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							- /*
 -  Copyright (C) 2004-2008 Grame
 -  
 -  This program is free software; you can redistribute it and/or modify
 -  it under the terms of the GNU Lesser General Public License as published by
 -  the Free Software Foundation; either version 2.1 of the License, or
 -  (at your option) any later version.
 -  
 -  This program is distributed in the hope that it will be useful,
 -  but WITHOUT ANY WARRANTY; without even the implied warranty of
 -  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 -  GNU Lesser General Public License for more details.
 -  
 -  You should have received a copy of the GNU Lesser General Public License
 -  along with this program; if not, write to the Free Software 
 -  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 -  
 -  */
 - 
 - #ifndef __JackAtomicArrayState__
 - #define __JackAtomicArrayState__
 - 
 - #include "JackAtomic.h"
 - #include "JackCompilerDeps.h"
 - #include <string.h> // for memcpy
 - 
 - namespace Jack
 - {
 - 
 - /*!
 - \brief Counter for CAS
 - */
 - PRE_PACKED_STRUCTURE
 - struct AtomicArrayCounter
 - {
 -     union {
 -         struct {
 -             unsigned char fByteVal[4];
 -         }
 -         scounter;
 -         UInt32 fLongVal;
 -     }info;
 -     
 -     AtomicArrayCounter()
 -     {
 -         info.fLongVal = 0;
 -     }
 - 
 -     AtomicArrayCounter(volatile const AtomicArrayCounter& obj) 
 -     {
 -         info.fLongVal = obj.info.fLongVal;
 -     }
 - 
 -     AtomicArrayCounter(volatile AtomicArrayCounter& obj) 
 -     {
 -         info.fLongVal = obj.info.fLongVal;
 -     }
 - 
 -     AtomicArrayCounter& operator=(volatile AtomicArrayCounter& obj)
 -     {
 -         info.fLongVal = obj.info.fLongVal;
 -         return *this;
 -     }
 - 	
 - 	AtomicArrayCounter& operator=(AtomicArrayCounter& obj)
 - 	{
 -         info.fLongVal = obj.info.fLongVal;
 -         return *this;
 -     }
 -     
 - } POST_PACKED_STRUCTURE;
 - 
 - #define Counter1(e) (e).info.fLongVal
 - #define GetIndex1(e, state) ((e).info.scounter.fByteVal[state])
 - #define SetIndex1(e, state, val) ((e).info.scounter.fByteVal[state] = val)
 - #define IncIndex1(e, state) ((e).info.scounter.fByteVal[state]++)
 - #define SwapIndex1(e, state) (((e).info.scounter.fByteVal[0] == state) ? 0 : state)
 - 
 - /*!
 - \brief A class to handle several states in a lock-free manner
 - 
 - Requirement:
 - 
 - 	- a "current" state
 - 	- several possible "pending" state
 - 	- an TrySwitchState(int state) operation to atomically switch a "pending" to the "current" state (the pending becomes the current).
 - 
 - 	The TrySwitchState operation returns a "current" state (either the same if switch fails or the new one, one can know if the switch has succeeded)
 - 
 - 	- a WriteNextStartState(int state) returns a "pending" state to be written into
 - 	- a WriteNextStartStop(int state) make the written "pending" state become "switchable"
 - 
 - 	Different pending states can be written independantly and concurrently.
 - 
 - 	GetCurrentIndex() *must* return an increasing value to be able to check reading current state coherency
 - 
 - 	The fCounter is an array of indexes to access the current and 3 different "pending" states.
 - 
 - 	  WriteNextStateStart(int index) must return a valid state to be written into, and must invalidate state "index" ==> cur state switch.
 - 	  WriteNextStateStop(int index) makes the "index" state become "switchable" with the current state.
 - 	  TrySwitchState(int index) must detect that pending state is a new state, and does the switch
 - 	  ReadCurrentState() must return the state
 - 	  GetCurrentIndex() must return an index increased each new switch.
