jack2 codebase
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  1. /*
  2. Copyright (C) 2003 Paul Davis
  3. Copyright (C) 2004-2006 Grame
  4. This program is free software; you can redistribute it and/or modify
  5. it under the terms of the GNU General Public License as published by
  6. the Free Software Foundation; either version 2 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU General Public License for more details.
  12. You should have received a copy of the GNU General Public License
  13. along with this program; if not, write to the Free Software
  14. Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  15. */
  16. #ifndef __JackEngineControl__
  17. #define __JackEngineControl__
  18. #include "JackShmMem.h"
  19. #include "JackFrameTimer.h"
  20. #include "JackTransportEngine.h"
  21. #include "types.h"
  22. namespace Jack
  23. {
  24. /*!
  25. \brief Engine control in shared memory.
  26. */
  27. struct JackEngineControl : public JackShmMem
  28. {
  29. jack_nframes_t fBufferSize;
  30. jack_nframes_t fSampleRate;
  31. float fCPULoad;
  32. bool fSyncMode;
  33. bool fTemporary;
  34. jack_time_t fPeriodUsecs;
  35. jack_time_t fTimeOutUsecs;
  36. bool fRealTime;
  37. int32_t fPriority;
  38. UInt64 fPeriod;
  39. UInt64 fComputation;
  40. UInt64 fConstraint;
  41. JackFrameTimer fFrameTimer;
  42. JackTransportEngine fTransport;
  43. bool fVerbose;
  44. JackEngineControl(bool sync, bool temporary, long timeout, bool rt, long priority, bool verbose)
  45. :fSyncMode(sync),
  46. fTemporary(temporary),
  47. fTimeOutUsecs(timeout * 1000),
  48. fRealTime(rt),
  49. fPriority(priority),
  50. fVerbose(verbose)
  51. {}
  52. void InitFrameTime()
  53. {
  54. fFrameTimer.InitFrameTime();
  55. }
  56. void IncFrameTime(jack_time_t callback_usecs)
  57. {
  58. fFrameTimer.IncFrameTime(fBufferSize, callback_usecs, fPeriodUsecs);
  59. }
  60. void ResetFrameTime(jack_time_t callback_usecs)
  61. {
  62. fFrameTimer.ResetFrameTime(fSampleRate, callback_usecs, fPeriodUsecs);
  63. }
  64. void ReadFrameTime(JackTimer* timer)
  65. {
  66. fFrameTimer.ReadFrameTime(timer);
  67. }
  68. void CycleBegin(jack_time_t callback_usecs)
  69. {
  70. fTransport.CycleBegin(fSampleRate, callback_usecs);
  71. }
  72. void CycleEnd(JackClientInterface** table)
  73. {
  74. fTransport.CycleEnd(table, fSampleRate, fBufferSize);
  75. }
  76. };
  77. } // end of namespace
  78. #endif