jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2006 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU Lesser General Public License as published by
  5. the Free Software Foundation; either version 2.1 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU Lesser General Public License for more details.
  11. You should have received a copy of the GNU Lesser General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. #if defined(HAVE_CONFIG_H)
  16. #include "config.h"
  17. #endif
  18. #ifdef WIN32
  19. #pragma warning (disable : 4786)
  20. #endif
  21. #include "JackWinNamedPipeServerChannel.h"
  22. #include "JackNotification.h"
  23. #include "JackRequest.h"
  24. #include "JackServer.h"
  25. #include "JackEngine.h"
  26. #include "JackGlobals.h"
  27. #include "JackClient.h"
  28. #include <assert.h>
  29. using namespace std;
  30. namespace Jack
  31. {
  32. HANDLE JackClientPipeThread::fMutex = NULL; // never released....
  33. // fRefNum = -1 correspond to already removed client
  34. JackClientPipeThread::JackClientPipeThread(JackWinNamedPipeClient* pipe)
  35. : fPipe(pipe), fServer(NULL), fRefNum(0), fThread(this)
  36. {
  37. if (fMutex == NULL)
  38. fMutex = CreateMutex(NULL, FALSE, NULL);
  39. }
  40. JackClientPipeThread::~JackClientPipeThread()
  41. {
  42. jack_log("JackClientPipeThread::~JackClientPipeThread");
  43. delete fPipe;
  44. }
  45. int JackClientPipeThread::Open(JackServer* server) // Open the Server/Client connection
  46. {
  47. fServer = server;
  48. // Start listening
  49. if (fThread.Start() != 0) {
  50. jack_error("Cannot start Jack server listener\n");
  51. return -1;
  52. } else {
  53. return 0;
  54. }
  55. }
  56. void JackClientPipeThread::Close() // Close the Server/Client connection
  57. {
  58. jack_log("JackClientPipeThread::Close %x %ld", this, fRefNum);
  59. /*
  60. TODO : solve WIN32 thread Kill issue
  61. This would hang.. since Close will be followed by a delete,
  62. all ressources will be desallocated at the end.
  63. */
  64. fThread.Kill();
  65. fPipe->Close();
  66. fRefNum = -1;
  67. }
  68. bool JackClientPipeThread::Execute()
  69. {
  70. jack_log("JackClientPipeThread::Execute");
  71. return(HandleRequest());
  72. }
  73. bool JackClientPipeThread::HandleRequest()
  74. {
  75. // Read header
  76. JackRequest header;
  77. int res = header.Read(fPipe);
  78. bool ret = true;
  79. // Lock the global mutex
  80. if (WaitForSingleObject(fMutex, INFINITE) == WAIT_FAILED)
  81. jack_error("JackClientPipeThread::HandleRequest: mutex wait error");
  82. if (res < 0) {
  83. jack_error("HandleRequest: cannot read header");
  84. ClientKill();
  85. ret = false;
  86. } else {
  87. // Read data
  88. switch (header.fType) {
  89. case JackRequest::kClientCheck: {
  90. jack_log("JackRequest::ClientCheck");
  91. JackClientCheckRequest req;
  92. JackClientCheckResult res;
  93. if (req.Read(fPipe) == 0)
  94. res.fResult = fServer->GetEngine()->ClientCheck(req.fName, res.fName, req.fProtocol, req.fOptions, &res.fStatus);
  95. res.Write(fPipe);
  96. break;
  97. }
  98. case JackRequest::kClientOpen: {
  99. jack_log("JackRequest::ClientOpen");
  100. JackClientOpenRequest req;
  101. JackClientOpenResult res;
  102. if (req.Read(fPipe) == 0)
  103. ClientAdd(req.fName, req.fPID, &res.fSharedEngine, &res.fSharedClient, &res.fSharedGraph, &res.fResult);
  104. res.Write(fPipe);
  105. break;
  106. }
