jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2006 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU Lesser General Public License as published by
  5. the Free Software Foundation; either version 2.1 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU Lesser General Public License for more details.
  11. You should have received a copy of the GNU Lesser General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. #include "JackWinNamedPipeServerChannel.h"
  16. #include "JackRequest.h"
  17. #include "JackServer.h"
  18. #include "JackEngine.h"
  19. #include "JackGlobals.h"
  20. #include "JackClient.h"
  21. #include <assert.h>
  22. using namespace std;
  23. namespace Jack
  24. {
  25. HANDLE JackClientPipeThread::fMutex = NULL; // never released....
  26. // fRefNum = -1 correspond to already removed client
  27. JackClientPipeThread::JackClientPipeThread(JackWinNamedPipeClient* pipe)
  28. : fPipe(pipe), fServer(NULL), fRefNum(0)
  29. {
  30. fThread = JackGlobals::MakeThread(this);
  31. if (fMutex == NULL)
  32. fMutex = CreateMutex(NULL, FALSE, NULL);
  33. }
  34. JackClientPipeThread::~JackClientPipeThread()
  35. {
  36. delete fPipe;
  37. delete fThread;
  38. }
  39. int JackClientPipeThread::Open(JackServer* server) // Open the Server/Client connection
  40. {
  41. fServer = server;
  42. // Start listening
  43. if (fThread->Start() != 0){
  44. jack_error("Cannot start Jack server listener\n");
  45. return -1;
  46. } else {
  47. return 0;
  48. }
  49. }
  50. void JackClientPipeThread::Close() // Close the Server/Client connection
  51. {
  52. fThread->Kill();
  53. }
  54. bool JackClientPipeThread::Execute()
  55. {
  56. JackLog("JackClientPipeThread::Execute\n");
  57. return (HandleRequest() == 0);
  58. }
  59. int JackClientPipeThread::HandleRequest()
  60. {
  61. // Read header
  62. JackRequest header;
  63. int res = header.Read(fPipe);
  64. int ret = 0;
  65. // Lock the global mutex
  66. if (WaitForSingleObject(fMutex, INFINITE) == WAIT_FAILED)
  67. jack_error("JackClientPipeThread::HandleRequest: mutex wait error");
  68. if (res < 0) {
  69. jack_error("HandleRequest: cannot read header");
  70. KillClient();
  71. ret = -1;
  72. } else {
  73. // Read data
  74. switch (header.fType) {
  75. case JackRequest::kClientNew: {
  76. JackLog("JackRequest::ClientNew\n");
  77. JackClientNewRequest req;
  78. JackClientNewResult res;
  79. if (req.Read(fPipe) == 0)
  80. AddClient(req.fName, &res.fSharedEngine, &res.fSharedClient, &res.fSharedPorts, &res.fResult);
  81. res.Write(fPipe);
  82. break;
  83. }
  84. case JackRequest::kClientClose: {
  85. JackLog("JackRequest::ClientClose\n");
  86. JackClientCloseRequest req;
  87. JackResult res;
  88. if (req.Read(fPipe) == 0)
  89. res.fResult = fServer->GetEngine()->ClientClose(req.fRefNum);
  90. res.Write(fPipe);
  91. RemoveClient(req.fRefNum);
  92. break;
  93. }
  94. case JackRequest::kActivateClient: {
  95. JackActivateRequest req;
  96. JackResult res;
  97. JackLog("JackRequest::ActivateClient\n");
  98. if (req.Read(fPipe) == 0)
  99. res.fResult = fServer->Activate(req.fRefNum);
  100. res.Write(fPipe);
  101. break;
  102. }
  103. case JackRequest::kDeactivateClient: {
  104. JackLog("JackRequest::DeactivateClient\n");
  105. JackDeactivateRequest req;
  106. JackResult res;
  107. if (req.Read(fPipe) == 0)
  108. res.fResult = fServer->Deactivate(req.fRefNum);
  109. res.Write(fPipe);
  110. break;
  111. }
  112. case JackRequest::kRegisterPort: {
  113. JackLog("JackRequest::RegisterPort\n");
  114. JackPortRegisterRequest req;
  115. JackPortRegisterResult res;
  116. if (req.Read(fPipe) == 0)
  117. res.fResult = fServer->GetEngine()->PortRegister(req.fRefNum, req.fName, req.fFlags, req.fBufferSize, &res.fPortIndex);
  118. res.Write(fPipe);
  119. break;
  120. }
  121. case JackRequest::kUnRegisterPort: {
  122. JackLog("JackRequest::UnRegisterPort\n");
  123. JackPortUnRegisterRequest req;
