jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2006 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation; either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  14. */
  15. #ifndef __JackChannel__
  16. #define __JackChannel__
  17. #include "types.h"
  18. #include "JackError.h"
  19. #include "JackTransportEngine.h"
  20. namespace Jack
  21. {
  22. class JackClientInterface;
  23. class JackClient;
  24. class JackServer;
  25. struct JackEngineControl;
  26. class JackGraphManager;
  27. /*!
  28. \brief Inter process channel for server/client bidirectionnal communication : request and (receiving) notifications.
  29. */
  30. class JackClientChannelInterface
  31. {
  32. public:
  33. JackClientChannelInterface()
  34. {}
  35. virtual ~JackClientChannelInterface()
  36. {}
  37. // Open the Server/Client connection
  38. virtual int Open(const char* name, char* name_res, JackClient* obj, jack_options_t options, jack_status_t* status)
  39. {
  40. return 0;
  41. }
  42. // Close the Server/Client connection
  43. virtual void Close()
  44. {}
  45. // Start listening for messages from the server
  46. virtual int Start()
  47. {
  48. return 0;
  49. }
  50. // Stop listening for messages from the server
  51. virtual void Stop()
  52. {}
  53. virtual int ServerCheck(const char* server_name)
  54. {
  55. return -1;
  56. }
  57. virtual void ClientCheck(const char* name, char* name_res, int protocol, int options, int* status, int* result)
  58. {}
  59. virtual void ClientOpen(const char* name, int* shared_engine, int* shared_client, int* shared_graph, int* result)
  60. {}
  61. virtual void ClientOpen(const char* name, int* ref, JackEngineControl** shared_engine, JackGraphManager** shared_manager, JackClientInterface* client, int* result)
  62. {}
  63. virtual void ClientClose(int refnum, int* result)
  64. {}
  65. virtual void ClientActivate(int refnum, int* result)
  66. {}
  67. virtual void ClientDeactivate(int refnum, int* result)
  68. {}
  69. virtual void PortRegister(int refnum, const char* name, unsigned int flags, unsigned int buffer_size, jack_port_id_t* port_index, int* result)
  70. {}
  71. virtual void PortUnRegister(int refnum, jack_port_id_t port_index, int* result)
  72. {}
  73. virtual void PortConnect(int refnum, const char* src, const char* dst, int* result)
  74. {}
  75. virtual void PortDisconnect(int refnum, const char* src, const char* dst, int* result)
  76. {}
  77. virtual void PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result)
  78. {}
  79. virtual void PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result)
  80. {}
  81. virtual void SetBufferSize(jack_nframes_t buffer_size, int* result)
  82. {}
  83. virtual void SetFreewheel(int onoff, int* result)
  84. {}
  85. virtual void ReleaseTimebase(int refnum, int* result)
  86. {}
  87. virtual void SetTimebaseCallback(int refnum, int conditional, int* result)
  88. {}
  89. };
  90. /*!
  91. \brief Inter process channel for server to client notifications.
  92. */
  93. class JackNotifyChannelInterface
  94. {
  95. public:
  96. JackNotifyChannelInterface()
  97. {}
  98. virtual ~JackNotifyChannelInterface()
  99. {}
  100. // Open the Server/Client connection
  101. virtual int Open(const char* name)
  102. {
  103. return 0;
  104. }
  105. // Close the Server/Client connection
  106. virtual void Close()
  107. {}
  108. /*
  109. The "sync" parameter allows to choose between "synchronous" and "asynchronous" notification
  110. */
  111. virtual void ClientNotify(int refnum, const char* name, int notify, int sync, int value, int* result)
  112. {}
  113. };
  114. /*!
  115. \brief Entry point channel for client/server communication.
  116. */
  117. class JackServerChannelInterface
  118. {
  119. public:
  120. JackServerChannelInterface()
  121. {}
  122. virtual ~JackServerChannelInterface()
  123. {}
  124. // Open the Server/Client connection
  125. virtual int Open(JackServer* server)
  126. {
  127. return 0;
  128. }
  129. // Close the Server/Client connection
  130. virtual void Close()
  131. {}
  132. };
  133. /*!
  134. \brief Channel for server RT thread to request server thread communication.
  135. */
  136. class JackServerNotifyChannelInterface
  137. {
  138. public:
  139. JackServerNotifyChannelInterface()
  140. {}
  141. virtual ~JackServerNotifyChannelInterface()
  142. {}
  143. // Open the Server RT/Server connection
  144. virtual int Open()
  145. {
  146. return 0;
  147. }
  148. // Close the Server RT/Server connection
  149. virtual void Close()
  150. {}
  151. virtual void ClientNotify(int refnum, int notify, int value)
  152. {}
  153. };
  154. } // end of namespace
  155. #endif