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- /*
- Copyright (C) 2004-2008 Grame
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
-
- #include "JackSocketClientChannel.h"
- #include "JackRequest.h"
- #include "JackClient.h"
- #include "JackGlobals.h"
-
- namespace Jack
- {
-
- JackSocketClientChannel::JackSocketClientChannel():
- fThread(this)
- {
- fNotificationSocket = NULL;
- fClient = NULL;
- }
-
- JackSocketClientChannel::~JackSocketClientChannel()
- {
- delete fNotificationSocket;
- }
-
- int JackSocketClientChannel::ServerCheck(const char* server_name)
- {
- jack_log("JackSocketClientChannel::ServerCheck = %s", server_name);
-
- // Connect to server
- if (fRequestSocket.Connect(jack_server_dir, server_name, 0) < 0) {
- jack_error("Cannot connect to server socket");
- fRequestSocket.Close();
- return -1;
- } else {
- return 0;
- }
- }
-
- int JackSocketClientChannel::Open(const char* server_name, const char* name, int uuid, char* name_res, JackClient* obj, jack_options_t options, jack_status_t* status)
- {
- int result = 0;
- jack_log("JackSocketClientChannel::Open name = %s", name);
-
- if (fRequestSocket.Connect(jack_server_dir, server_name, 0) < 0) {
- jack_error("Cannot connect to server socket");
- goto error;
- }
-
- // Check name in server
- ClientCheck(name, uuid, name_res, JACK_PROTOCOL_VERSION, (int)options, (int*)status, &result);
- if (result < 0) {
- int status1 = *status;
- if (status1 & JackVersionError)
- jack_error("JACK protocol mismatch %d", JACK_PROTOCOL_VERSION);
- else
- jack_error("Client name = %s conflits with another running client", name);
- goto error;
- }
-
- if (fNotificationListenSocket.Bind(jack_client_dir, name_res, 0) < 0) {
- jack_error("Cannot bind socket");
- goto error;
- }
-
- fClient = obj;
- return 0;
-
- error:
- fRequestSocket.Close();
- fNotificationListenSocket.Close();
- return -1;
- }
-
- void JackSocketClientChannel::Close()
- {
- fRequestSocket.Close();
- fNotificationListenSocket.Close();
- if (fNotificationSocket)
- fNotificationSocket->Close();
- }
-
- int JackSocketClientChannel::Start()
- {
- jack_log("JackSocketClientChannel::Start");
- /*
- To be sure notification thread is started before ClientOpen is called.
- */
- if (fThread.StartSync() != 0) {
- jack_error("Cannot start Jack client listener");
- return -1;
- } else {
- return 0;
- }
- }
-
-
- void JackSocketClientChannel::Stop()
- {
- jack_log("JackSocketClientChannel::Stop");
- fThread.Kill();
- }
-
- void JackSocketClientChannel::ServerSyncCall(JackRequest* req, JackResult* res, int* result)
- {
- if (req->Write(&fRequestSocket) < 0) {
- jack_error("Could not write request type = %ld", req->fType);
- *result = -1;
- return;
- }
-
- if (res->Read(&fRequestSocket) < 0) {
- jack_error("Could not read result type = %ld", req->fType);
- *result = -1;
- return;
- }
-
- *result = res->fResult;
- }
-
- void JackSocketClientChannel::ServerAsyncCall(JackRequest* req, JackResult* res, int* result)
- {
- if (req->Write(&fRequestSocket) < 0) {
- jack_error("Could not write request type = %ld", req->fType);
- *result = -1;
- } else {
- *result = 0;
- }
- }
-
- void JackSocketClientChannel::ClientCheck(const char* name, int uuid, char* name_res, int protocol, int options, int* status, int* result)
- {
- JackClientCheckRequest req(name, protocol, options, uuid);
- JackClientCheckResult res;
- ServerSyncCall(&req, &res, result);
- *status = res.fStatus;
- strcpy(name_res, res.fName);
- }
-
- void JackSocketClientChannel::ClientOpen(const char* name, int pid, int uuid, int* shared_engine, int* shared_client, int* shared_graph, int* result)
- {
- JackClientOpenRequest req(name, pid, uuid);
- JackClientOpenResult res;
- ServerSyncCall(&req, &res, result);
- *shared_engine = res.fSharedEngine;
- *shared_client = res.fSharedClient;
- *shared_graph = res.fSharedGraph;
- }
-
