|  | /*
 Copyright (C) 2004-2008 Grame
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
 the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU Lesser General Public License for more details.
 You should have received a copy of the GNU Lesser General Public License
 along with this program; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */
#ifndef __JackWinEvent__
#define __JackWinEvent__
#include "JackSynchro.h"
#include <windows.h>
namespace Jack
{
// http://bob.developpez.com/tutapiwin/article_56.php
/*!
\brief Inter process synchronization using system wide events.
*/
class JackWinEvent : public JackSynchro
{
    private:
        HANDLE fEvent;
    protected:
        void BuildName(const char* name, const char* server_name, char* res, int size);
    public:
        JackWinEvent(): JackSynchro(), fEvent(NULL)
        {}
        virtual ~JackWinEvent()
        {}
        bool Signal();
        bool SignalAll();
        bool Wait();
        bool TimedWait(long usec);
        bool Allocate(const char* name, const char* server_name, int value);
        bool Connect(const char* name, const char* server_name);
        bool ConnectInput(const char* name, const char* server_name);
        bool ConnectOutput(const char* name, const char* server_name);
        bool Disconnect();
        void Destroy();
};
} // end of namespace
#endif
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