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- /*
- Copyright (C) 2004-2008 Grame
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
-
- #ifndef __JackSocketClientChannel__
- #define __JackSocketClientChannel__
-
- #include "JackChannel.h"
- #include "JackSocket.h"
- #include "JackPlatformPlug.h"
- #include "JackRequest.h"
- #include "JackError.h"
-
- namespace Jack
- {
-
- /*!
- \brief JackClientChannel using sockets.
- */
-
- class JackSocketClientChannel : public detail::JackClientChannelInterface, public JackRunnableInterface
- {
-
- private:
-
- JackClientSocket fRequestSocket; // Socket to communicate with the server
- JackServerSocket fNotificationListenSocket; // Socket listener for server notification
- JackClientSocket* fNotificationSocket; // Socket for server notification
- JackThread fThread; // Thread to execute the event loop
- JackClient* fClient;
-
- void ServerSyncCall(JackRequest* req, JackResult* res, int* result);
- void ServerAsyncCall(JackRequest* req, JackResult* res, int* result);
-
- public:
-
- JackSocketClientChannel();
- virtual ~JackSocketClientChannel();
-
- int Open(const char* server_name, const char* name, char* name_res, JackClient* obj, jack_options_t options, jack_status_t* status);
- void Close();
-
- int Start();
- void Stop();
-
- int ServerCheck(const char* server_name);
-
- void ClientCheck(const char* name, char* name_res, int protocol, int options, int* status, int* result);
- void ClientOpen(const char* name, int pid, int* shared_engine, int* shared_client, int* shared_graph, int* result);
- void ClientOpen(const char* name, int* ref, JackEngineControl** shared_engine, JackGraphManager** shared_manager, JackClientInterface* client, int* result)
- {}
- void ClientClose(int refnum, int* result);
-
- void ClientActivate(int refnum, int state, int* result);
- void ClientDeactivate(int refnum, int* result);
-
- void PortRegister(int refnum, const char* name, const char* type, unsigned int flags, unsigned int buffer_size, jack_port_id_t* port_index, int* result);
- void PortUnRegister(int refnum, jack_port_id_t port_index, int* result);
-
- void PortConnect(int refnum, const char* src, const char* dst, int* result);
- void PortDisconnect(int refnum, const char* src, const char* dst, int* result);
-
- void PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
- void PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
-
- void PortRename(int refnum, jack_port_id_t port, const char* name, int* result);
-
- void SetBufferSize(jack_nframes_t buffer_size, int* result);
- void SetFreewheel(int onoff, int* result);
-
- void ReleaseTimebase(int refnum, int* result);
- void SetTimebaseCallback(int refnum, int conditional, int* result);
-
- void GetInternalClientName(int refnum, int int_ref, char* name_res, int* result);
- void InternalClientHandle(int refnum, const char* client_name, int* status, int* int_ref, int* result);
- void InternalClientLoad(int refnum, const char* client_name, const char* so_name, const char* objet_data, int options, int* status, int* int_ref, int* result);
- void InternalClientUnload(int refnum, int int_ref, int* status, int* result);
-
- // JackRunnableInterface interface
- bool Init();
- bool Execute();
- };
-
- } // end of namespace
-
- #endif
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