|  | /*
Copyright (C) 2001 Paul Davis
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software 
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __JackFrameTimer__
#define __JackFrameTimer__
#include "JackAtomicState.h"
#include "JackExports.h"
#include "types.h"
namespace Jack
{
/*!
\brief A structure used for time management.
*/
class EXPORT JackTimer
{
    friend class JackFrameTimer;
    
    private: 
    
        jack_nframes_t fFrames;
        jack_time_t	fCurrentWakeup;
        jack_time_t	fCurrentCallback;
        jack_time_t	fNextWakeUp;
        float fSecondOrderIntegrator;
        bool fInitialized;
        float fFilterCoefficient;	/* set once, never altered */
    public: 
    
        JackTimer();
        ~JackTimer()
        {}
        
        jack_nframes_t Time2Frames(jack_time_t time, jack_nframes_t buffer_size);
        jack_time_t Frames2Time(jack_nframes_t frames, jack_nframes_t buffer_size);
        jack_nframes_t FramesSinceCycleStart(jack_time_t cur_time, jack_nframes_t frames_rate);
        
        jack_nframes_t CurFrame()
        {
            return fFrames;
        }
        
        jack_time_t CurTime()
        {
            return fCurrentWakeup;
        }
};
/*!
\brief A class using the JackAtomicState to manage jack time.
*/
class JackFrameTimer : public JackAtomicState<JackTimer>
{
    
    private:
        bool fFirstWakeUp;
        void IncFrameTimeAux(jack_nframes_t buffer_size, jack_time_t callback_usecs, jack_time_t period_usecs);
        void InitFrameTimeAux(jack_time_t callback_usecs, jack_time_t period_usecs);
    public:
        JackFrameTimer(): fFirstWakeUp(true)
        {}
        ~JackFrameTimer()
        {}
        void InitFrameTime();
        void ResetFrameTime(jack_nframes_t frames_rate, jack_time_t callback_usecs, jack_time_t period_usecs);
        void IncFrameTime(jack_nframes_t buffer_size, jack_time_t callback_usecs, jack_time_t period_usecs);
        void ReadFrameTime(JackTimer* timer);
};
} // end of namespace
#endif
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