  124. JackResult res;
  125. if (req.Read(fPipe) == 0)
  126. res.fResult = fServer->GetEngine()->PortUnRegister(req.fRefNum, req.fPortIndex);
  127. res.Write(fPipe);
  128. break;
  129. }
  130. case JackRequest::kConnectNamePorts: {
  131. JackLog("JackRequest::ConnectPorts\n");
  132. JackPortConnectNameRequest req;
  133. JackResult res;
  134. if (req.Read(fPipe) == 0)
  135. res.fResult = fServer->GetEngine()->PortConnect(req.fRefNum, req.fSrc, req.fDst);
  136. res.Write(fPipe);
  137. break;
  138. }
  139. case JackRequest::kDisconnectNamePorts: {
  140. JackLog("JackRequest::DisconnectPorts\n");
  141. JackPortDisconnectNameRequest req;
  142. JackResult res;
  143. if (req.Read(fPipe) == 0)
  144. res.fResult = fServer->GetEngine()->PortDisconnect(req.fRefNum, req.fSrc, req.fDst);
  145. res.Write(fPipe);
  146. break;
  147. }
  148. case JackRequest::kConnectPorts: {
  149. JackLog("JackRequest::ConnectPorts\n");
  150. JackPortConnectRequest req;
  151. JackResult res;
  152. if (req.Read(fPipe) == 0)
  153. res.fResult = fServer->GetEngine()->PortConnect(req.fRefNum, req.fSrc, req.fDst);
  154. res.Write(fPipe);
  155. break;
  156. }
  157. case JackRequest::kDisconnectPorts: {
  158. JackLog("JackRequest::DisconnectPorts\n");
  159. JackPortDisconnectRequest req;
  160. JackResult res;
  161. if (req.Read(fPipe) == 0)
  162. res.fResult = fServer->GetEngine()->PortDisconnect(req.fRefNum, req.fSrc, req.fDst);
  163. res.Write(fPipe);
  164. break;
  165. }
  166. case JackRequest::kSetBufferSize: {
  167. JackLog("JackRequest::SetBufferSize\n");
  168. JackSetBufferSizeRequest req;
  169. JackResult res;
  170. if (req.Read(fPipe) == 0)
  171. res.fResult = fServer->SetBufferSize(req.fBufferSize);
  172. res.Write(fPipe);
  173. break;
  174. }
  175. case JackRequest::kSetFreeWheel: {
  176. JackLog("JackRequest::SetFreeWheel\n");
  177. JackSetFreeWheelRequest req;
  178. JackResult res;
  179. if (req.Read(fPipe) == 0)
  180. res.fResult = fServer->SetFreewheel(req.fOnOff);
  181. res.Write(fPipe);
  182. break;
  183. }
  184. case JackRequest::kReleaseTimebase: {
  185. JackLog("JackRequest::kReleaseTimebase\n");
  186. JackReleaseTimebaseRequest req;
  187. JackResult res;
  188. if (req.Read(fPipe) == 0)
  189. res.fResult = fServer->GetEngine()->ReleaseTimebase(req.fRefNum);
  190. res.Write(fPipe);
  191. break;
  192. }
  193. case JackRequest::kSetTimebaseCallback: {
  194. JackLog("JackRequest::kSetTimebaseCallback\n");
  195. JackSetTimebaseCallbackRequest req;
  196. JackResult res;
  197. if (req.Read(fPipe) == 0)
  198. res.fResult = fServer->GetEngine()->SetTimebaseCallback(req.fRefNum, req.fConditionnal);
  199. res.Write(fPipe);
  200. break;
  201. }
  202. case JackRequest::kNotification: {
  203. JackLog("JackRequest::Notification\n");
  204. JackClientNotificationRequest req;
  205. if (req.Read(fPipe) == 0)
  206. fServer->Notify(req.fRefNum, req.fNotify, req.fValue);
  207. break;
  208. }
  209. default:
  210. JackLog("Unknown request %ld\n", header.fType);
  211. break;
  212. }
  213. }
  214. // Unlock the global mutex
  215. ReleaseMutex(fMutex);
  216. return ret;
  217. }
  218. void JackClientPipeThread::AddClient(char* name, int* shared_engine, int* shared_client, int* shared_ports, int* result)
  219. {
  220. JackLog("JackWinNamedPipeServerChannel::AddClient %s\n", name);
  221. fRefNum = -1;
  222. *result = fServer->GetEngine()->ClientNew(name, &fRefNum, shared_engine, shared_client, shared_ports);
  223. }
  224. void JackClientPipeThread::RemoveClient(int refnum)
  225. {
  226. JackLog("JackWinNamedPipeServerChannel::RemoveClient ref = %d\n", refnum);
  227. fRefNum = -1;
  228. fPipe->Close();
  229. }
  230. void JackClientPipeThread::KillClient()
  231. {
  232. JackLog("JackClientPipeThread::KillClient \n");
  233. JackLog("JackWinNamedPipeServerChannel::KillClient ref = %d\n", fRefNum);
  234. if (fRefNum == -1) { // Correspond to an already removed client.
