jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2008 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU Lesser General Public License as published by
  5. the Free Software Foundation; either version 2.1 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU Lesser General Public License for more details.
  11. You should have received a copy of the GNU Lesser General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. #ifndef __JackSocketServerChannel__
  16. #define __JackSocketServerChannel__
  17. #include "JackChannel.h"
  18. #include "JackSocket.h"
  19. #include "JackThread.h"
  20. #include <poll.h>
  21. #include <map>
  22. namespace Jack
  23. {
  24. /*!
  25. \brief JackServerChannel using sockets.
  26. */
  27. class JackSocketServerChannel : public JackServerChannelInterface, public JackRunnableInterface
  28. {
  29. private:
  30. JackServerSocket fRequestListenSocket; // Socket to create request socket for the client
  31. JackThread* fThread; // Thread to execute the event loop
  32. JackServer* fServer;
  33. pollfd* fPollTable;
  34. bool fRebuild;
  35. std::map<int, std::pair<int, JackClientSocket*> > fSocketTable;
  36. bool HandleRequest(int fd);
  37. void BuildPoolTable();
  38. void ClientCreate();
  39. void ClientAdd(int fd, char* name, int pid, int* shared_engine, int* shared_client, int* shared_graph, int* result);
  40. void ClientRemove(int fd, int refnum);
  41. void ClientKill(int fd);
  42. public:
  43. JackSocketServerChannel();
  44. virtual ~JackSocketServerChannel();
  45. int Open(const char* server_name, JackServer* server); // Open the Server/Client connection
  46. void Close(); // Close the Server/Client connection
  47. // JackRunnableInterface interface
  48. bool Execute();
  49. };
  50. } // end of namespace
  51. #endif