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							- /*
 - Copyright (C) 2001 Paul Davis
 - Copyright (C) 2004-2008 Grame
 - 
 - This program is free software; you can redistribute it and/or modify
 - it under the terms of the GNU Lesser General Public License as published by
 - the Free Software Foundation; either version 2.1 of the License, or
 - (at your option) any later version.
 - 
 - This program is distributed in the hope that it will be useful,
 - but WITHOUT ANY WARRANTY; without even the implied warranty of
 - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 - GNU Lesser General Public License for more details.
 - 
 - You should have received a copy of the GNU Lesser General Public License
 - along with this program; if not, write to the Free Software
 - Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 - 
 - */
 - 
 - #include "JackFrameTimer.h"
 - #include "JackError.h"
 - #include <math.h>
 - #include <stdio.h>
 - 
 - namespace Jack
 - {
 - 
 - #if defined(WIN32) && !defined(__MINGW32__)
 - /* missing on Windows : see http://bugs.mysql.com/bug.php?id=15936 */
 - inline double rint(double nr)
 - {
 -     double f = floor(nr);
 -     double c = ceil(nr);
 -     return (((c -nr) >= (nr - f)) ? f : c);
 - }
 - #endif
 - 
 - JackTimer::JackTimer()
 - {
 -     fInitialized = false;
 -     fFrames = 0;
 -     fCurrentWakeup = 0;
 -     fCurrentCallback = 0;
 -     fNextWakeUp = 0;
 -     fFilterCoefficient = 0.01f;
 -     fSecondOrderIntegrator = 0.0f;
 - }
 - 
 - jack_nframes_t JackTimer::Time2Frames(jack_time_t time, jack_nframes_t buffer_size)
 - {
 -     if (fInitialized) {
 -         return fFrames + (long)rint(((double) ((long long)(time - fCurrentWakeup)) / ((long long)(fNextWakeUp - fCurrentWakeup))) * buffer_size);
 -     } else {
 -         return 0;
 -     }
 - }
 - 
 - jack_time_t JackTimer::Frames2Time(jack_nframes_t frames, jack_nframes_t buffer_size)
 - {
 -     if (fInitialized) {
 -         return fCurrentWakeup + (long)rint(((double) ((long long)(frames - fFrames)) * ((long long)(fNextWakeUp - fCurrentWakeup))) / buffer_size);
 -     } else {
 -         return 0;
 -     }
 - }
 - 
 - jack_nframes_t JackTimer::FramesSinceCycleStart(jack_time_t cur_time, jack_nframes_t frames_rate)
 - {
 -     return (jack_nframes_t) floor((((float)frames_rate) / 1000000.0f) * (cur_time - fCurrentCallback));
 - }
 - 
 - void JackFrameTimer::InitFrameTime()
 - {
 -     fFirstWakeUp = true;
 - }
 - 
 - void JackFrameTimer::IncFrameTime(jack_nframes_t buffer_size, jack_time_t callback_usecs, jack_time_t period_usecs)
 - {
 -     if (fFirstWakeUp) {
 -         InitFrameTimeAux(callback_usecs, period_usecs);
 -         fFirstWakeUp = false;
 -     } else {
 -         IncFrameTimeAux(buffer_size, callback_usecs, period_usecs);
 -     }
 - }
 - 
 - void JackFrameTimer::ResetFrameTime(jack_nframes_t frames_rate, jack_time_t callback_usecs, jack_time_t period_usecs)
 - {
 -     if (!fFirstWakeUp) { // ResetFrameTime may be called by a xrun/delayed wakeup on the first cycle
 -         JackTimer* timer = WriteNextStateStart();
 -         jack_nframes_t period_size_guess = (jack_nframes_t)(frames_rate * ((timer->fNextWakeUp - timer->fCurrentWakeup) / 1000000.0));
 -         timer->fFrames += ((callback_usecs - timer->fNextWakeUp) / period_size_guess) * period_size_guess;
 -         timer->fCurrentWakeup = callback_usecs;
 -         timer->fCurrentCallback = callback_usecs;
 -         timer->fNextWakeUp = callback_usecs + period_usecs;
 -         WriteNextStateStop();
 -         TrySwitchState(); // always succeed since there is only one writer
 -     }
 - }
 - 
 - /*
 - 	Use the state returned by ReadCurrentState and check that the state was not changed during the read operation.
 - 	The operation is lock-free since there is no intermediate state in the write operation that could cause the
 - 	read to loop forever.
 - */
 - void JackFrameTimer::ReadFrameTime(JackTimer* timer)
 - {
 -     UInt16 next_index = GetCurrentIndex();
 -     UInt16 cur_index;
 -     do {
 -         cur_index = next_index;
 -         memcpy(timer, ReadCurrentState(), sizeof(JackTimer));
 -         next_index = GetCurrentIndex();
 -     } while (cur_index != next_index); // Until a coherent state has been read
 - }
 - 
 - // Internal
 - 
 - void JackFrameTimer::InitFrameTimeAux(jack_time_t callback_usecs, jack_time_t period_usecs)
 - {
 -     JackTimer* timer = WriteNextStateStart();
 -     timer->fSecondOrderIntegrator = 0.0f;
 -     timer->fCurrentCallback = callback_usecs;
 -     timer->fNextWakeUp = callback_usecs + period_usecs;
 -     WriteNextStateStop();
 -     TrySwitchState(); // always succeed since there is only one writer
 - }
 - 
 - void JackFrameTimer::IncFrameTimeAux(jack_nframes_t buffer_size, jack_time_t callback_usecs, jack_time_t period_usecs)
 - {
 -     JackTimer* timer = WriteNextStateStart();
 -     float delta = (int64_t)callback_usecs - (int64_t)timer->fNextWakeUp;
 -     timer->fCurrentWakeup = timer->fNextWakeUp;
 -     timer->fCurrentCallback = callback_usecs;
 -     timer->fFrames += buffer_size;
 -     timer->fSecondOrderIntegrator += 0.5f * timer->fFilterCoefficient * delta;
 -     timer->fNextWakeUp = timer->fCurrentWakeup + period_usecs + (int64_t) floorf((timer->fFilterCoefficient * (delta + timer->fSecondOrderIntegrator)));
 -     timer->fInitialized = true;
 -     WriteNextStateStop();
 -     TrySwitchState(); // always succeed since there is only one writer
 - }
 - 
 - } // end of namespace
 
 
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