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- /*
- Copyright (C) 2001 Paul Davis
- Copyright (C) 2004 Jack O'Quin
- Copyright (C) 2010 Torben Hohn
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
- #ifndef __jack_session_h__
- #define __jack_session_h__
-
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- #include <jack/types.h>
- #include <jack/weakmacros.h>
-
- /**
- * @defgroup SessionClientFunctions Session API for clients.
- * @{
- */
-
-
- /**
- * Session event type.
- *
- * If a client cant save templates, i might just do a normal save.
- *
- * There is no "quit without saving" event because a client might refuse to
- * quit when it has unsaved data, but other clients may have already quit.
- * This results in too much confusion, so it is unsupported.
- */
- enum JackSessionEventType {
- /**
- * Save the session completely.
- *
- * The client may save references to data outside the provided directory,
- * but it must do so by creating a link inside the provided directory and
- * referring to that in any save files. The client must not refer to data
- * files outside the provided directory directly in save files, because
- * this makes it impossible for the session manager to create a session
- * archive for distribution or archival.
- */
- JackSessionSave = 1,
-
- /**
- * Save the session completly, then quit.
- *
- * The rules for saving are exactly the same as for JackSessionSave.
- */
- JackSessionSaveAndQuit = 2,
-
- /**
- * Save a session template.
- *
- * A session template is a "skeleton" of the session, but without any data.
- * Clients must save a session that, when restored, will create the same
- * ports as a full save would have. However, the actual data contained in
- * the session may not be saved (e.g. a DAW would create the necessary
- * tracks, but not save the actual recorded data).
- */
- JackSessionSaveTemplate = 3
- };
-
- typedef enum JackSessionEventType jack_session_event_type_t;
-
- /**
- * @ref jack_session_flags_t bits
- */
- enum JackSessionFlags {
- /**
- * An error occured while saving.
- */
- JackSessionSaveError = 0x01,
-
- /**
- * Client needs to be run in a terminal.
- */
- JackSessionNeedTerminal = 0x02
- };
-
- /**
- * Session flags.
- */
- typedef enum JackSessionFlags jack_session_flags_t;
-
- struct _jack_session_event {
- /**
- * The type of this session event.
- */
- jack_session_event_type_t type;
-
- /**
- * Session directory path, with trailing separator.
- *
- * This directory is exclusive to the client; when saving the client may
- * create any files it likes in this directory.
- */
- const char *session_dir;
-
- /**
- * Client UUID which must be passed to jack_client_open on session load.
- *
- * The client can specify this in the returned command line, or save it
- * in a state file within the session directory.
- */
- const char *client_uuid;
-
- /**
- * Reply (set by client): the command line needed to restore the client.
- *
- * This is a platform dependent command line. It must contain
- * ${SESSION_DIR} instead of the actual session directory path. More
- * generally, just as in session files, clients should not include any
- * paths outside the session directory here as this makes
- * archival/distribution impossible.
- *
- * This field is set to NULL by Jack when the event is delivered to the
- * client. The client must set to allocated memory that is safe to
- * free(). This memory will be freed by jack_session_event_free.
- */
- char *command_line;
-
- /**
- * Reply (set by client): Session flags.
- */
- jack_session_flags_t flags;
-
- /**
- * Future flags. Set to zero for now.
- */
- uint32_t future;
- };
-
- typedef struct _jack_session_event jack_session_event_t;
-
- /**
- * Prototype for the client supplied function that is called
- * whenever a session notification is sent via jack_session_notify().
- *
- * Ownership of the memory of @a event is passed to the application.
- * It must be freed using jack_session_event_free when its not used anymore.
- *
- * The client must promptly call jack_session_reply for this event.
- *
- * @param event The event structure.
- * @param arg Pointer to a client supplied structure.
- */
- typedef void (*JackSessionCallback)(jack_session_event_t *event,
- void *arg);
-
- /**
- * Tell the JACK server to call @a session_callback when a session event
- * is to be delivered.
- *
- * setting more than one session_callback per process is probably a design
- * error. if you have a multiclient application its more sensible to create
- * a jack_client with only a session callback set.
- *
- * @return 0 on success, otherwise a non-zero error code
- */
- int jack_set_session_callback (jack_client_t *client,
- JackSessionCallback session_callback,
- void *arg) JACK_WEAK_EXPORT;
-
- /**
- * Reply to a session event.
- *
- * This can either be called directly from the callback, or later from a
- * different thread. For example, it is possible to push the event through a
- * queue and execute the save code from the GUI thread.
- *
- * @return 0 on success, otherwise a non-zero error code
- */
- int jack_session_reply (jack_client_t *client,
- jack_session_event_t *event) JACK_WEAK_EXPORT;
-
-
- /**
- * Free memory used by a jack_session_event_t.
- *
- * This also frees the memory used by the command_line pointer, if its non NULL.
- */
- void jack_session_event_free (jack_session_event_t *event) JACK_WEAK_EXPORT;
-
-
- /**
- * Get the assigned uuid for client.
- * Safe to call from callback and all other threads.
- *
- * The caller is responsible for calling jack_free(3) on any non-NULL
- * returned value.
- */
- char *jack_client_get_uuid (jack_client_t *client) JACK_WEAK_EXPORT;
-
- /**
- * @}
- */
-
- /**
- * @defgroup JackSessionManagerAPI API for a session manager.
- *
- * @{
- */
-
- typedef struct {
- const char *uuid;
- const char *client_name;
- const char *command;
- jack_session_flags_t flags;
- } jack_session_command_t;
-
- /**
- * Send an event to all clients listening for session callbacks.
- *
- * The returned strings of the clients are accumulated and returned as an array
- * of jack_session_command_t. its terminated by ret[i].uuid == NULL target ==
- * NULL means send to all interested clients. otherwise a clientname
- */
- jack_session_command_t *jack_session_notify (
- jack_client_t* client,
- const char *target,
- jack_session_event_type_t type,
- const char *path) JACK_WEAK_EXPORT;
-
- /**
- * Free the memory allocated by a session command.
- */
- void jack_session_commands_free (jack_session_command_t *cmds) JACK_WEAK_EXPORT;
-
- /**
- * Reserve a client name and associate it with a UUID.
- *
- * When a client later calls jack_client_open() and specifies the UUID, jackd
- * will assign the reserved name. This allows a session manager to know in
- * advance under which client name its managed clients will appear.
- *
- * @return 0 on success, otherwise a non-zero error code
- */
- int
- jack_reserve_client_name (jack_client_t *client,
- const char *name,
- const char *uuid) JACK_WEAK_EXPORT;
-
- /**
- * Find out whether a client has set up a session callback.
- *
- * @return 0 when the client has no session callback, 1 when it has one.
- * -1 on error.
- */
- int
- jack_client_has_session_callback (jack_client_t *client, const char *client_name) JACK_WEAK_EXPORT;
-
- #ifdef __cplusplus
- }
- #endif
- #endif
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