jack2 codebase
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

199 lines
6.8KB

  1. /*
  2. Copyright (C) 2008 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation; either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  14. */
  15. #include "JackAudioAdapter.h"
  16. #include "JackError.h"
  17. #include "JackCompilerDeps.h"
  18. #include "JackTools.h"
  19. #include "JackTime.h"
  20. #include "jslist.h"
  21. #include <stdio.h>
  22. #include <stdlib.h>
  23. #include <assert.h>
  24. using namespace std;
  25. namespace Jack
  26. {
  27. //static methods ***********************************************************
  28. int JackAudioAdapter::Process (jack_nframes_t frames, void* arg)
  29. {
  30. JackAudioAdapter* adapter = static_cast<JackAudioAdapter*>(arg);
  31. jack_default_audio_sample_t* inputBuffer[adapter->fAudioAdapter->GetInputs()];
  32. jack_default_audio_sample_t* outputBuffer[adapter->fAudioAdapter->GetOutputs()];
  33. // Always clear output
  34. for (int i = 0; i < adapter->fAudioAdapter->GetInputs(); i++) {
  35. #ifdef OPTIMIZED_PROTOCOL
  36. inputBuffer[i] = (jack_default_audio_sample_t*)jack_port_get_buffer_nulled(adapter->fCapturePortList[i], frames);
  37. if (inputBuffer[i])
  38. memset(inputBuffer[i], 0, frames * sizeof(jack_default_audio_sample_t));
  39. #else
  40. inputBuffer[i] = (jack_default_audio_sample_t*)jack_port_get_buffer(adapter->fCapturePortList[i], frames);
  41. memset(inputBuffer[i], 0, frames * sizeof(jack_default_audio_sample_t));
  42. #endif
  43. }
  44. for (int i = 0; i < adapter->fAudioAdapter->GetOutputs(); i++) {
  45. #ifdef OPTIMIZED_PROTOCOL
  46. outputBuffer[i] = (jack_default_audio_sample_t*)jack_port_get_buffer_nulled(adapter->fPlaybackPortList[i], frames);
  47. #else
  48. outputBuffer[i] = (jack_default_audio_sample_t*)jack_port_get_buffer(adapter->fPlaybackPortList[i], frames);
  49. #endif
  50. }
  51. adapter->fAudioAdapter->PullAndPush(inputBuffer, outputBuffer, frames);
  52. return 0;
  53. }
  54. int JackAudioAdapter::BufferSize ( jack_nframes_t buffer_size, void* arg )
  55. {
  56. JackAudioAdapter* adapter = static_cast<JackAudioAdapter*> ( arg );
  57. adapter->Reset();
  58. adapter->fAudioAdapter->SetHostBufferSize ( buffer_size );
  59. return 0;
  60. }
  61. int JackAudioAdapter::SampleRate ( jack_nframes_t sample_rate, void* arg )
  62. {
  63. JackAudioAdapter* adapter = static_cast<JackAudioAdapter*> ( arg );
  64. adapter->Reset();
  65. adapter->fAudioAdapter->SetHostSampleRate ( sample_rate );
  66. return 0;
  67. }
  68. //JackAudioAdapter *********************************************************
  69. JackAudioAdapter::JackAudioAdapter (jack_client_t* jack_client, JackAudioAdapterInterface* audio_io, const JSList* params, bool system)
  70. :fJackClient(jack_client), fAudioAdapter(audio_io)
  71. {
  72. const JSList* node;
  73. const jack_driver_param_t* param;
  74. fAutoConnect = false;
  75. for (node = params; node; node = jack_slist_next(node)) {
  76. param = (const jack_driver_param_t*) node->data;
  77. switch (param->character) {
  78. case 'c':
  79. fAutoConnect = true;
  80. break;
  81. }
  82. }
  83. }
  84. JackAudioAdapter::~JackAudioAdapter()
  85. {
  86. // When called, Close has already been used for the client, thus ports are already unregistered.