 - 	  WriteNextStateStart(int index1) and WriteNextStateStart(int index2) can be interleaved
 - 
 - 	[switch counter][index state][index state][cur index]
 - 
 - */
 - 
 - // CHECK livelock
 - 
 - PRE_PACKED_STRUCTURE
 - template <class T>
 - class JackAtomicArrayState
 - {
 - 
 -     protected:
 - 
 -         // fState[0] ==> current
 -         // fState[1] ==> pending
 -         // fState[2] ==> request
 - 
 -         T fState[3];
 -         volatile AtomicArrayCounter fCounter;
 - 
 -         UInt32 WriteNextStateStartAux(int state, bool* result)
 -         {
 -             AtomicArrayCounter old_val;
 -             AtomicArrayCounter new_val;
 -             UInt32 cur_index;
 -             UInt32 next_index;
 -             bool need_copy;
 -             do {
 -                 old_val = fCounter;
 -                 new_val = old_val;
 -                 *result = GetIndex1(new_val, state);
 -                 cur_index = GetIndex1(new_val, 0);
 -                 next_index = SwapIndex1(fCounter, state);
 -                 need_copy = (GetIndex1(new_val, state) == 0);	// Written = false, switch just occured
 -                 SetIndex1(new_val, state, 0);					// Written = false, invalidate state
 -             } while (!CAS(Counter1(old_val), Counter1(new_val), (UInt32*)&fCounter));
 -             if (need_copy)
 -                 memcpy(&fState[next_index], &fState[cur_index], sizeof(T));
 -             return next_index;
 -         }
 - 
 -         void WriteNextStateStopAux(int state)
 -         {
 -             AtomicArrayCounter old_val;
 -             AtomicArrayCounter new_val;
 -             do {
 -                 old_val = fCounter;
 -                 new_val = old_val;
 -                 SetIndex1(new_val, state, 1);  // Written = true, state becomes "switchable"
 -             } while (!CAS(Counter1(old_val), Counter1(new_val), (UInt32*)&fCounter));
 -         }
 - 
 -     public:
 - 
 -         JackAtomicArrayState()
 -         {
 -             Counter1(fCounter) = 0;
 -         }
 - 
 -         ~JackAtomicArrayState() // Not virtual ??
 -         {}
 - 
 -         /*!
 -         \brief Returns the current state : only valid in the RT reader thread 
 -         */
 - 
 -         T* ReadCurrentState()
 -         {
 -             return &fState[GetIndex1(fCounter, 0)];
 -         }
 - 
 -         /*!
 -         \brief Returns the current switch counter
 -         */
 - 
 -         UInt16 GetCurrentIndex()
 -         {
 -             return GetIndex1(fCounter, 3);
 -         }
 - 
 -         /*!
 -         \brief Tries to switch to the next state and returns the new current state (either the same as before if case of switch failure or the new one)
 -         */
 - 
 -         T* TrySwitchState(int state)
 -         {
 -             AtomicArrayCounter old_val;
 -             AtomicArrayCounter new_val;
 -             do {
 -                 old_val = fCounter;
 -                 new_val = old_val;
 -                 if (GetIndex1(new_val, state)) {						// If state has been written
 -                     SetIndex1(new_val, 0, SwapIndex1(new_val, state));	// Prepare switch
 -                     SetIndex1(new_val, state, 0);						// Invalidate the state "state"
 -                     IncIndex1(new_val, 3);								// Inc switch
 -                 }
 -             } while (!CAS(Counter1(old_val), Counter1(new_val), (UInt32*)&fCounter));
 -             return &fState[GetIndex1(fCounter, 0)];	// Read the counter again
 -         }
 - 
 -         /*!
 -         \brief Tries to switch to the next state and returns the new current state (either the same as before if case of switch failure or the new one)
 -         */
 - 
 -         T* TrySwitchState(int state, bool* result)
 -         {
 -             AtomicArrayCounter old_val;
 -             AtomicArrayCounter new_val;
 -             do {
 -                 old_val = fCounter;
 -                 new_val = old_val;
 -                 if ((*result = GetIndex1(new_val, state))) {			// If state has been written
 -                     SetIndex1(new_val, 0, SwapIndex1(new_val, state));	// Prepare switch
 -                     SetIndex1(new_val, state, 0);						// Invalidate the state "state"
 -                     IncIndex1(new_val, 3);								// Inc switch
 -                 }
 -             } while (!CAS(Counter1(old_val), Counter1(new_val), (UInt32*)&fCounter));
 -             return &fState[GetIndex1(fCounter, 0)];	// Read the counter again
 -         }
 - 
 -         /*!
 -         \brief Start write operation : setup and returns the next state to update, check for recursive write calls.
 -         */
 - 
 -         T* WriteNextStateStart(int state)
 -         {
 -             bool tmp;
 -             UInt32 index = WriteNextStateStartAux(state, &tmp);
 -             return &fState[index];
 -         }
 - 
 -         T* WriteNextStateStart(int state, bool* result)
 -         {
 -             UInt32 index = WriteNextStateStartAux(state, result);
 -             return &fState[index];
 -         }
 - 
 -         /*!
 -         \brief Stop write operation : make the next state ready to be used by the RT thread
 -         */
 -         
 -         void WriteNextStateStop(int state)
 -         {
 -             WriteNextStateStopAux(state);
 -         }
 - 
 - } POST_PACKED_STRUCTURE;
 - 
 - } // end of namespace
 - 
 - 
 - #endif
 
 
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