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							- /** @file simple_client.c
 -  *
 -  * @brief This simple client demonstrates the most basic features of JACK
 -  * as they would be used by many applications.
 -  */
 - 
 - #include <stdio.h>
 - #include <errno.h>
 - #include <unistd.h>
 - #include <stdlib.h>
 - #include <string.h>
 - #include <inttypes.h>
 - 
 - #include <jack/jack.h>
 - 
 - jack_port_t *input_port;
 - jack_port_t *output_port;
 - jack_client_t *client;
 - 
 - jack_default_audio_sample_t *delay_line;
 - jack_nframes_t delay_index;
 - jack_nframes_t latency = 1024;
 - 
 - #ifdef WIN32
 - #define jack_sleep(val) Sleep((val))
 - #else
 - #define jack_sleep(val) usleep((val) * 1000)
 - #endif
 - 
 - /**
 -  * The process callback for this JACK application is called in a
 -  * special realtime thread once for each audio cycle.
 -  *
 -  * This client does nothing more than copy data from its input
 -  * port to its output port. It will exit when stopped by
 -  * the user (e.g. using Ctrl-C on a unix-ish operating system)
 -  */
 - int
 - process (jack_nframes_t nframes, void *arg)
 - {
 - 	jack_default_audio_sample_t *in, *out;
 - 	int k;
 - 
 - 	in = jack_port_get_buffer (input_port, nframes);
 - 	out = jack_port_get_buffer (output_port, nframes);
 - 
 - 	for (k=0; k<nframes; k++) {
 - 		out[k] = delay_line[delay_index];
 - 		delay_line[delay_index] = in[k];
 - 		delay_index = (delay_index + 1) % latency;
 - 	}
 - 
 - 	return 0;
 - }
 - 
 - void
 - latency_cb (jack_latency_callback_mode_t mode, void *arg)
 - {
 - 	jack_latency_range_t range;
 - 	if (mode == JackCaptureLatency) {
 - 		jack_port_get_latency_range (input_port, mode, &range);
 - 		range.min += latency;
 - 		range.max += latency;
 - 		jack_port_set_latency_range (output_port, mode, &range);
 - 	} else {
 - 		jack_port_get_latency_range (output_port, mode, &range);
 - 		range.min += latency;
 - 		range.max += latency;
 - 		jack_port_set_latency_range (input_port, mode, &range);
 - 	}
 - }
 - 
 - /**
 -  * JACK calls this shutdown_callback if the server ever shuts down or
 -  * decides to disconnect the client.
 -  */
 - void
 - jack_shutdown (void *arg)
 - {
 - 	exit (1);
 - }
 - 
 - int
 - main (int argc, char *argv[])
 - {
 - 	const char **ports;
 - 	const char *client_name = "latent";
 - 	const char *server_name = NULL;
 - 	jack_options_t options = JackNullOption;
 - 	jack_status_t status;
 - 
 - 
 - 	if (argc == 2)
 - 		latency = atoi(argv[1]);
 - 
 - 	delay_line = malloc( latency * sizeof(jack_default_audio_sample_t));
 - 	if (delay_line == NULL) {
 - 		fprintf (stderr, "no memory");
 - 		exit(1);
 - 	}
 - 
 - 	memset (delay_line, 0, latency * sizeof(jack_default_audio_sample_t));
 - 
 - 	/* open a client connection to the JACK server */
 - 
 - 	client = jack_client_open (client_name, options, &status, server_name);
 - 	if (client == NULL) {
 - 		fprintf (stderr, "jack_client_open() failed, "
 - 			 "status = 0x%2.0x\n", status);
 - 		if (status & JackServerFailed) {
 - 			fprintf (stderr, "Unable to connect to JACK server\n");
 - 		}
 - 		exit (1);
 - 	}
 - 	if (status & JackServerStarted) {
 - 		fprintf (stderr, "JACK server started\n");
 - 	}
 - 	if (status & JackNameNotUnique) {
 - 		client_name = jack_get_client_name(client);
 - 		fprintf (stderr, "unique name `%s' assigned\n", client_name);
 - 	}
 - 
 - 	/* tell the JACK server to call `process()' whenever
 - 	   there is work to be done.
 - 	*/
 - 
 - 	jack_set_process_callback (client, process, 0);
 - 
 - 	/* tell the JACK server to call `latency()' whenever
 - 	   the latency needs to be recalculated.
 - 	*/
 - 	if (jack_set_latency_callback)
 - 		jack_set_latency_callback (client, latency_cb, 0);
 - 
 - 	/* tell the JACK server to call `jack_shutdown()' if
 - 	   it ever shuts down, either entirely, or if it
 - 	   just decides to stop calling us.
 - 	*/
 - 
 - 	jack_on_shutdown (client, jack_shutdown, 0);
 - 
 - 	/* display the current sample rate.
 - 	 */
 - 
 - 	printf ("engine sample rate: %" PRIu32 "\n",
 - 		jack_get_sample_rate (client));
 - 
 - 	/* create two ports */
 - 
 - 	input_port = jack_port_register (client, "input",
 - 					 JACK_DEFAULT_AUDIO_TYPE,
 - 					 JackPortIsInput, 0);
 - 	output_port = jack_port_register (client, "output",
 - 					  JACK_DEFAULT_AUDIO_TYPE,
 - 					  JackPortIsOutput, 0);
 - 
 - 	if ((input_port == NULL) || (output_port == NULL)) {
 - 		fprintf(stderr, "no more JACK ports available\n");
 - 		exit (1);
 - 	}
 - 
 - 	/* Tell the JACK server that we are ready to roll.  Our
 - 	 * process() callback will start running now. */
 - 
 - 	if (jack_activate (client)) {
 - 		fprintf (stderr, "cannot activate client");
 - 		exit (1);
 - 	}
 - 
 - 	/* Connect the ports.  You can't do this before the client is
 - 	 * activated, because we can't make connections to clients
 - 	 * that aren't running.  Note the confusing (but necessary)
 - 	 * orientation of the driver backend ports: playback ports are
 - 	 * "input" to the backend, and capture ports are "output" from
 - 	 * it.
 - 	 */
 - 
 - 	ports = jack_get_ports (client, NULL, NULL,
 - 				JackPortIsPhysical|JackPortIsOutput);
 - 	if (ports == NULL) {
 - 		fprintf(stderr, "no physical capture ports\n");
 - 		exit (1);
 - 	}
 - 
 - 	if (jack_connect (client, ports[0], jack_port_name (input_port))) {
 - 		fprintf (stderr, "cannot connect input ports\n");
 - 	}
 - 
 - 	free (ports);
 - 
 - 	ports = jack_get_ports (client, NULL, NULL,
 - 				JackPortIsPhysical|JackPortIsInput);
 - 	if (ports == NULL) {
 - 		fprintf(stderr, "no physical playback ports\n");
 - 		exit (1);
 - 	}
 - 
 - 	if (jack_connect (client, jack_port_name (output_port), ports[0])) {
 - 		fprintf (stderr, "cannot connect output ports\n");
 - 	}
 - 
 - 	free (ports);
 - 
 - 	/* keep running until stopped by the user */
 - 
 - 	jack_sleep (-1);
 - 
 - 	/* this is never reached but if the program
 - 	   had some other way to exit besides being killed,
 - 	   they would be important to call.
 - 	*/
 - 
 - 	jack_client_close (client);
 - 	exit (0);
 - }
 
 
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