jack2 codebase
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  1. //
  2. // main.m
  3. // iPhoneNet
  4. //
  5. // Created by Stéphane LETZ on 16/02/09.
  6. // Copyright Grame 2009. All rights reserved.
  7. //
  8. #import <UIKit/UIKit.h>
  9. #include <jack/net.h>
  10. #include "TiPhoneCoreAudioRenderer.h"
  11. #define NUM_INPUT 2
  12. #define NUM_OUTPUT 2
  13. jack_net_master_t* net;
  14. jack_adapter_t* adapter;
  15. float** audio_input_buffer = NULL;
  16. float** audio_output_buffer = NULL;
  17. int buffer_size = 1024;
  18. int sample_rate = 22050;
  19. //int sample_rate = 32000;
  20. jack_master_t request = { -1, -1, -1, -1, buffer_size, sample_rate, "master" };
  21. jack_slave_t result;
  22. static void MixAudio(float** dst, float** src1, float** src2, int channels, int buffer_size)
  23. {
  24. for (int chan = 0; chan < channels; chan++) {
  25. for (int frame = 0; frame < buffer_size; frame++) {
  26. dst[chan][frame] = src1[chan][frame] + src2[chan][frame];
  27. }
  28. }
  29. }
  30. static void MasterAudioCallback(int frames, float** inputs, float** outputs, void* arg)
  31. {
  32. int i;
  33. // Copy from iPod input to network buffers
  34. for (i = 0; i < result.audio_input; i++) {
  35. memcpy(audio_input_buffer[i], inputs[i], buffer_size * sizeof(float));
  36. }
  37. /*
  38. // Copy from network out buffers to network in buffers (audio thru)
  39. for (i = 0; i < result.audio_input; i++) {
  40. memcpy(audio_input_buffer[i], audio_output_buffer[i], buffer_size * sizeof(float));
  41. }
  42. */
  43. // Mix iPod input and network in buffers to network out buffers
  44. //MixAudio(audio_input_buffer, inputs, audio_output_buffer, result.audio_input, buffer_size);
  45. // Send network buffers
  46. if (jack_net_master_send(net, result.audio_input, audio_input_buffer, 0, NULL) < 0) {
  47. printf("jack_net_master_send error..\n");
  48. }
  49. // Recv network buffers
  50. if (jack_net_master_recv(net, result.audio_output, audio_output_buffer, 0, NULL) < 0) {
  51. printf("jack_net_master_recv error..\n");
  52. }
  53. // Copy from network buffers to iPod output
  54. for (i = 0; i < result.audio_output; i++) {
  55. memcpy(outputs[i], audio_output_buffer[i], buffer_size * sizeof(float));
  56. }
  57. }
  58. int main(int argc, char *argv[]) {
  59. NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
  60. int i;
  61. if ((net = jack_net_master_open(DEFAULT_MULTICAST_IP, DEFAULT_PORT, "iPhone", &request, &result)) == 0) {
  62. printf("jack_net_master_open error..\n");
  63. return -1;
  64. }
  65. TiPhoneCoreAudioRenderer audio_device(result.audio_input, result.audio_output);
  66. // Allocate buffers
  67. if (result.audio_input > 0) {
  68. audio_input_buffer = (float**)calloc(result.audio_input, sizeof(float*));
  69. for (i = 0; i < result.audio_input; i++) {
  70. audio_input_buffer[i] = (float*)(calloc(buffer_size, sizeof(float)));
  71. }
  72. }
  73. if (result.audio_output > 0) {
  74. audio_output_buffer = (float**)calloc(result.audio_output, sizeof(float*));
  75. for (i = 0; i < result.audio_output; i++) {
  76. audio_output_buffer[i] = (float*)(calloc(buffer_size, sizeof(float)));
  77. }
  78. }
  79. if (audio_device.Open(buffer_size, sample_rate) < 0) {
  80. return -1;
  81. }
  82. audio_device.SetAudioCallback(MasterAudioCallback, NULL);
  83. if (audio_device.Start() < 0) {
  84. return -1;
  85. }
  86. /*
  87. // Quite brutal way, the application actually does not start completely, the netjack audio processing loop is used instead...
  88. // Run until interrupted
  89. int wait_usec = (unsigned long)((((float)buffer_size) / ((float)sample_rate)) * 1000000.0f);
  90. while (1) {
  91. // Copy input to output
  92. for (i = 0; i < result.audio_input; i++) {
  93. memcpy(audio_output_buffer[i], audio_input_buffer[i], buffer_size * sizeof(float));
  94. }
  95. if (jack_net_master_send(net, result.audio_output, audio_output_buffer, 0, NULL) < 0) {
  96. printf("jack_net_master_send error..\n");
  97. }
  98. if (jack_net_master_recv(net, result.audio_input, audio_input_buffer, 0, NULL) < 0) {
  99. printf("jack_net_master_recv error..\n");
  100. }
  101. usleep(wait_usec);
  102. };
  103. */
  104. int retVal = UIApplicationMain(argc, argv, nil, nil);
  105. audio_device.Stop();
  106. audio_device.Close();
  107. // Wait for application end
  108. jack_net_master_close(net);
  109. for (i = 0; i < result.audio_input; i++) {
  110. free(audio_input_buffer[i]);
  111. }
  112. free(audio_input_buffer);
  113. for (i = 0; i < result.audio_output; i++) {
  114. free(audio_output_buffer[i]);
  115. }
  116. free(audio_output_buffer);
  117. [pool release];
  118. return retVal;
  119. }