jack2 codebase
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

262 lines
8.1KB

  1. /*
  2. Copyright (C) 2004-2008 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU Lesser General Public License as published by
  5. the Free Software Foundation; either version 2.1 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU Lesser General Public License for more details.
  11. You should have received a copy of the GNU Lesser General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. #include "JackWinProcessSync.h"
  16. #include "JackError.h"
  17. namespace Jack
  18. {
  19. void JackWinProcessSync::Signal()
  20. {
  21. if (!SetEvent(fEvent)) {
  22. jack_error("JackWinProcessSync::Signal SetEvent err = %d", GetLastError());
  23. }
  24. }
  25. void JackWinProcessSync::LockedSignal()
  26. {
  27. DWORD res = WaitForSingleObject(fMutex, INFINITE);
  28. if (res != WAIT_OBJECT_0) {
  29. jack_error("JackWinProcessSync::LockedSignal WaitForSingleObject err = %d", GetLastError());
  30. }
  31. if (!SetEvent(fEvent)) {
  32. jack_error("JackWinProcessSync::LockedSignal SetEvent err = %d", GetLastError());
  33. }
  34. if (!ReleaseMutex(fMutex)) {
  35. jack_error("JackWinProcessSync::LockedSignal ReleaseMutex err = %d", GetLastError());
  36. }
  37. }
  38. void JackWinProcessSync::SignalAll()
  39. {
  40. Signal();
  41. }
  42. void JackWinProcessSync::LockedSignalAll()
  43. {
  44. LockedSignal();
  45. }
  46. /*
  47. void JackWinProcessSync::Wait()
  48. {
  49. if (!ReleaseMutex(fMutex)) {
  50. jack_error("JackWinProcessSync::Wait ReleaseMutex err = %d", GetLastError());
  51. }
  52. DWORD res = WaitForSingleObject(fEvent, INFINITE);
  53. if (res != WAIT_OBJECT_0) {
  54. jack_error("JackWinProcessSync::Wait WaitForSingleObject err = %d", GetLastError());
  55. }
  56. }
  57. */
  58. void JackWinProcessSync::LockedWait()
  59. {
  60. // Does it make sense on Windows, use non-locked version for now...
  61. Wait();
  62. }
  63. /*
  64. bool JackWinProcessSync::TimedWait(long usec)
  65. {
  66. if (!ReleaseMutex(fMutex)) {
  67. jack_error("JackWinProcessSync::TimedWait ReleaseMutex err = %d", GetLastError());
  68. }
  69. DWORD res = WaitForSingleObject(fEvent, usec / 1000);
  70. if (res != WAIT_OBJECT_0) {
  71. jack_error("JackWinProcessSync::TimedWait WaitForSingleObject err = %d", GetLastError());
  72. }
  73. return (res == WAIT_OBJECT_0);
  74. }
  75. */
  76. bool JackWinProcessSync::LockedTimedWait(long usec)
  77. {
  78. // Does it make sense on Windows, use non-locked version for now...
  79. return TimedWait(usec);
  80. }
  81. void JackWinProcessSync::Wait()
  82. {
  83. // In case Wait is called in a "locked" context
  84. if (ReleaseMutex(fMutex)) {
  85. HANDLE handles[] = { fMutex, fEvent };
  86. DWORD res = WaitForMultipleObjects(2, handles, true, INFINITE);
  87. if (res != WAIT_OBJECT_0) {
  88. jack_error("JackWinProcessSync::Wait WaitForMultipleObjects err = %d", GetLastError());
  89. }
  90. // In case Wait is called in a "non-locked" context
  91. } else {
  92. jack_error("JackWinProcessSync::Wait ReleaseMutex err = %d", GetLastError());
  93. DWORD res = WaitForSingleObject(fEvent, INFINITE);
  94. if (res != WAIT_OBJECT_0) {
  95. jack_error("JackWinProcessSync::Wait WaitForSingleObject err = %d", GetLastError());
  96. }
  97. }
  98. if (!ResetEvent(fEvent)) {
  99. jack_error("JackWinProcessSync::Wait ResetEvent err = %d", GetLastError());
  100. }
  101. }
  102. bool JackWinProcessSync::TimedWait(long usec)
  103. {
  104. DWORD res = 0;
  105. // In case TimedWait is called in a "locked" context
  106. if (ReleaseMutex(fMutex)) {
  107. HANDLE handles[] = { fMutex, fEvent };
  108. res = WaitForMultipleObjects(2, handles, true, usec / 1000);
  109. if ((res != WAIT_OBJECT_0) && (res != WAIT_TIMEOUT)) {
  110. jack_error("JackWinProcessSync::TimedWait WaitForMultipleObjects err = %d", GetLastError());
  111. }
  112. // In case TimedWait is called in a "non-locked" context
  113. } else {
  114. jack_error("JackWinProcessSync::TimedWait ReleaseMutex err = %d", GetLastError());
  115. res = WaitForSingleObject(fEvent, usec / 1000);
  116. if (res != WAIT_OBJECT_0) {
  117. jack_error("JackWinProcessSync::TimedWait WaitForSingleObject err = %d", GetLastError());
  118. }
  119. }
  120. if (!ResetEvent(fEvent)) {
  121. jack_error("JackWinProcessSync::TimedWait ResetEvent err = %d", GetLastError());
  122. }
  123. return (res == WAIT_OBJECT_0);
  124. }
  125. /*
  126. // Code from APPLE CAGuard.cpp : does not seem to work as expected...
