jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2006 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation; either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  14. */
  15. #ifndef __JackMachClientChannel__
  16. #define __JackMachClientChannel__
  17. #include "JackChannel.h"
  18. #include "JackMachPort.h"
  19. #include "JackThread.h"
  20. namespace Jack
  21. {
  22. class JackLibClient;
  23. /*!
  24. \brief JackClientChannel using Mach IPC.
  25. */
  26. class JackMachClientChannel : public JackClientChannelInterface, public JackRunnableInterface
  27. {
  28. private:
  29. JackMachPort fClientPort; /*! Mach port to communicate with the server : from server to client */
  30. JackMachPort fServerPort; /*! Mach port to communicate with the server : from client to server */
  31. mach_port_t fPrivatePort;
  32. JackThread* fThread; /*! Thread to execute the event loop */
  33. public:
  34. JackMachClientChannel();
  35. virtual ~JackMachClientChannel();
  36. int Open(const char* name, char* name_res, JackClient* client, jack_options_t options, jack_status_t* status);
  37. void Close();
  38. int Start();
  39. void Stop();
  40. int ServerCheck(const char* server_name);
  41. void ClientCheck(const char* name, char* name_res, int protocol, int options, int* status, int* result);
  42. void ClientOpen(const char* name, int* shared_engine, int* shared_client, int* shared_graph, int* result);
  43. void ClientClose(int refnum, int* result);
  44. void ClientActivate(int refnum, int* result);
  45. void ClientDeactivate(int refnum, int* result);
  46. void PortRegister(int refnum, const char* name, unsigned int flags, unsigned int buffer_size, jack_port_id_t* port_index, int* result);
  47. void PortUnRegister(int refnum, jack_port_id_t port_index, int* result);
  48. void PortConnect(int refnum, const char* src, const char* dst, int* result);
  49. void PortDisconnect(int refnum, const char* src, const char* dst, int* result);
  50. void PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
  51. void PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
  52. void SetBufferSize(jack_nframes_t buffer_size, int* result);
  53. void SetFreewheel(int onoff, int* result);
  54. void ReleaseTimebase(int refnum, int* result);
  55. void SetTimebaseCallback(int refnum, int conditional, int* result);
  56. void GetInternalClientName(int refnum, int int_ref, char* name_res, int* result);
  57. void InternalClientHandle(int refnum, const char* client_name, int* status, int* int_ref, int* result);
  58. void InternalClientLoad(int refnum, const char* client_name, const char* so_name, const char* objet_data, int options, int* status, int* int_ref, int* result);
  59. void InternalClientUnload(int refnum, int int_ref, int* status, int* result);
  60. // JackRunnableInterface interface
  61. bool Execute();
  62. };
  63. } // end of namespace
  64. #endif