  107. case JackRequest::kClientClose: {
  108. jack_log("JackRequest::ClientClose");
  109. JackClientCloseRequest req;
  110. JackResult res;
  111. if (req.Read(fPipe) == 0)
  112. res.fResult = fServer->GetEngine()->ClientExternalClose(req.fRefNum);
  113. res.Write(fPipe);
  114. ClientRemove();
  115. ret = false;
  116. break;
  117. }
  118. case JackRequest::kActivateClient: {
  119. JackActivateRequest req;
  120. JackResult res;
  121. jack_log("JackRequest::ActivateClient");
  122. if (req.Read(fPipe) == 0)
  123. res.fResult = fServer->GetEngine()->ClientActivate(req.fRefNum, req.fState);
  124. res.Write(fPipe);
  125. break;
  126. }
  127. case JackRequest::kDeactivateClient: {
  128. jack_log("JackRequest::DeactivateClient");
  129. JackDeactivateRequest req;
  130. JackResult res;
  131. if (req.Read(fPipe) == 0)
  132. res.fResult = fServer->GetEngine()->ClientDeactivate(req.fRefNum);
  133. res.Write(fPipe);
  134. break;
  135. }
  136. case JackRequest::kRegisterPort: {
  137. jack_log("JackRequest::RegisterPort");
  138. JackPortRegisterRequest req;
  139. JackPortRegisterResult res;
  140. if (req.Read(fPipe) == 0)
  141. res.fResult = fServer->GetEngine()->PortRegister(req.fRefNum, req.fName, req.fPortType, req.fFlags, req.fBufferSize, &res.fPortIndex);
  142. res.Write(fPipe);
  143. break;
  144. }
  145. case JackRequest::kUnRegisterPort: {
  146. jack_log("JackRequest::UnRegisterPort");
  147. JackPortUnRegisterRequest req;
  148. JackResult res;
  149. if (req.Read(fPipe) == 0)
  150. res.fResult = fServer->GetEngine()->PortUnRegister(req.fRefNum, req.fPortIndex);
  151. res.Write(fPipe);
  152. break;
  153. }
  154. case JackRequest::kConnectNamePorts: {
  155. jack_log("JackRequest::ConnectPorts");
  156. JackPortConnectNameRequest req;
  157. JackResult res;
  158. if (req.Read(fPipe) == 0)
  159. res.fResult = fServer->GetEngine()->PortConnect(req.fRefNum, req.fSrc, req.fDst);
  160. res.Write(fPipe);
  161. break;
  162. }
  163. case JackRequest::kDisconnectNamePorts: {
  164. jack_log("JackRequest::DisconnectPorts");
  165. JackPortDisconnectNameRequest req;
  166. JackResult res;
  167. if (req.Read(fPipe) == 0)
  168. res.fResult = fServer->GetEngine()->PortDisconnect(req.fRefNum, req.fSrc, req.fDst);
  169. res.Write(fPipe);
  170. break;
  171. }
  172. case JackRequest::kConnectPorts: {
  173. jack_log("JackRequest::ConnectPorts");
  174. JackPortConnectRequest req;
  175. JackResult res;
  176. if (req.Read(fPipe) == 0)
  177. res.fResult = fServer->GetEngine()->PortConnect(req.fRefNum, req.fSrc, req.fDst);
  178. res.Write(fPipe);
  179. break;
  180. }
  181. case JackRequest::kDisconnectPorts: {
  182. jack_log("JackRequest::DisconnectPorts");
  183. JackPortDisconnectRequest req;
  184. JackResult res;
  185. if (req.Read(fPipe) == 0)
  186. res.fResult = fServer->GetEngine()->PortDisconnect(req.fRefNum, req.fSrc, req.fDst);
  187. res.Write(fPipe);
  188. break;
  189. }
  190. case JackRequest::kSetBufferSize: {
  191. jack_log("JackRequest::SetBufferSize");
  192. JackSetBufferSizeRequest req;
  193. JackResult res;
  194. if (req.Read(fPipe) == 0)
  195. res.fResult = fServer->SetBufferSize(req.fBufferSize);
  196. res.Write(fPipe);
  197. break;
  198. }
  199. case JackRequest::kSetFreeWheel: {
  200. jack_log("JackRequest::SetFreeWheel");
  201. JackSetFreeWheelRequest req;
  202. JackResult res;
  203. if (req.Read(fPipe) == 0)
  204. res.fResult = fServer->SetFreewheel(req.fOnOff);
