jack2 codebase
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

158 lines
3.6KB

  1. /*
  2. Copyright (C) 2004-2005 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation; either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  14. */
  15. #include "JackWinEvent.h"
  16. #include "JackError.h"
  17. // http://www.codeproject.com/win32/Win32_Event_Handling.asp
  18. // http://www.codeproject.com/threads/Synchronization.asp
  19. namespace Jack
  20. {
  21. void JackWinEvent::BuildName(const char* name, char* res)
  22. {
  23. sprintf(res, "jack_pipe.%s", name);
  24. }
  25. bool JackWinEvent::Signal()
  26. {
  27. BOOL res;
  28. assert(fEvent);
  29. if (fFlush)
  30. return true;
  31. if (!(res = SetEvent(fEvent))) {
  32. jack_error("JackWinEvent::Signal name = %s err = %ld", fName, GetLastError());
  33. }
  34. return res;
  35. }
  36. bool JackWinEvent::SignalAll()
  37. {
  38. BOOL res;
  39. assert(fEvent);
  40. if (fFlush)
  41. return true;
  42. if (!(res = SetEvent(fEvent))) {
  43. jack_error("JackWinEvent::SignalAll name = %s err = %ld", fName, GetLastError());
  44. }
  45. return res;
  46. }
  47. bool JackWinEvent::Wait()
  48. {
  49. DWORD res;
  50. if ((res = WaitForSingleObject(fEvent, INFINITE)) != WAIT_OBJECT_0) {
  51. if (res == WAIT_TIMEOUT)
  52. jack_error("JackWinEvent::TimedWait name = %s time_out", fName);
  53. }
  54. return (res == WAIT_OBJECT_0);
  55. }
  56. bool JackWinEvent::TimedWait(long usec)
  57. {
  58. DWORD res;
  59. if ((res = WaitForSingleObject(fEvent, usec / 1000)) != WAIT_OBJECT_0) {
  60. if (res == WAIT_TIMEOUT)
  61. jack_error("JackWinEvent::TimedWait name = %s time_out", fName);
  62. }
  63. return (res == WAIT_OBJECT_0);
  64. }
  65. // Client side : get the published semaphore from server
  66. bool JackWinEvent::ConnectInput(const char* name)
  67. {
  68. BuildName(name, fName);
  69. JackLog("JackWinEvent::Connect %s\n", fName);
  70. // Temporary...
  71. if (fEvent) {
  72. JackLog("Already connected name = %s\n", name);
  73. return true;
  74. }
  75. if ((fEvent = OpenEvent(EVENT_ALL_ACCESS, FALSE, fName)) == NULL) {
  76. jack_error("Connect: can't check in named event name = %s err = %ld", fName, GetLastError());
  77. return false;
  78. } else {
  79. return true;
  80. }
  81. }
  82. bool JackWinEvent::Connect(const char* name)
  83. {
  84. return ConnectInput(name);
  85. }
  86. bool JackWinEvent::ConnectOutput(const char* name)
  87. {
  88. return ConnectInput(name);
  89. }
  90. bool JackWinEvent::Disconnect()
  91. {
  92. if (fEvent) {
  93. JackLog("JackWinEvent::Disconnect %s\n", fName);
  94. CloseHandle(fEvent);
  95. fEvent = NULL;
  96. return true;
  97. } else {
  98. return false;
  99. }
  100. }
  101. bool JackWinEvent::Allocate(const char* name, int value)
  102. {
  103. BuildName(name, fName);
  104. JackLog("JackWinEvent::Allocate name = %s val = %ld\n", fName, value);
  105. /* create an auto reset event */
  106. if ((fEvent = CreateEvent(NULL, FALSE, FALSE, fName)) == NULL) {
  107. jack_error("Allocate: can't check in named event name = %s err = %ld", fName, GetLastError());
  108. return false;
  109. } else {
  110. return true;
  111. }
  112. }
  113. void JackWinEvent::Destroy()
  114. {
  115. if (fEvent != NULL) {
  116. JackLog("JackWinEvent::Destroy %s\n", fName);
  117. CloseHandle(fEvent);
  118. fEvent = NULL;
  119. } else {
  120. jack_error("JackWinEvent::Destroy synchro == NULL");
  121. }
  122. }
  123. } // end of namespace