jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2005 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation; either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  14. */
  15. #include "JackWinEvent.h"
  16. #include "JackError.h"
  17. #include <assert.h>
  18. // http://www.codeproject.com/win32/Win32_Event_Handling.asp
  19. // http://www.codeproject.com/threads/Synchronization.asp
  20. namespace Jack
  21. {
  22. void JackWinEvent::BuildName(const char* name, const char* server_name, char* res)
  23. {
  24. sprintf(res, "jack_pipe.%s_%s", server_name, name);
  25. }
  26. bool JackWinEvent::Signal()
  27. {
  28. BOOL res;
  29. assert(fEvent);
  30. if (fFlush)
  31. return true;
  32. if (!(res = SetEvent(fEvent))) {
  33. jack_error("JackWinEvent::Signal name = %s err = %ld", fName, GetLastError());
  34. }
  35. return res;
  36. }
  37. bool JackWinEvent::SignalAll()
  38. {
  39. BOOL res;
  40. assert(fEvent);
  41. if (fFlush)
  42. return true;
  43. if (!(res = SetEvent(fEvent))) {
  44. jack_error("JackWinEvent::SignalAll name = %s err = %ld", fName, GetLastError());
  45. }
  46. return res;
  47. }
  48. bool JackWinEvent::Wait()
  49. {
  50. DWORD res;
  51. if ((res = WaitForSingleObject(fEvent, INFINITE)) == WAIT_TIMEOUT) {
  52. jack_error("JackWinEvent::TimedWait name = %s time_out", fName);
  53. }
  54. return (res == WAIT_OBJECT_0);
  55. }
  56. bool JackWinEvent::TimedWait(long usec)
  57. {
  58. DWORD res;
  59. if ((res = WaitForSingleObject(fEvent, usec / 1000)) == WAIT_TIMEOUT) {
  60. jack_error("JackWinEvent::TimedWait name = %s time_out", fName);
  61. }
  62. return (res == WAIT_OBJECT_0);
  63. }
  64. // Client side : get the published semaphore from server
  65. bool JackWinEvent::ConnectInput(const char* name, const char* server_name)
  66. {
  67. BuildName(name, server_name, fName);
  68. jack_log("JackWinEvent::Connect %s", fName);
  69. // Temporary...
  70. if (fEvent) {
  71. jack_log("Already connected name = %s", name);
  72. return true;
  73. }
  74. if ((fEvent = OpenEvent(EVENT_ALL_ACCESS, FALSE, fName)) == NULL) {
  75. jack_error("Connect: can't check in named event name = %s err = %ld", fName, GetLastError());
  76. return false;
  77. } else {
  78. return true;
  79. }
  80. }
  81. bool JackWinEvent::Connect(const char* name, const char* server_name)
  82. {
  83. return ConnectInput(name, server_name);
  84. }
  85. bool JackWinEvent::ConnectOutput(const char* name, const char* server_name)
  86. {
  87. return ConnectInput(name, server_name);
  88. }
  89. bool JackWinEvent::Disconnect()
  90. {
  91. if (fEvent) {
  92. jack_log("JackWinEvent::Disconnect %s", fName);
  93. CloseHandle(fEvent);
  94. fEvent = NULL;
  95. return true;
  96. } else {
  97. return false;
  98. }
  99. }
  100. bool JackWinEvent::Allocate(const char* name, const char* server_name, int value)
  101. {
  102. BuildName(name, server_name, fName);
  103. jack_log("JackWinEvent::Allocate name = %s val = %ld", fName, value);
  104. /* create an auto reset event */
  105. if ((fEvent = CreateEvent(NULL, FALSE, FALSE, fName)) == NULL) {
  106. jack_error("Allocate: can't check in named event name = %s err = %ld", fName, GetLastError());
  107. return false;
  108. } else if (GetLastError() == ERROR_ALREADY_EXISTS) {
  109. jack_error("Allocate: named event already exist name = %s", fName);
  110. CloseHandle(fEvent);
  111. fEvent = NULL;
  112. return false;
  113. } else {
  114. return true;
  115. }
  116. }
  117. void JackWinEvent::Destroy()
  118. {
  119. if (fEvent != NULL) {
  120. jack_log("JackWinEvent::Destroy %s", fName);
  121. CloseHandle(fEvent);
  122. fEvent = NULL;
  123. } else {
  124. jack_error("JackWinEvent::Destroy synchro == NULL");
  125. }
  126. }
  127. } // end of namespace