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							- /*
 - Copyright (C) 2004-2008 Grame
 - 
 - This program is free software; you can redistribute it and/or modify
 - it under the terms of the GNU Lesser General Public License as published by
 - the Free Software Foundation; either version 2.1 of the License, or
 - (at your option) any later version.
 - 
 - This program is distributed in the hope that it will be useful,
 - but WITHOUT ANY WARRANTY; without even the implied warranty of
 - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 - GNU Lesser General Public License for more details.
 - 
 - You should have received a copy of the GNU Lesser General Public License
 - along with this program; if not, write to the Free Software 
 - Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 - 
 - */
 - 
 - #ifndef __JackConnectionManager__
 - #define __JackConnectionManager__
 - 
 - #include "JackConstants.h"
 - #include "JackActivationCount.h"
 - #include "JackError.h"
 - 
 - #include <assert.h>
 - 
 - namespace Jack
 - {
 - 
 - struct JackClientControl;
 - 
 - /*!
 - \brief Utility class.
 - */
 - 
 - template <int SIZE>
 - class JackFixedArray
 - {
 - 
 -     private:
 - 
 -         jack_int_t fTable[SIZE];
 -         uint32_t fCounter;
 - 
 -     public:
 - 
 -         JackFixedArray()
 -         {
 -             Init();
 -         }
 - 
 -         void Init()
 -         {
 -             for (int i = 0; i < SIZE; i++)
 -                 fTable[i] = EMPTY;
 -             fCounter = 0;
 -         }
 - 
 -         bool AddItem(jack_int_t index)
 -         {
 -             for (int i = 0; i < SIZE; i++) {
 -                 if (fTable[i] == EMPTY) {
 -                     fTable[i] = index;
 -                     fCounter++;
 -                     return true;
 -                 }
 -             }
 -             return false;
 -         }
 - 
 -         bool RemoveItem(jack_int_t index)
 -         {
 -             for (int i = 0; i < SIZE; i++) {
 -                 if (fTable[i] == index) {
 -                     fCounter--;
 -                     // Shift all indexes
 -                     if (i == SIZE - 1) {
 -                         fTable[i] = EMPTY;
 -                     } else {
 -                         int j;
 -                         for (j = i; j <= SIZE - 2 && fTable[j] != EMPTY; j++) {
 -                             fTable[j] = fTable[j + 1];
 -                         }
 -                         fTable[j] = EMPTY;
 -                     }
 -                     return true;
 -                 }
 -             }
 -             return false;
 -         }
 - 
 -         jack_int_t GetItem(jack_int_t index) const
 -         {
 -             return (index < SIZE) ? fTable[index] : EMPTY;
 -         }
 - 
 -         const jack_int_t* GetItems() const
 -         {
 -             return fTable;
 -         }
 - 
 -         bool CheckItem(jack_int_t index) const
 -         {
 -             for (int i = 0; i < SIZE && fTable[i] != EMPTY; i++) {
 -                 if (fTable[i] == index)
 -                     return true;
 -             }
 -             return false;
 -         }
 - 
 -         uint32_t GetItemCount() const
 -         {
 -             return fCounter;
 -         }
 - 
 - };
 - 
 - /*!
 - \brief Utility class.
 - */
 - 
 - template <int SIZE>
 - class JackFixedArray1 : public JackFixedArray<SIZE>
 - {
 -     private:
 - 
 -         bool fUsed;
 - 
 -     public:
 - 
 -         JackFixedArray1()
 -         {
 -             Init();
 -         }
 - 
 -         void Init()
 -         {
 -             JackFixedArray<SIZE>::Init();
 -             fUsed = false;
 -         }
 - 
 -         bool IsAvailable()
 -         {
 -             if (fUsed) {
 -                 return false;
 -             } else {
 -                 fUsed = true;
 -                 return true;
 -             }
 -         }
 - };
 - 
 - /*!
 - \brief Utility class.
 - */
 - 
 - template <int SIZE>
 - class JackFixedMatrix
 - {
 -     private:
 - 
 -         jack_int_t fTable[SIZE][SIZE];
 - 
 -     public:
 - 
 -         JackFixedMatrix()
 -         {}
 - 
 -         void Init(jack_int_t index)
 -         {
 -             for (int i = 0; i < SIZE; i++) {
 -                 fTable[index][i] = 0;
 -                 fTable[i][index] = 0;
 -             }
 -         }
 - 
 -         const jack_int_t* GetItems(jack_int_t index) const
 -         {
 -             return fTable[index];
 -         }
 - 
 -         jack_int_t IncItem(jack_int_t index1, jack_int_t index2)
 -         {
 -             fTable[index1][index2]++;
 -             return fTable[index1][index2];
 -         }
 - 
 -         jack_int_t DecItem(jack_int_t index1, jack_int_t index2)
 -         {
 -             fTable[index1][index2]--;
 -             return fTable[index1][index2];
 -         }
 - 
 -         jack_int_t GetItemCount(jack_int_t index1, jack_int_t index2) const
 -         {
 -             return fTable[index1][index2];
 -         }
 - 
 -         /*!
