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- /*
- Copyright (C) 2004-2008 Grame
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
-
- #include "JackSocketServerNotifyChannel.h"
- #include "JackError.h"
- #include "JackRequest.h"
- #include "JackConstants.h"
-
- namespace Jack
- {
-
- int JackSocketServerNotifyChannel::Open(const char* server_name)
- {
- if (fRequestSocket.Connect(jack_server_dir, server_name, 0) < 0) {
- jack_error("Cannot connect to server socket");
- return -1;
- } else {
- fRequestSocket.SetNonBlocking(true);
- return 0;
- }
- }
-
- void JackSocketServerNotifyChannel::Close()
- {
- fRequestSocket.Close();
- }
-
- /*
- The requirement is that the Notification from RT thread can be delivered... not sure using a socket is adequate here...
- Can the write operation block?
- A non blocking write operation shoud be used : check if write can succeed, and ignore the notification otherwise
- (since its mainly used for XRun, ignoring a notification is OK, successive XRun will come...)
- */
- void JackSocketServerNotifyChannel::Notify(int refnum, int notify, int value)
- {
- JackClientNotificationRequest req(refnum, notify, value);
- if (req.Write(&fRequestSocket) < 0) {
- jack_error("Could not write request ref = %ld notify = %ld", refnum, notify);
- }
- }
-
- } // end of namespace
-
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