  87. delete fAudioAdapter;
  88. }
  89. void JackAudioAdapter::FreePorts()
  90. {
  91. for (int i = 0; i < fAudioAdapter->GetInputs(); i++ )
  92. if ( fCapturePortList[i] )
  93. jack_port_unregister ( fJackClient, fCapturePortList[i] );
  94. for (int i = 0; i < fAudioAdapter->GetOutputs(); i++ )
  95. if ( fPlaybackPortList[i] )
  96. jack_port_unregister ( fJackClient, fPlaybackPortList[i] );
  97. delete[] fCapturePortList;
  98. delete[] fPlaybackPortList;
  99. }
  100. void JackAudioAdapter::ConnectPorts()
  101. {
  102. const char **ports;
  103. ports = jack_get_ports(fJackClient, NULL, NULL, JackPortIsPhysical | JackPortIsInput);
  104. if (ports != NULL) {
  105. for (int i = 0; i < fAudioAdapter->GetInputs() && ports[i]; i++) {
  106. jack_connect(fJackClient,jack_port_name(fCapturePortList[i]), ports[i]);
  107. }
  108. free(ports);
  109. }
  110. ports = jack_get_ports(fJackClient, NULL, NULL, JackPortIsPhysical | JackPortIsOutput);
  111. if (ports != NULL) {
  112. for (int i = 0; i < fAudioAdapter->GetOutputs() && ports[i]; i++) {
  113. jack_connect(fJackClient, ports[i], jack_port_name(fPlaybackPortList[i]));
  114. }
  115. free(ports);
  116. }
  117. }
  118. void JackAudioAdapter::Reset()
  119. {
  120. fAudioAdapter->Reset();
  121. }
  122. int JackAudioAdapter::Open()
  123. {
  124. char name[32];
  125. jack_log("JackAudioAdapter::Open fCaptureChannels %d fPlaybackChannels %d", fAudioAdapter->GetInputs(), fAudioAdapter->GetOutputs());
  126. fAudioAdapter->Create();
  127. //jack ports
  128. fCapturePortList = new jack_port_t*[fAudioAdapter->GetInputs()];
  129. fPlaybackPortList = new jack_port_t*[fAudioAdapter->GetOutputs()];
  130. for (int i = 0; i < fAudioAdapter->GetInputs(); i++) {
  131. sprintf(name, "capture_%d", i + 1);
  132. if ((fCapturePortList[i] = jack_port_register(fJackClient, name, JACK_DEFAULT_AUDIO_TYPE, JackPortIsOutput, 0)) == NULL)
  133. goto fail;
  134. }
  135. for (int i = 0; i < fAudioAdapter->GetOutputs(); i++) {
  136. sprintf(name, "playback_%d", i + 1);
  137. if ((fPlaybackPortList[i] = jack_port_register(fJackClient, name, JACK_DEFAULT_AUDIO_TYPE, JackPortIsInput, 0)) == NULL)
  138. goto fail;
  139. }
  140. //callbacks and activation
  141. if (jack_set_process_callback(fJackClient, Process, this) < 0)
  142. goto fail;
  143. if (jack_set_buffer_size_callback(fJackClient, BufferSize, this) < 0)
  144. goto fail;
  145. if (jack_set_sample_rate_callback(fJackClient, SampleRate, this) < 0)
  146. goto fail;
  147. if (jack_activate(fJackClient) < 0)
  148. goto fail;
  149. if (fAutoConnect)
  150. ConnectPorts();
  151. // Ring buffers are now allocated..
  152. return fAudioAdapter->Open();
  153. return 0;
  154. fail:
  155. FreePorts();
  156. fAudioAdapter->Destroy();
  157. return -1;
  158. }
  159. int JackAudioAdapter::Close()
  160. {
  161. fAudioAdapter->Close();
  162. fAudioAdapter->Destroy();
  163. return 0;
  164. }
  165. } //namespace