 -         	\brief Get the output indexes of a given index.
 -         */
 -         void GetOutputTable(jack_int_t index, jack_int_t* output) const
 -         {
 -             int i, j;
 - 
 -             for (i = 0; i < SIZE; i++)
 -                 output[i] = EMPTY;
 - 
 -             for (i = 0, j = 0; i < SIZE; i++) {
 -                 if (fTable[index][i] > 0) {
 -                     output[j] = i;
 -                     j++;
 -                 }
 -             }
 -         }
 - 
 -         bool IsInsideTable(jack_int_t index, jack_int_t* output) const
 -         {
 -             for (int i = 0; i < SIZE && output[i] != EMPTY; i++) {
 -                 if (output[i] == index)
 -                     return true;
 -             }
 -             return false;
 -         }
 - 
 - };
 - 
 - /*!
 - \brief Utility class.
 - */
 - 
 - template <int SIZE>
 - class JackLoopFeedback
 - {
 -     private:
 - 
 -         int fTable[SIZE][3];
 - 
 -         /*!
 -         	\brief Add a feedback connection between 2 refnum.
 -         */
 -         bool AddConnectionAux(int ref1, int ref2)
 -         {
 -             for (int i = 0; i < SIZE; i++) {
 -                 if (fTable[i][0] == EMPTY) {
 -                     fTable[i][0] = ref1;
 -                     fTable[i][1] = ref2;
 -                     fTable[i][2] = 1;
 -                     jack_log("JackLoopFeedback::AddConnectionAux ref1 = %ld ref2 = %ld", ref1, ref2);
 -                     return true;
 -                 }
 -             }
 -             jack_error("Feedback table is full !!\n");
 -             return false;
 -         }
 - 
 -         /*!
 -         	\brief Remove a feedback connection between 2 refnum.
 -         */
 -         bool RemoveConnectionAux(int ref1, int ref2)
 -         {
 -             for (int i = 0; i < SIZE; i++) {
 -                 if (fTable[i][0] == ref1 && fTable[i][1] == ref2) {
 -                     fTable[i][0] = EMPTY;
 -                     fTable[i][1] = EMPTY;
 -                     fTable[i][2] = 0;
 -                     jack_log("JackLoopFeedback::RemoveConnectionAux ref1 = %ld ref2 = %ld", ref1, ref2);
 -                     return true;
 -                 }
 -             }
 -             jack_error("Feedback connection not found\n");
 -             return false;
 -         }
 - 
 -         int IncConnection(int index)
 -         {
 -             fTable[index][2]++;
 -             return fTable[index][2];
 -         }
 - 
 -         int DecConnection(int index)
 -         {
 -             fTable[index][2]--;
 -             return fTable[index][2];
 -         }
 - 
 -     public:
 - 
 -         JackLoopFeedback()
 -         {
 -             Init();
 -         }
 - 
 -         void Init()
 -         {
 -             for (int i = 0; i < SIZE; i++) {
 -                 fTable[i][0] = EMPTY;
 -                 fTable[i][1] = EMPTY;
 -                 fTable[i][2] = 0;
 -             }
 -         }
 - 
 -         bool IncConnection(int ref1, int ref2)
 -         {
 -             int index = GetConnectionIndex(ref1, ref2);
 - 
 -             if (index >= 0) { // Feedback connection is already added, increment counter
 -                 IncConnection(index);
 -                 return true;
 -             } else {
 -                 return AddConnectionAux(ref1, ref2); // Add the feedback connection
 -             }
 -         }
 - 
 -         bool DecConnection(int ref1, int ref2)
 -         {
 -             int index = GetConnectionIndex(ref1, ref2);
 - 
 -             if (index >= 0) {
 -                 jack_log("JackLoopFeedback::DecConnection ref1 = %ld ref2 = %ld index = %ld", ref1, ref2, index);
 -                 return (DecConnection(index) == 0) ? RemoveConnectionAux(ref1, ref2) : true;
 -             } else {
 -                 return false;
 -             }
 -         }
 - 
 -         /*!
 -         	\brief Test if a connection between 2 refnum is a feedback connection.
 -         */
 -         int GetConnectionIndex(int ref1, int ref2) const
 -         {
 -             for (int i = 0; i < SIZE; i++) {
 -                 if (fTable[i][0] == ref1 && fTable[i][1] == ref2)
 -                     return i;
 -             }
 -             return -1;
 -         }
 - 
 - };
 - 
 - /*!
 - \brief For client timing measurements.
