|  | /*
Copyright (C) 2004-2006 Grame  
This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.
  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __JackWinProcessSync__
#define __JackWinProcessSync__
#include "JackSyncInterface.h"
#include <windows.h>
#include <new>
namespace Jack
{
/*!
\brief  A synchronization primitive built using a condition variable.
*/
class JackWinProcessSync : public JackSyncInterface
{
    private:
        HANDLE fEvent;
    public:
        JackWinProcessSync()
        {
            fEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
            if (fEvent == NULL)
                throw new std::bad_alloc;
        }
        virtual ~JackWinProcessSync()
        {
            CloseHandle(fEvent);
        }
        bool Allocate(const char* name)
        {
            return true;
        }
        bool Connect(const char* name)
        {
            return true;
        }
        void Destroy()
        {}
        bool TimedWait(long usec)
        {
            JackLog("JackWinProcessSync::Wait time out = %ld\n", usec);
            DWORD res = WaitForSingleObject(fEvent, usec / 1000);
            JackLog("JackWinProcessSync::Wait finished res = %ld\n", res == WAIT_OBJECT_0);
            return (res == WAIT_OBJECT_0);
        }
        void Wait()
        {
            JackLog("JackWinProcessSync::Wait...\n");
            WaitForSingleObject(fEvent, INFINITE);
            JackLog("JackWinProcessSync::Wait finished\n");
        }
        void SignalAll()
        {
            SetEvent(fEvent);
        }
};
} // end of namespace
#endif
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