
        }
        void WriteNextStateStopAux()
        {
            AtomicCounter old_val;
            AtomicCounter new_val;
            do {
                old_val = fCounter;
                new_val = old_val;
                NextIndex(new_val)++; // Set next index
            } while (!CAS(Counter(old_val), Counter(new_val), (UInt32*)&fCounter));
        }
    public:
        JackAtomicState()
        {
            Counter(fCounter) = 0;
            fCallWriteCounter = 0;
        }
        ~JackAtomicState() // Not virtual ??
        {}
        /*!
        \brief Returns the current state : only valid in the RT reader thread
        */
        T* ReadCurrentState()
        {
            return &fState[CurArrayIndex(fCounter)];
        }
        /*!
        \brief Returns the current state index
        */
        UInt16 GetCurrentIndex()
        {
            return CurIndex(fCounter);
        }
        /*!
        \brief Tries to switch to the next state and returns the new current state (either the same as before if case of switch failure or the new one)
        */
        T* TrySwitchState()
        {
            AtomicCounter old_val;
            AtomicCounter new_val;
            do {
                old_val = fCounter;
                new_val = old_val;
                CurIndex(new_val) = NextIndex(new_val);	// Prepare switch
            } while (!CAS(Counter(old_val), Counter(new_val), (UInt32*)&fCounter));
            return &fState[CurArrayIndex(fCounter)];	// Read the counter again
        }
        /*!
        \brief Tries to switch to the next state and returns the new current state (either the same as before if case of switch failure or the new one)
        */
        T* TrySwitchState(bool* result)
        {
            AtomicCounter old_val;
            AtomicCounter new_val;
            do {
                old_val = fCounter;
                new_val = old_val;
                *result = (CurIndex(new_val) != NextIndex(new_val));
                CurIndex(new_val) = NextIndex(new_val);  // Prepare switch
            } while (!CAS(Counter(old_val), Counter(new_val), (UInt32*)&fCounter));
            return &fState[CurArrayIndex(fCounter)];	// Read the counter again
        }
        /*!
        \brief Start write operation : setup and returns the next state to update, check for recursive write calls.
        */
        T* WriteNextStateStart()
        {
            UInt32 next_index = (fCallWriteCounter++ == 0)
                                ? WriteNextStateStartAux()
                                : NextArrayIndex(fCounter); // We are inside a wrapping WriteNextStateStart call, NextArrayIndex can be read safely
            return &fState[next_index];
        }
        /*!
        \brief Stop write operation : make the next state ready to be used by the RT thread
        */
        void WriteNextStateStop()
        {
            if (--fCallWriteCounter == 0)
                WriteNextStateStopAux();
        }
        bool IsPendingChange()
        {
            return CurIndex(fCounter) != NextIndex(fCounter);
        }
        /*
              // Single writer : write methods get the *next* state to be updated
        void TestWriteMethod()
        {
        	T* state = WriteNextStateStart();
        	......
        	......
        	WriteNextStateStop(); 
        }
              // First RT call possibly switch state
        void TestReadRTMethod1()
        {
        	T* state = TrySwitchState();
        	......
        	......
        }
              // Other RT methods can safely use the current state during the *same* RT cycle
        void TestReadRTMethod2() 
        {
        	T* state = ReadCurrentState();
        	......
        	......
        }
              // Non RT read methods : must check state coherency
        void TestReadMethod()
        {
        	T* state;
        	UInt16 cur_index;
            UInt16 next_index = GetCurrentIndex();
        	do {
                cur_index = next_index;
        		state = ReadCurrentState();
        		
        		......
        		......
                next_index = GetCurrentIndex();
        	} while (cur_index != next_index);
        }
        */
} POST_PACKED_STRUCTURE;
} // end of namespace
#endif
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