  235. JackLog("Kill a closed client\n");
  236. } else if (fRefNum == 0) { // Correspond to a still not opened client.
  237. JackLog("Kill a not opened client\n");
  238. } else {
  239. fServer->Notify(fRefNum, JackNotifyChannelInterface::kDeadClient, 0);
  240. }
  241. fRefNum = -1;
  242. fPipe->Close();
  243. }
  244. JackWinNamedPipeServerChannel::JackWinNamedPipeServerChannel()
  245. {
  246. fThread = JackGlobals::MakeThread(this);
  247. }
  248. JackWinNamedPipeServerChannel::~JackWinNamedPipeServerChannel()
  249. {
  250. delete fThread;
  251. }
  252. int JackWinNamedPipeServerChannel::Open(JackServer* server)
  253. {
  254. JackLog("JackWinNamedPipeServerChannel::Open \n");
  255. fServer = server;
  256. // Needed for internal connection from JackWinNamedPipeServerNotifyChannel object
  257. if (fRequestListenPipe.Bind(jack_server_dir, 0) < 0) {
  258. jack_error("JackWinNamedPipeServerChannel::Open : cannot create result listen pipe");
  259. return false;
  260. }
  261. // Start listening
  262. if (fThread->Start() != 0) {
  263. jack_error("Cannot start Jack server listener\n");
  264. goto error;
  265. }
  266. return 0;
  267. error:
  268. fRequestListenPipe.Close();
  269. return -1;
  270. }
  271. void JackWinNamedPipeServerChannel::Close()
  272. {
  273. fThread->Kill();
  274. fRequestListenPipe.Close();
  275. }
  276. bool JackWinNamedPipeServerChannel::Init()
  277. {
  278. JackLog("JackWinNamedPipeServerChannel::Init \n");
  279. JackWinNamedPipeClient* pipe;
  280. // Accept first client, that is the JackWinNamedPipeServerNotifyChannel object
  281. if ((pipe = fRequestListenPipe.AcceptClient()) == NULL) {
  282. jack_error("JackWinNamedPipeServerChannel::Init : cannot connect pipe");
  283. return false;
  284. } else {
  285. AddClient(pipe);
  286. return true;
  287. }
  288. }
  289. bool JackWinNamedPipeServerChannel::Execute()
  290. {
  291. JackWinNamedPipeClient* pipe;
  292. if (fRequestListenPipe.Bind(jack_server_dir, 0) < 0) {
  293. jack_error("JackWinNamedPipeServerChannel::Open : cannot create result listen pipe");
  294. return false;
  295. }
  296. if ((pipe = fRequestListenPipe.AcceptClient()) == NULL) {
  297. jack_error("JackWinNamedPipeServerChannel::Open : cannot connect pipe");
  298. return false;
  299. }
  300. AddClient(pipe);
  301. return true;
  302. }
  303. void JackWinNamedPipeServerChannel::AddClient(JackWinNamedPipeClient* pipe)
  304. {
  305. // Remove dead (= not running anymore) clients.
  306. std::list<JackClientPipeThread*>::iterator it = fClientList.begin();
  307. JackClientPipeThread* client;
  308. while (it != fClientList.end()) {
  309. client = *it;
  310. if (client->IsRunning()) {
  311. it++;
  312. } else {
  313. JackLog("Remove client from list\n");
  314. it = fClientList.erase(it);
  315. delete(client);
  316. }
  317. }
  318. client = new JackClientPipeThread(pipe);
  319. client->Open(fServer);
  320. // Here we are sure that the client is running (because it's thread is in "running" state).
  321. fClientList.push_back(client);
  322. }
  323. } // end of namespace