jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2008 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU Lesser General Public License as published by
  5. the Free Software Foundation; either version 2.1 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU Lesser General Public License for more details.
  11. You should have received a copy of the GNU Lesser General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. #ifndef __JackSocketServerChannel__
  16. #define __JackSocketServerChannel__
  17. #include "JackSocket.h"
  18. #include "JackPlatformPlug.h"
  19. #include "JackRequestDecoder.h"
  20. #include <poll.h>
  21. #include <map>
  22. namespace Jack
  23. {
  24. class JackServer;
  25. /*!
  26. \brief JackServerChannel using sockets.
  27. */
  28. class JackSocketServerChannel : public JackRunnableInterface, public JackClientHandlerInterface
  29. {
  30. private:
  31. JackServerSocket fRequestListenSocket; // Socket to create request socket for the client
  32. JackThread fThread; // Thread to execute the event loop
  33. JackRequestDecoder* fDecoder;
  34. JackServer* fServer;
  35. pollfd* fPollTable;
  36. bool fRebuild;
  37. std::map<int, std::pair<int, JackClientSocket*> > fSocketTable;
  38. void BuildPoolTable();
  39. void ClientCreate();
  40. void ClientKill(int fd);
  41. void ClientAdd(detail::JackChannelTransactionInterface* socket, JackClientOpenRequest* req, JackClientOpenResult *res);
  42. void ClientRemove(detail::JackChannelTransactionInterface* socket, int refnum);
  43. int GetFd(JackClientSocket* socket);
  44. public:
  45. JackSocketServerChannel();
  46. ~JackSocketServerChannel();
  47. int Open(const char* server_name, JackServer* server); // Open the Server/Client connection
  48. void Close(); // Close the Server/Client connection
  49. int Start();
  50. void Stop();
  51. // JackRunnableInterface interface
  52. bool Init();
  53. bool Execute();
  54. };
  55. } // end of namespace
  56. #endif