|  | /*
Copyright (C) 2004-2006 Grame  
  
  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU Lesser General Public License as published by
  the Free Software Foundation; either version 2.1 of the License, or
  (at your option) any later version.
  
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU Lesser General Public License for more details.
  
  You should have received a copy of the GNU Lesser General Public License
  along with this program; if not, write to the Free Software 
  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __JackWinNamedPipeServerChannel__
#define __JackWinNamedPipeServerChannel__
#include "JackChannel.h"
#include "JackWinNamedPipe.h"
#include "JackThread.h"
#include <map>
#include <list>
namespace Jack
{
class JackClientPipeThread : public JackRunnableInterface
{
    private:
        JackWinNamedPipeClient* fPipe;
        JackServer*	fServer;
        JackThread*	fThread;
        int fRefNum;
        void ClientAdd(char* name, int* shared_engine, int* shared_client, int* shared_graph, int* result);
        void ClientRemove();
        void ClientKill();
        static HANDLE fMutex;
    public:
        JackClientPipeThread(JackWinNamedPipeClient* pipe);
        virtual ~JackClientPipeThread();
        int Open(JackServer* server);	// Open the Server/Client connection
        void Close();					// Close the Server/Client connection
        int HandleRequest();
        // JackRunnableInterface interface
        bool Execute();
		// To be used for find out if the object can be deleted
        bool IsRunning()
        {
            return (fRefNum >= 0);
        }
};
/*!
\brief JackServerChannel using pipe.
*/
class JackWinNamedPipeServerChannel : public JackServerChannelInterface, public JackRunnableInterface
{
    private:
        JackWinNamedPipeServer fRequestListenPipe;	// Pipe to create request socket for the client
        JackServer*	fServer;
        JackThread*	fThread;						// Thread to execute the event loop
        std::list<JackClientPipeThread*> fClientList;
        void ClientAdd(JackWinNamedPipeClient* pipe);
    public:
        JackWinNamedPipeServerChannel();
        virtual ~JackWinNamedPipeServerChannel();
        int Open(JackServer* server);	// Open the Server/Client connection
        void Close();					// Close the Server/Client connection
        // JackRunnableInterface interface
        bool Init();
        bool Execute();
};
} // end of namespace
#endif
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