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-
- #include "JackAudioQueueAdapter.h"
-
- #define CHANNELS 2
-
- static void DSPcompute(int count, float** input, float** output)
- {
- for (int i = 0; i < CHANNELS; i++) {
- memcpy(output[i], input[i], count * sizeof(float));
- }
- }
-
- int main(int argc, char *argv[]) {
-
- NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
-
- Jack::JackAudioQueueAdapter audio(2, 2, 512, 44100, DSPcompute);
-
- if (audio.Open() < 0) {
- fprintf(stderr, "Cannot open audio\n");
- return 1;
- }
-
- // Hang around forever...
- while(1) CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.25, false);
-
- int retVal = UIApplicationMain(argc, argv, nil, nil);
- [pool release];
-
- if (audio.Close() < 0) {
- fprintf(stderr, "Cannot close audio\n");
- }
-
- return retVal;
- }
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