- void JackSocketClientChannel::ClientClose(int refnum, int* result)
- {
- JackClientCloseRequest req(refnum);
- JackResult res;
- ServerSyncCall(&req, &res, result);
- }
-
- void JackSocketClientChannel::ClientActivate(int refnum, int is_real_time, int* result)
- {
- JackActivateRequest req(refnum, is_real_time);
- JackResult res;
- ServerSyncCall(&req, &res, result);
- }
-
- void JackSocketClientChannel::ClientDeactivate(int refnum, int* result)
- {
- JackDeactivateRequest req(refnum);
- JackResult res;
- ServerSyncCall(&req, &res, result);
- }
-
- void JackSocketClientChannel::PortRegister(int refnum, const char* name, const char* type, unsigned int flags, unsigned int buffer_size, jack_port_id_t* port_index, int* result)
- {
- JackPortRegisterRequest req(refnum, name, type, flags, buffer_size);
- JackPortRegisterResult res;
- ServerSyncCall(&req, &res, result);
- *port_index = res.fPortIndex;
- }
-
- void JackSocketClientChannel::PortUnRegister(int refnum, jack_port_id_t port_index, int* result)
- {
- JackPortUnRegisterRequest req(refnum, port_index);
- JackResult res;
- ServerSyncCall(&req, &res, result);
- }
-
- void JackSocketClientChannel::PortConnect(int refnum, const char* src, const char* dst, int* result)
- {
- JackPortConnectNameRequest req(refnum, src, dst);
- JackResult res;
- ServerSyncCall(&req, &res, result);
- }
-
- void JackSocketClientChannel::PortDisconnect(int refnum, const char* src, const char* dst, int* result)
- {
- JackPortDisconnectNameRequest req(refnum, src, dst);
- JackResult res;
- ServerSyncCall(&req, &res, result);
- }
-
- void JackSocketClientChannel::PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result)
- {
- JackPortConnectRequest req(refnum, src, dst);
- JackResult res;
- ServerSyncCall(&req, &res, result);
- }
-
- void JackSocketClientChannel::PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result)
- {
- JackPortDisconnectRequest req(refnum, src, dst);
- JackResult res;
- ServerSyncCall(&req, &res, result);
- }
-
- void JackSocketClientChannel::PortRename(int refnum, jack_port_id_t port, const char* name, int* result)
- {
- JackPortRenameRequest req(refnum, port, name);
- JackResult res;
- ServerSyncCall(&req, &res, result);
- }
-
- void JackSocketClientChannel::SetBufferSize(jack_nframes_t buffer_size, int* result)
- {
- JackSetBufferSizeRequest req(buffer_size);
- JackResult res;
- ServerSyncCall(&req, &res, result);
- }
-
- void JackSocketClientChannel::SetFreewheel(int onoff, int* result)
- {
- JackSetFreeWheelRequest req(onoff);
- JackResult res;
- ServerSyncCall(&req, &res, result);
- }
-
- void JackSocketClientChannel::ComputeTotalLatencies(int* result)
- {
- JackComputeTotalLatenciesRequest req;
- JackResult res;
- ServerSyncCall(&req, &res, result);
- }
-
- void JackSocketClientChannel::SessionNotify(int refnum, const char* target, jack_session_event_type_t type, const char* path, jack_session_command_t** result)
- {
- JackSessionNotifyRequest req(refnum, path, type, target);
- JackSessionNotifyResult res;
- int intresult;
- ServerSyncCall(&req, &res, &intresult);
-
- jack_session_command_t* session_command = (jack_session_command_t *)malloc(sizeof(jack_session_command_t) * (res.fCommandList.size() + 1));
- int i = 0;
-
- for (std::list<JackSessionCommand>::iterator ci=res.fCommandList.begin(); ci!=res.fCommandList.end(); ci++) {
- session_command[i].uuid = strdup( ci->fUUID );
- session_command[i].client_name = strdup( ci->fClientName );
- session_command[i].command = strdup( ci->fCommand );
- session_command[i].flags = ci->fFlags;
- i += 1;
- }
-
- session_command[i].uuid = NULL;
- session_command[i].client_name = NULL;
- session_command[i].command = NULL;
- session_command[i].flags = (jack_session_flags_t)0;
-
- *result = session_command;
- }
-
- void JackSocketClientChannel::SessionReply(int refnum, int* result)
- {
- JackSessionReplyRequest req(refnum);