 - */
 - 
 - struct JackClientTiming
 - {
 -     jack_time_t fSignaledAt;
 -     jack_time_t fAwakeAt;
 -     jack_time_t fFinishedAt;
 -     jack_client_state_t fStatus;
 - 
 -     JackClientTiming(): fSignaledAt(0), fAwakeAt(0), fFinishedAt(0), fStatus(NotTriggered)
 -     {}
 -     ~JackClientTiming()
 -     {}
 - };
 - 
 - /*!
 - \brief Connection manager.
 - 
 - <UL>
 - <LI>The <B>fConnection</B> array contains the list (array line) of connected ports for a given port.
 - <LI>The <B>fConnectionCount</B> array contains the number of connected ports to a given port.
 - <LI>The <B>fInputPort</B> array contains the list (array line) of input connected  ports for a given client.
 - <LI>The <B>fOutputPort</B> array contains the list (array line) of ouput connected  ports for a given client.
 - <LI>The <B>fConnectionRef</B> array contains the number of ports connected between two clients.
 - <LI>The <B>fInputRef</B> array contains the number of input clients connected to a given client.
 - <LI>The <B>fInputCounter</B> array contains the number of input clients connected to a given for activation purpose.
 - </UL>
 - */
 - 
 - class JackConnectionManager
 - {
 - 
 -     private:
 - 
 -         JackFixedArray<CONNECTION_NUM_FOR_PORT> fConnection[PORT_NUM];  /*! Connection matrix: list of connected ports for a given port: needed to compute Mix buffer */
 -         JackFixedArray1<PORT_NUM_FOR_CLIENT> fInputPort[CLIENT_NUM];	/*! Table of input port per refnum : to find a refnum for a given port */
 -         JackFixedArray<PORT_NUM_FOR_CLIENT> fOutputPort[CLIENT_NUM];	/*! Table of output port per refnum : to find a refnum for a given port */
 -         JackFixedMatrix<CLIENT_NUM> fConnectionRef;						/*! Table of port connections by (refnum , refnum) */
 -         JackActivationCount fInputCounter[CLIENT_NUM];					/*! Activation counter per refnum */
 -         JackLoopFeedback<CONNECTION_NUM_FOR_PORT> fLoopFeedback;		/*! Loop feedback connections */
 - 
 -         bool IsLoopPathAux(int ref1, int ref2) const;
 - 
 -     public:
 - 
 -         JackConnectionManager();
 -         ~JackConnectionManager();
 - 
 -         // Connections management
 -         int Connect(jack_port_id_t port_src, jack_port_id_t port_dst);
 -         int Disconnect(jack_port_id_t port_src, jack_port_id_t port_dst);
 -         bool IsConnected(jack_port_id_t port_src, jack_port_id_t port_dst) const;
 - 
 -         jack_int_t Connections(jack_port_id_t port_index) const;
 -         jack_port_id_t GetPort(jack_port_id_t port_index, int connection) const;
 -         const jack_int_t* GetConnections(jack_port_id_t port_index) const;
 - 
 -         bool IncFeedbackConnection(jack_port_id_t port_src, jack_port_id_t port_dst);
 -         bool DecFeedbackConnection(jack_port_id_t port_src, jack_port_id_t port_dst);
 -         bool IsFeedbackConnection(jack_port_id_t port_src, jack_port_id_t port_dst) const;
 - 
 -         bool IsLoopPath(jack_port_id_t port_src, jack_port_id_t port_dst) const;
 -         void IncDirectConnection(jack_port_id_t port_src, jack_port_id_t port_dst);
 -         void DecDirectConnection(jack_port_id_t port_src, jack_port_id_t port_dst);
 - 
 -         // Ports management
 -         int AddInputPort(int refnum, jack_port_id_t port_index);
 -         int AddOutputPort(int refnum, jack_port_id_t port_index);
 - 
 -         int RemoveInputPort(int refnum, jack_port_id_t port_index);
 -         int RemoveOutputPort(int refnum, jack_port_id_t port_index);
 - 
 -         const jack_int_t* GetInputPorts(int refnum);
 -         const jack_int_t* GetOutputPorts(int refnum);
 - 
 -         // Client management
 -         void InitRefNum(int refnum);
 -         int GetInputRefNum(jack_port_id_t port_index) const;
 -         int GetOutputRefNum(jack_port_id_t port_index) const;
 - 
 -         // Connect/Disconnect 2 refnum "directly"
 -         bool IsDirectConnection(int ref1, int ref2) const;
 -         void DirectConnect(int ref1, int ref2);
 -         void DirectDisconnect(int ref1, int ref2);
 - 
 -         int GetActivation(int refnum) const;
 - 
 -         // Graph
 -         void ResetGraph(JackClientTiming* timing);
 -         int ResumeRefNum(JackClientControl* control, JackSynchro* table, JackClientTiming* timing);
 -         int SuspendRefNum(JackClientControl* control, JackSynchro* table, JackClientTiming* timing, long time_out_usec);
 - };
 - 
 - } // end of namespace
 - 
 - #endif
 
 
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