jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2008 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU Lesser General Public License as published by
  5. the Free Software Foundation; either version 2.1 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU Lesser General Public License for more details.
  11. You should have received a copy of the GNU Lesser General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. #ifndef __JackWinNamedPipeServerChannel__
  16. #define __JackWinNamedPipeServerChannel__
  17. #include "JackWinNamedPipe.h"
  18. #include "JackPlatformPlug.h"
  19. #include "JackConstants.h"
  20. #include "JackRequestDecoder.h"
  21. #include <list>
  22. namespace Jack
  23. {
  24. class JackServer;
  25. class JackClientPipeThread : public JackRunnableInterface, public JackClientHandlerInterface
  26. {
  27. private:
  28. JackWinNamedPipeClient* fPipe;
  29. JackRequestDecoder* fDecoder;
  30. JackServer* fServer;
  31. JackThread fThread;
  32. int fRefNum;
  33. void ClientAdd(detail::JackChannelTransactionInterface* socket, JackClientOpenRequest* req, JackClientOpenResult *res);
  34. void ClientRemove(detail::JackChannelTransactionInterface* socket, int refnum);
  35. void ClientKill();
  36. static HANDLE fMutex;
  37. public:
  38. JackClientPipeThread(JackWinNamedPipeClient* pipe);
  39. virtual ~JackClientPipeThread();
  40. int Open(JackServer* server); // Open the Server/Client connection
  41. void Close(); // Close the Server/Client connection
  42. // JackRunnableInterface interface
  43. bool Execute();
  44. // To be used for find out if the object can be deleted
  45. bool IsRunning()
  46. {
  47. return (fRefNum >= 0);
  48. }
  49. };
  50. /*!
  51. \brief JackServerChannel using pipe.
  52. */
  53. class JackWinNamedPipeServerChannel : public JackRunnableInterface
  54. {
  55. private:
  56. JackWinNamedPipeServer fRequestListenPipe; // Pipe to create request socket for the client
  57. JackServer* fServer;
  58. JackThread fThread; // Thread to execute the event loop
  59. char fServerName[JACK_SERVER_NAME_SIZE];
  60. std::list<JackClientPipeThread*> fClientList;
  61. void ClientAdd(JackWinNamedPipeClient* pipe);
  62. bool ClientListen();
  63. bool ClientAccept();
  64. public:
  65. JackWinNamedPipeServerChannel();
  66. ~JackWinNamedPipeServerChannel();
  67. int Open(const char* server_name, JackServer* server); // Open the Server/Client connection
  68. void Close(); // Close the Server/Client connection
  69. int Start();
  70. void Stop();
  71. // JackRunnableInterface interface
  72. bool Init();
  73. bool Execute();
  74. };
  75. } // end of namespace
  76. #endif