- JackResult res;
- ServerSyncCall(&req, &res, result);
- }
-
- void JackSocketClientChannel::GetUUIDForClientName(int refnum, const char* client_name, char* uuid_res, int* result)
- {
- JackGetUUIDRequest req(client_name);
- JackUUIDResult res;
- ServerSyncCall(&req, &res, result);
- strncpy(uuid_res, res.fUUID, JACK_UUID_SIZE);
- }
-
- void JackSocketClientChannel::GetClientNameForUUID(int refnum, const char* uuid, char* name_res, int* result)
- {
- JackGetClientNameRequest req(uuid);
- JackClientNameResult res;
- ServerSyncCall(&req, &res, result);
- strncpy(name_res, res.fName, JACK_CLIENT_NAME_SIZE);
- }
-
- void JackSocketClientChannel::ClientHasSessionCallback(const char* client_name, int* result)
- {
- JackClientHasSessionCallbackRequest req(client_name);
- JackResult res;
- ServerSyncCall(&req, &res, result);
- }
-
- void JackSocketClientChannel::ReserveClientName(int refnum, const char* client_name, const char* uuid, int* result)
- {
- JackReserveNameRequest req(refnum, client_name, uuid);
- JackResult res;
- ServerSyncCall(&req, &res, result);
- }
-
- void JackSocketClientChannel::ReleaseTimebase(int refnum, int* result)
- {
- JackReleaseTimebaseRequest req(refnum);
- JackResult res;
- ServerSyncCall(&req, &res, result);
- }
-
- void JackSocketClientChannel::SetTimebaseCallback(int refnum, int conditional, int* result)
- {
- JackSetTimebaseCallbackRequest req(refnum, conditional);
- JackResult res;
- ServerSyncCall(&req, &res, result);
- }
-
- void JackSocketClientChannel::GetInternalClientName(int refnum, int int_ref, char* name_res, int* result)
- {
- JackGetInternalClientNameRequest req(refnum, int_ref);
- JackGetInternalClientNameResult res;
- ServerSyncCall(&req, &res, result);
- strcpy(name_res, res.fName);
- }
-
- void JackSocketClientChannel::InternalClientHandle(int refnum, const char* client_name, int* status, int* int_ref, int* result)
- {
- JackInternalClientHandleRequest req(refnum, client_name);
- JackInternalClientHandleResult res;
- ServerSyncCall(&req, &res, result);
- *int_ref = res.fIntRefNum;
- *status = res.fStatus;
- }
-
- void JackSocketClientChannel::InternalClientLoad(int refnum, const char* client_name, const char* so_name, const char* objet_data, int options, int* status, int* int_ref, int uuid, int* result)
- {
- JackInternalClientLoadRequest req(refnum, client_name, so_name, objet_data, options, uuid);
- JackInternalClientLoadResult res;
- ServerSyncCall(&req, &res, result);
- *int_ref = res.fIntRefNum;
- *status = res.fStatus;
- }
-
- void JackSocketClientChannel::InternalClientUnload(int refnum, int int_ref, int* status, int* result)
- {
- JackInternalClientUnloadRequest req(refnum, int_ref);
- JackInternalClientUnloadResult res;
- ServerSyncCall(&req, &res, result);
- *status = res.fStatus;
- }
-
- bool JackSocketClientChannel::Init()
- {
- jack_log("JackSocketClientChannel::Init");
- fNotificationSocket = fNotificationListenSocket.Accept();
- // No more needed
- fNotificationListenSocket.Close();
-
- if (!fNotificationSocket) {
- jack_error("JackSocketClientChannel: cannot establish notication socket");
- return false;
- } else {
- return true;
- }
- }
-
- bool JackSocketClientChannel::Execute()
- {
- JackClientNotification event;
- JackResult res;
-
- if (event.Read(fNotificationSocket) < 0) {
- fNotificationSocket->Close();
- jack_error("JackSocketClientChannel read fail");
- goto error;
- }
-
- res.fResult = fClient->ClientNotify(event.fRefNum, event.fName, event.fNotify, event.fSync, event.fMessage, event.fValue1, event.fValue2);
-
- if (event.fSync) {
- if (res.Write(fNotificationSocket) < 0) {
- fNotificationSocket->Close();
- jack_error("JackSocketClientChannel write fail");
- goto error;
- }
- }
- return true;
-
- error:
- fClient->ShutDown();
- return false;
- }
-
- } // end of namespace
-
-
-
-
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