  205. res.Write(fPipe);
  206. break;
  207. }
  208. case JackRequest::kReleaseTimebase: {
  209. jack_log("JackRequest::ReleaseTimebase");
  210. JackReleaseTimebaseRequest req;
  211. JackResult res;
  212. if (req.Read(fPipe) == 0)
  213. res.fResult = fServer->ReleaseTimebase(req.fRefNum);
  214. res.Write(fPipe);
  215. break;
  216. }
  217. case JackRequest::kSetTimebaseCallback: {
  218. jack_log("JackRequest::SetTimebaseCallback");
  219. JackSetTimebaseCallbackRequest req;
  220. JackResult res;
  221. if (req.Read(fPipe) == 0)
  222. res.fResult = fServer->SetTimebaseCallback(req.fRefNum, req.fConditionnal);
  223. res.Write(fPipe);
  224. break;
  225. }
  226. case JackRequest::kGetInternalClientName: {
  227. jack_log("JackRequest::GetInternalClientName");
  228. JackGetInternalClientNameRequest req;
  229. JackGetInternalClientNameResult res;
  230. if (req.Read(fPipe) == 0)
  231. res.fResult = fServer->GetEngine()->GetInternalClientName(req.fIntRefNum, res.fName);
  232. res.Write(fPipe);
  233. break;
  234. }
  235. case JackRequest::kInternalClientHandle: {
  236. jack_log("JackRequest::InternalClientHandle");
  237. JackInternalClientHandleRequest req;
  238. JackInternalClientHandleResult res;
  239. if (req.Read(fPipe) == 0)
  240. res.fResult = fServer->GetEngine()->InternalClientHandle(req.fName, &res.fStatus, &res.fIntRefNum);
  241. res.Write(fPipe);
  242. break;
  243. }
  244. case JackRequest::kInternalClientLoad: {
  245. jack_log("JackRequest::InternalClientLoad");
  246. JackInternalClientLoadRequest req;
  247. JackInternalClientLoadResult res;
  248. if (req.Read(fPipe) == 0)
  249. res.fResult = fServer->InternalClientLoad(req.fName, req.fDllName, req.fLoadInitName, req.fOptions, &res.fIntRefNum, &res.fStatus);
  250. res.Write(fPipe);
  251. break;
  252. }
  253. case JackRequest::kInternalClientUnload: {
  254. jack_log("JackRequest::InternalClientUnload");
  255. JackInternalClientUnloadRequest req;
  256. JackInternalClientUnloadResult res;
  257. if (req.Read(fPipe) == 0)
  258. res.fResult = fServer->GetEngine()->InternalClientUnload(req.fIntRefNum, &res.fStatus);
  259. res.Write(fPipe);
  260. break;
  261. }
  262. case JackRequest::kNotification: {
  263. jack_log("JackRequest::Notification");
  264. JackClientNotificationRequest req;
  265. if (req.Read(fPipe) == 0)
  266. fServer->Notify(req.fRefNum, req.fNotify, req.fValue);
  267. break;
  268. }
  269. default:
  270. jack_log("Unknown request %ld", header.fType);
  271. break;
  272. }
  273. }
  274. // Unlock the global mutex
  275. ReleaseMutex(fMutex);
  276. return ret;
  277. }
  278. void JackClientPipeThread::ClientAdd(char* name, int pid, int* shared_engine, int* shared_client, int* shared_graph, int* result)
  279. {
  280. jack_log("JackClientPipeThread::ClientAdd %s", name);
  281. fRefNum = -1;
  282. *result = fServer->GetEngine()->ClientExternalOpen(name, pid, &fRefNum, shared_engine, shared_client, shared_graph);
  283. }
  284. void JackClientPipeThread::ClientRemove()
  285. {
  286. jack_log("JackClientPipeThread::ClientRemove ref = %d", fRefNum);
  287. /* TODO : solve WIN32 thread Kill issue
  288. Close();
  289. */
  290. fRefNum = -1;
  291. fPipe->Close();
  292. }
  293. void JackClientPipeThread::ClientKill()
  294. {
  295. jack_log("JackClientPipeThread::ClientKill ref = %d", fRefNum);
  296. if (fRefNum == -1) { // Correspond to an already removed client.