  127. void JackWinProcessSync::Wait()
  128. {
  129. if (!ReleaseMutex(fMutex)) {
  130. jack_error("JackWinProcessSync::Wait ReleaseMutex err = %d", GetLastError());
  131. }
  132. DWORD res = WaitForSingleObject(fEvent, INFINITE);
  133. if (res != WAIT_OBJECT_0) {
  134. jack_error("JackWinProcessSync::Wait WaitForSingleObject err = %d", GetLastError());
  135. }
  136. }
  137. // Variant that behaves differently depending of the mutex state
  138. void JackWinProcessSync::Wait()
  139. {
  140. if (ReleaseMutex(fMutex)) {
  141. HANDLE handles[] = { fMutex, fEvent };
  142. DWORD res = WaitForMultipleObjects(2, handles, true, INFINITE);
  143. if (res != WAIT_OBJECT_0) {
  144. jack_error("JackWinProcessSync::LockedWait WaitForMultipleObjects err = %d", GetLastError());
  145. }
  146. } else {
  147. jack_error("JackWinProcessSync::Wait ReleaseMutex err = %d", GetLastError());
  148. DWORD res = WaitForSingleObject(fEvent, INFINITE);
  149. if (res != WAIT_OBJECT_0) {
  150. jack_error("JackWinProcessSync::Wait WaitForSingleObject err = %d", GetLastError());
  151. }
  152. }
  153. if (!ResetEvent(fEvent)) {
  154. jack_error("JackWinProcessSync::LockedWait ResetEvent err = %d", GetLastError());
  155. }
  156. }
  157. void JackWinProcessSync::LockedWait()
  158. {
  159. if (!ReleaseMutex(fMutex)) {
  160. jack_error("JackWinProcessSync::LockedWait ReleaseMutex err = %d", GetLastError());
  161. }
  162. HANDLE handles[] = { fMutex, fEvent };
  163. DWORD res = WaitForMultipleObjects(2, handles, true, INFINITE);
  164. if (res != WAIT_OBJECT_0) {
  165. jack_error("JackWinProcessSync::LockedWait WaitForMultipleObjects err = %d", GetLastError());
  166. }
  167. if (!ResetEvent(fEvent)) {
  168. jack_error("JackWinProcessSync::LockedWait ResetEvent err = %d", GetLastError());
  169. }
  170. }
  171. bool JackWinProcessSync::TimedWait(long usec)
  172. {
  173. if (!ReleaseMutex(fMutex)) {
  174. jack_error("JackWinProcessSync::TimedWait ReleaseMutex err = %d", GetLastError());
  175. }
  176. DWORD res = WaitForSingleObject(fEvent, usec / 1000);
  177. if (res != WAIT_OBJECT_0) {
  178. jack_error("JackWinProcessSync::TimedWait WaitForSingleObject err = %d", GetLastError());
  179. }
  180. return (res == WAIT_OBJECT_0);
  181. }
  182. // Variant that behaves differently depending of the mutex state
  183. bool JackWinProcessSync::TimedWait(long usec)
  184. {
  185. if (ReleaseMutex(fMutex)) {
  186. HANDLE handles[] = { fMutex, fEvent };
  187. DWORD res = WaitForMultipleObjects(2, handles, true, usec / 1000);
  188. if ((res != WAIT_OBJECT_0) && (res != WAIT_TIMEOUT)) {
  189. jack_error("JackWinProcessSync::LockedTimedWait WaitForMultipleObjects err = %d", GetLastError());
  190. }
  191. } else {
  192. jack_error("JackWinProcessSync::TimedWait ReleaseMutex err = %d", GetLastError());
  193. DWORD res = WaitForSingleObject(fEvent, usec / 1000);
  194. if (res != WAIT_OBJECT_0) {
  195. jack_error("JackWinProcessSync::TimedWait WaitForSingleObject err = %d", GetLastError());
  196. }
  197. }
  198. if (!ResetEvent(fEvent)) {
  199. jack_error("JackWinProcessSync::LockedTimedWait ResetEvent err = %d", GetLastError());
  200. }
  201. return (res == WAIT_OBJECT_0);
  202. }
  203. bool JackWinProcessSync::LockedTimedWait(long usec)
  204. {
  205. if (!ReleaseMutex(fMutex)) {
  206. jack_error("JackWinProcessSync::LockedTimedWait ReleaseMutex err = %d", GetLastError());
  207. }
  208. HANDLE handles[] = { fMutex, fEvent };
  209. DWORD res = WaitForMultipleObjects(2, handles, true, usec / 1000);
  210. if ((res != WAIT_OBJECT_0) && (res != WAIT_TIMEOUT)) {
  211. jack_error("JackWinProcessSync::LockedTimedWait WaitForMultipleObjects err = %d", GetLastError());
  212. }
  213. if (!ResetEvent(fEvent)) {
  214. jack_error("JackWinProcessSync::LockedTimedWait ResetEvent err = %d", GetLastError());
  215. }
  216. return (res == WAIT_OBJECT_0);
  217. }
  218. */
  219. } // end of namespace