  297. jack_log("Kill a closed client");
  298. } else if (fRefNum == 0) { // Correspond to a still not opened client.
  299. jack_log("Kill a not opened client");
  300. } else {
  301. fServer->DeadClient(fRefNum);
  302. }
  303. Close();
  304. }
  305. JackWinNamedPipeServerChannel::JackWinNamedPipeServerChannel():fThread(this)
  306. {}
  307. JackWinNamedPipeServerChannel::~JackWinNamedPipeServerChannel()
  308. {
  309. std::list<JackClientPipeThread*>::iterator it;
  310. for (it = fClientList.begin(); it != fClientList.end(); it++) {
  311. JackClientPipeThread* client = *it;
  312. client->Close();
  313. delete client;
  314. }
  315. }
  316. int JackWinNamedPipeServerChannel::Open(const char* server_name, JackServer* server)
  317. {
  318. jack_log("JackWinNamedPipeServerChannel::Open ");
  319. fServer = server;
  320. snprintf(fServerName, sizeof(fServerName), server_name);
  321. // Needed for internal connection from JackWinNamedPipeServerNotifyChannel object
  322. if (fRequestListenPipe.Bind(jack_server_dir, server_name, 0) < 0) {
  323. jack_error("JackWinNamedPipeServerChannel::Open : cannot create result listen pipe");
  324. return false;
  325. }
  326. // Start listening
  327. if (fThread.Start() != 0) {
  328. jack_error("Cannot start Jack server listener\n");
  329. goto error;
  330. }
  331. return 0;
  332. error:
  333. fRequestListenPipe.Close();
  334. return -1;
  335. }
  336. void JackWinNamedPipeServerChannel::Close()
  337. {
  338. /* TODO : solve WIN32 thread Kill issue
  339. This would hang the server... since we are quitting it, its not really problematic,
  340. all ressources will be desallocated at the end.
  341. fRequestListenPipe.Close();
  342. fThread.Stop();
  343. */
  344. fThread.Kill();
  345. fRequestListenPipe.Close();
  346. }
  347. bool JackWinNamedPipeServerChannel::Init()
  348. {
  349. jack_log("JackWinNamedPipeServerChannel::Init ");
  350. JackWinNamedPipeClient* pipe;
  351. // Accept first client, that is the JackWinNamedPipeServerNotifyChannel object
  352. if ((pipe = fRequestListenPipe.AcceptClient()) == NULL) {
  353. jack_error("JackWinNamedPipeServerChannel::Init : cannot connect pipe");
  354. return false;
  355. } else {
  356. ClientAdd(pipe);
  357. return true;
  358. }
  359. }
  360. bool JackWinNamedPipeServerChannel::Execute()
  361. {
  362. JackWinNamedPipeClient* pipe;
  363. if (fRequestListenPipe.Bind(jack_server_dir, fServerName, 0) < 0) {
  364. jack_error("JackWinNamedPipeServerChannel::Open : cannot create result listen pipe");
  365. return false;
  366. }
  367. if ((pipe = fRequestListenPipe.AcceptClient()) == NULL) {
  368. jack_error("JackWinNamedPipeServerChannel::Open : cannot connect pipe");
  369. return false;
  370. }
  371. ClientAdd(pipe);
  372. return true;
  373. }
  374. void JackWinNamedPipeServerChannel::ClientAdd(JackWinNamedPipeClient* pipe)
  375. {
  376. // Remove dead (= not running anymore) clients.
  377. std::list<JackClientPipeThread*>::iterator it = fClientList.begin();
  378. JackClientPipeThread* client;
  379. jack_log("ClientAdd size %ld", fClientList.size());
  380. while (it != fClientList.end()) {
  381. client = *it;
  382. jack_log("Remove dead client = %x running = %ld", client, client->IsRunning());
  383. if (client->IsRunning()) {
  384. it++;
  385. } else {
  386. it = fClientList.erase(it);
  387. delete client;
  388. }
  389. }
  390. client = new JackClientPipeThread(pipe);
  391. client->Open(fServer);
  392. // Here we are sure that the client is running (because it's thread is in "running" state).
  393. fClientList.push_back(client);
  394. }
  395. } // end of namespace